Computer-Use Agent Taxonomy中文
R13.01.02.03 · TASK CLASS

Sandbox crafting & building

Gather, craft and build structures to a blueprint.

20 project-authored proposals · taxonomy v1.1 · 0 new benchmark runs. Verifiers and partial-credit rules below are designs, not executed results.

Typical applications
Minecraft · Teardown
Class GUI-need label
G3 · GUI-only

Task proposals · 20

Expand to inspect the complete original wording and proposed checks. Original proposal text remains English in both interfaces.

R13.01.02.03-T01 Craft a wooden pickaxe from scratch in a fresh Minecraft world

Original instruction

A Minecraft Java 1.20.4 survival world (seed 123, peaceful) is loaded at spawn with an empty inventory. Punch trees, craft planks, sticks and a crafting table, and craft a wooden pickaxe.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
click · Point & click drag · Drag & drop vis · Visual judgment
Work product
WP11 · Game/sim state
Conditions
None declared
Proposed difficulty
2 / 5

Proposed verifier

Server plugin reads player inventory: wooden_pickaxe present; crafting statistics show it was crafted (not given). Commands and creative mode disabled.

Proposed partial credit

20% logs collected; 20% planks and sticks; 20% crafting table placed; 40% pickaxe crafted

R13.01.02.03-T02 Mine and smelt three iron ingots in Minecraft

Original instruction

Minecraft Java survival (seed 123, peaceful), player starts with a stone pickaxe, 16 coal and 32 cobblestone. Find and mine 3 iron ore, craft a furnace and smelt them into 3 iron ingots.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
click · Point & click drag · Drag & drop nav · Pan/zoom/scroll
Work product
WP11 · Game/sim state
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Server stats: mined iron_ore/deepslate_iron_ore ≥ 3; inventory iron_ingot ≥ 3; furnace crafted and used (stat 'interact_with_furnace' ≥ 1). Commands disabled.

Proposed partial credit

40% scaled by ore mined; 20% furnace crafted; 40% scaled by ingots

R13.01.02.03-T03 Craft a bed with the Minecraft recipe book

Original instruction

Minecraft Java survival, standing at a crafting table with 3 white wool and 3 oak planks in the inventory. Open the crafting table, use the recipe book to fill the bed recipe and craft one white bed.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
click · Point & click vis · Visual judgment
Work product
WP11 · Game/sim state
Conditions
None declared
Proposed difficulty
1 / 5

Proposed verifier

Inventory contains white_bed; crafting statistics increment for white_bed. Commands, cheats and creative mode are disabled for the agent on the server, so the bed cannot be given by command and must be crafted through the crafting GUI.

Proposed partial credit

40% crafting GUI opened with ingredients placed; 60% bed crafted

R13.01.02.03-T04 Build a 5×5×4 cobblestone house at marked coordinates

Original instruction

Minecraft Java survival world with 200 cobblestone, 40 oak planks, an oak door and glass. Corner markers (gold blocks) show a 5×5 footprint. Build walls 4 high in cobblestone with a door on the south side, 2 glass windows, and a flat plank roof.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
geom · Precise geometry click · Point & click nav · Pan/zoom/scroll
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
4 / 5

Proposed verifier

Server exports the build region as a structure; voxel comparison to the template: IoU ≥ 0.9 on block type classes (cobblestone walls, plank roof, door south, ≥ 2 glass). Commands and WorldEdit unavailable.

Proposed partial credit

40% scaled by wall IoU; 20% roof; 20% door on south; 20% windows

R13.01.02.03-T05 Replicate a structure from a reference screenshot

Original instruction

Minecraft Java survival (resources in chests) beside an empty plot. input/target.png shows a small two-storey tower with stairs, slabs and a balcony from one angle; the back is not visible but is symmetric. Build it on the plot to match.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
vis · Visual judgment geom · Precise geometry nav · Pan/zoom/scroll
Work product
WP04 · 3D/spatial model
Conditions
long · Long-horizon
Proposed difficulty
5 / 5

Proposed verifier

Build region exported and compared to the hidden template: voxel IoU (block type class aware) ≥ 0.85 for full credit, with partial credit by IoU. Commands, WorldEdit and structure blocks are disabled.

