Computer-Use Agent Taxonomy中文
R06.07.01.03 · TASK CLASS

Sound design & spotting to picture

Place and design effects in sync with picture.

20 project-authored proposals · taxonomy v1.1 · 0 new benchmark runs. Verifiers and partial-credit rules below are designs, not executed results.

Typical applications
Pro Tools · Fairlight · REAPER
Class GUI-need label
G2 · GUI-essential

Task proposals · 20

Expand to inspect the complete original wording and proposed checks. Original proposal text remains English in both interfaces.

R06.07.01.03-T01 Spot nine hard effects to picture sync points

Original instruction

In fixtures/hallway_scene.ptx (video track at 24 fps, empty FX tracks) place sounds from fixtures/sfx_lib/ for the 9 on-screen events in notes/events.txt by description only (door slam, keys dropped, 4 footsteps, light switch, drawer, phone set down), each synced to the frame where the action lands. Bounce output/hallway_fx.wav.

Platforms
mac · macOS win · Windows
Applications
Pro Tools · DaVinci Resolve (Fairlight)
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time drag · Drag & drop vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
licensed · Licensed pro app
Proposed difficulty
3 / 5

Proposed verifier

Onset detection on the bounce vs GT contact frames (hidden from the agent): each event within +/- 1 frame; the right library file per event (fingerprint match); no extra events. Pro Tools' PTSL port and Resolve's Console/scripting API are disabled and the VM has no terminal, ffmpeg or sox; session edit list checked; clip positions entered numerically from a precomputed list flagged by timing pattern review.

Proposed partial credit

60% sync within 1 frame (scaled per event); 25% correct sound per event; 15% no extras/bounce spec.

R06.07.01.03-T02 Pan a car pass-by to follow the picture

Original instruction

fixtures/road_passby.RPP has a mono car pass-by on track 'CAR' and video of the car crossing left to right. Automate the pan (and a slight level swell) so the stereo image follows the car on screen, crossing center at the frame where the car is at screen center. Render output/passby.wav.

Platforms
mac · macOS win · Windows
Applications
REAPER · Pro Tools
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
path · Continuous path av · Audio/video over time vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

L/R energy ratio over time: crossover (equal energy) within 5 frames of the GT center frame; pan trajectory correlates >= 0.85 with the GT screen x track; full left at entry and full right at exit (>= 12 dB ratio). Pan envelope points exist in the .RPP; ReaScript and Pro Tools' PTSL port are disabled, and .RPP edits made outside REAPER are logged.

Proposed partial credit

45% crossover timing; 35% trajectory correlation; 20% extremes reached.

R06.07.01.03-T03 Fill dialogue holes with ambience so no silence remains

Original instruction

In fixtures/office_scene.drp the effects track has 4 holes (0.5-3 s) where production sound was cut. Fill them with the matching office ambience from fixtures/amb_office.wav, crossfading 10 frames at each edge so the background is continuous. Render output/office_bg.wav.

Platforms
mac · macOS win · Windows
Applications
DaVinci Resolve (Fairlight) · Pro Tools · REAPER
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
CL · CLI-sufficient
Interaction primitives
drag · Drag & drop av · Audio/video over time
Work product
WP05 · Time-based media
Conditions
None declared
Proposed difficulty
2 / 5

Proposed verifier

No run >= 100 samples of digital silence; each filled region's 1/3-octave spectrum within 2 dB of adjacent ambience; edge crossfades 8-12 frames (envelope analysis); rest of track unchanged (null <= -60 dBFS). Resolve's Console/scripting API, Pro Tools' PTSL port and ReaScript are disabled; the VM has no terminal, ffmpeg or sox, and outside WAV writes are logged.

Proposed partial credit

50% holes filled; 25% spectral match; 25% crossfades and rest intact.

R06.07.01.03-T04 Cut footsteps to a walk that changes surface

Original instruction

In fixtures/walk_scene.ptx, a character walks 48 steps: gravel until the GT surface-change frame, then wooden floor. Cut steps from fixtures/foley/gravel_*.wav and wood_*.wav so every heel strike syncs to picture, the surface switches exactly at the change, and no sample repeats twice in a row. Bounce output/footsteps.wav.

Platforms
mac · macOS win · Windows
Applications
Pro Tools · REAPER · Nuendo
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time drag · Drag & drop vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
licensed · Licensed pro app long · Long-horizon
Proposed difficulty
4 / 5

Proposed verifier

Onsets vs GT heel strikes: >= 44 of 48 within +/- 1 frame; surface classification by fingerprint: gravel before and wood after the change frame (0 errors); no identical consecutive files; loudness consistent (step peak CV <= 25%). Pro Tools' PTSL port, ReaScript and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox, and outside WAV writes are logged.

Proposed partial credit

50% sync; 25% surface switch; 15% no repeats; 10% level consistency.

R06.07.01.03-T05 Design a rising transition whoosh to a spec

Original instruction

Design a 1.2 s transition whoosh in REAPER from the source layers in fixtures/whoosh_sources/ (air, noise, tonal riser): spectral centroid rising from about 800