Proposed partial credit

50% scaled by voxel IoU from 0.4 to 0.625; 50% scaled from 0.625 to 0.85

R13.01.02.03-T06 Build a walkable bridge across an eight-block river

Original instruction

Minecraft Java survival, player on the west bank of an 8-block-wide river with 64 oak planks and 32 fences. Build a bridge with railings that lets a player walk across without swimming or jumping gaps.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
geom · Precise geometry click · Point & click nav · Pan/zoom/scroll
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Path-finding check on the exported region: a walkable path exists from west to east bank above water level with no 2-block gaps; fences on both sides along ≥ 80% of the span. Commands, WorldEdit and creative mode are disabled for the agent on the server, so blocks cannot be placed by command.

Proposed partial credit

60% walkable crossing; 40% railings coverage

R13.01.02.03-T07 Light a room so no spot is dark enough for mobs

Original instruction

Minecraft Java survival, an enclosed 12×12 stone room with 8 torches in inventory. Place torches so the block light level is at least 8 on every floor block (mobs cannot spawn).

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
geom · Precise geometry click · Point & click vis · Visual judgment
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Server light-level scan of all 144 floor blocks: minimum block light ≥ 8; torches placed ≤ 8. F3 light readout is disabled, so placement needs spacing reasoning or visual brightness cues.

Proposed partial credit

50% scaled by fraction of floor blocks with light ≥ 8 from 0 to 0.5; 50% scaled from 0.5 to 1.0

R13.01.02.03-T08 Demolish only a marked wall section in Teardown

Original instruction

Teardown sandbox map with a brick building; a painted red rectangle marks a 3×2 m wall section to remove for a doorway. Using the sledgehammer and blowtorch, remove the marked section while removing less than 5% voxel volume outside it and keeping the building standing.

Platforms
win · Windows
Applications
Teardown
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
geom · Precise geometry rt · Real-time control vis · Visual judgment
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
4 / 5

Proposed verifier

Harness mod exports the wall voxel grid after the run: ≥ 95% of marked voxels removed; removed voxels outside the mark ≤ 5% of the mark's volume; no structural collapse event. Only the harness mod is loaded (no other Lua mods or console for the agent), and the agent has no shell access to the save folder.

Proposed partial credit

50% scaled by marked voxels removed; 30% collateral limit; 20% building intact

R13.01.02.03-T09 Build valid NPC housing in Terraria

Original instruction

Terraria world (journey mode off, fixed seed) with wood, a workbench, torches and a door in the inventory. Build a house that passes the housing check (enclosed, background walls, light source, table, chair, door) and have the Guide move in.

Platforms
win · Windows mac · macOS lin · Linux
Applications
Terraria
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
click · Point & click geom · Precise geometry drag · Drag & drop
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

World file parsed (TEdit-compatible reader): a valid house region by the game's rules and the Guide's home tile inside it. TEdit and tModLoader are not installed, the agent has no shell, and world-file writes are logged by process, so a world not saved by Terraria is detected.

Proposed partial credit

40% enclosure and walls; 30% furniture and light; 30% Guide assigned

R13.01.02.03-T10 Build a comfortable shelter in Valheim

Original instruction

Valheim local world, player has wood, stone, a hammer and resin. Build a shelter with a workbench, a fire under a roof with a vent so smoke escapes, a bed, and walls/roof so the 'Sheltered' status is active. Reach comfort level ≥ 3 while resting.

Platforms
win · Windows lin · Linux
Applications
Valheim
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
geom · Precise geometry click · Point & click nav · Pan/zoom/scroll
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
4 / 5

Proposed verifier

World save parsed for pieces (workbench, fire, bed, roof); harness mod logs player status effects: Sheltered and Rested with comfort ≥ 3 while inside, and no 'Smoked' status. Devcommands are disabled (BepInEx not loaded for the agent) and the agent has no shell access to the world folder.

Proposed partial credit

25% structure pieces; 25% Sheltered; 25% comfort ≥ 3; 25% no smoke damage

R13.01.02.03-T11 Build a working 2×2 piston door with redstone

Original instruction

Minecraft Java survival with a chest of sticky pistons, redstone dust, repeaters, torches, stone and a lever. In a stone wall, build a flush 2×2 piston door that opens when the lever is switched on and closes when it is off.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
geom · Precise geometry click · Point & click vis · Visual judgment
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
5 / 5

Proposed verifier

Harness toggles the lever via a server test and checks the 4 doorway blocks: air when on, solid and flush with the wall when off, over 3 cycles. Commands disabled for the agent.

Proposed partial credit

30% pistons placed around doorway; 40% opens on; 30% closes flush on off

R13.01.02.03-T12 Set up a level-30 enchanting table

Original instruction

Minecraft Java survival with an enchanting table, 15 bookshelves, 30 levels of XP and lapis. Place the bookshelves so the enchanting table offers a level-30 enchantment, then enchant the provided diamond pickaxe with the level-30 option.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
geom · Precise geometry click · Point & click
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
4 / 5

Proposed verifier

Region export: 15 bookshelves at valid positions (one block gap, same or one level higher); item NBT shows enchantments from a level-30 roll (XP decreased by 3 levels from 30). Commands, cheats and creative mode are disabled for the agent on the server, so XP, items and blocks cannot be set by command.

Proposed partial credit

50% valid bookshelf arrangement; 50% level-30 enchant applied

R13.01.02.03-T13 Build and light a Nether portal using the bucket method

Original instruction

Minecraft Java survival next to a lava pool, with an iron bucket, a water bucket, flint and steel, and cobblestone. Create 10 obsidian by pouring water on lava source blocks, build a portal frame and light it.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
geom · Precise geometry click · Point & click vis · Visual judgment
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
4 / 5

Proposed verifier

Server: an active nether_portal block cluster exists in the region; obsidian obtained by placement, not pickup (stats). Player deaths = 0 (lava risk). Commands, cheats and creative mode are disabled for the agent on the server, so obsidian and fire cannot be given or placed by command.

Proposed partial credit

40% obsidian created; 30% frame built; 30% portal lit without dying

R13.01.02.03-T14 Build a hydrated 9×9 wheat farm with fences

Original instruction

Minecraft Java survival with a hoe, water bucket, 80 wheat seeds and 40 fences. Build a 9×9 farm with a single water source in the centre so every farmland block is hydrated, plant wheat on all 80 farmland blocks and fence the perimeter with a gate.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
geom · Precise geometry click · Point & click
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Region export: 80 farmland blocks with moisture 7 and wheat crops; water at centre; closed fence perimeter with a gate (flood-fill check). Commands, cheats and creative mode are disabled for the agent on the server, so blocks cannot be placed by command.

Proposed partial credit

30% farmland hydrated; 30% wheat planted; 40% enclosed fence with gate

R13.01.02.03-T15 Build a boss arena with platforms and buffs in Terraria

Original instruction

Terraria world with wood, platforms, a campfire and a heart lantern in inventory. Build an arena at least 100 tiles wide with 3 rows of platforms spaced 10-14 tiles apart vertically, and place the campfire and heart lantern so both buffs are active at the arena centre.

Platforms
win · Windows mac · macOS lin · Linux
Applications
Terraria
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
drag · Drag & drop geom · Precise geometry nav · Pan/zoom/scroll
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

World file parse: platform rows width ≥ 100 tiles, 3 rows with spacing 10-14; campfire and heart lantern within buff range of the centre (buff check with in-game radii). TEdit and tModLoader are not installed, the agent has no shell, and world-file writes are logged by process, so a world not saved by Terraria is detected.

Proposed partial credit

40% platform rows; 20% spacing; 40% buffs reach centre

R13.01.02.03-T16 Recreate a 16×16 pixel-art image in coloured wool

Original instruction

Minecraft Java survival with chests of all 16 wool colours. input/pixel_heart.png is a 16×16 image. Build it as a vertical wall of wool facing south starting at the gold block marker, one block per pixel, choosing the closest wool colour per pixel.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
geom · Precise geometry vis · Visual judgment click · Point & click
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
4 / 5

Proposed verifier

Region export compared per pixel to the expected wool colour (nearest by ΔE2000 from the palette): accuracy ≥ 98% for full credit; position must align with the marker. Commands, WorldEdit and creative mode are disabled for the agent on the server, so wool cannot be placed by command.

Proposed partial credit

20% correct position and orientation; 80% scaled by per-pixel accuracy

R13.01.02.03-T17 Build a vehicle in Besiege that carries a payload 100 metres

Original instruction

Besiege sandbox level with a 2-block payload crate. Build a machine with a starting block, wheels, a frame and a holder so it drives the crate past the 100 m line on uneven ground without dropping it.

Platforms
win · Windows mac · macOS lin · Linux
Applications
Besiege
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
geom · Precise geometry drag · Drag & drop rt · Real-time control
Work product
WP04 · 3D/spatial model
Conditions
None declared
Proposed difficulty
5 / 5

Proposed verifier

Harness mod logs crate and machine positions: crate x ≥ 100 m and above ground on the machine at the end. Machine file (.bsg) saved for inspection. No mods besides the harness logger are loaded and the agent has no shell, so positions cannot be set outside the simulation.

Proposed partial credit

30% machine moves under control; 70% scaled by crate distance up to 100 m

R13.01.02.03-T18 Survive the first Minecraft night with a shelter and a bed

Original instruction

Minecraft Java survival (normal), fresh spawn at dawn, empty inventory. Before nightfall, gather wood and wool, build an enclosed shelter, craft a bed, and sleep through the first night inside it.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
click · Point & click drag · Drag & drop nav · Pan/zoom/scroll
Work product
WP11 · Game/sim state
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Server: player slept (stat sleep_in_bed ≥ 1) during night 1; bed inside an enclosed region (flood-fill shows no opening to the outside); deaths = 0. Commands, cheats and creative mode are disabled for the agent on the server, so items, blocks and time cannot be set by command.

Proposed partial credit

30% bed crafted; 30% enclosed shelter; 40% slept through night without dying

R13.01.02.03-T19 Build a tower from a layer-by-layer schematic PDF

Original instruction

Minecraft Java survival with resources in chests. input/tower_layers.pdf shows 5 layers of a 7×7 tower as coloured grids with a block legend. Build it at the marker so each layer matches, including windows and the stair entrance.

Platforms
mac · macOS win · Windows lin · Linux
Applications
Minecraft · PDF viewer
Interfaces
desk · Desktop GUI
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
geom · Precise geometry multi · Cross-app nav · Pan/zoom/scroll
Work product
WP04 · 3D/spatial model
Conditions
multiapp · Multi-app
Proposed difficulty
4 / 5

Proposed verifier

Region export vs schematic: per-layer block-type accuracy; full credit at ≥ 95% overall with stair orientation correct. Commands, WorldEdit and creative mode are disabled for the agent on the server, so blocks cannot be placed by command.

Proposed partial credit

80% scaled by block accuracy (one fifth per layer); 20% stair orientation

R13.01.02.03-T20 Craft and fill a chest in Minecraft Bedrock on Android

Original instruction

On the Android emulator, Minecraft Bedrock (survival world) is open with 8 oak planks, 5 apples and 3 torches. Using the touch controls, craft a chest, place it on the marked grass block, and put the apples and torches into it.

Platforms
and · Android
Applications
Minecraft
Interfaces
mob · Mobile touch
GUI need · task setting
G3 · GUI-only
GUI need · ordinary access
G3 · GUI-only
Interaction primitives
touch · Touch gestures drag · Drag & drop
Work product
WP11 · Game/sim state
Conditions
None declared
Proposed difficulty
2 / 5

Proposed verifier

World pulled from the emulator and parsed (LevelDB): chest at the marked coordinates containing 5 apples and 3 torches. Cheats are off in the world settings and adb/root are not exposed to the agent, so the world cannot be edited directly; input comes from emulator touches.

Proposed partial credit

40% chest crafted; 30% placed on marker; 30% items stored

Mapped research references

Existing benchmark-to-class links from the research catalog. They are not record-level annotations, executions or product endorsements.

In this workflow family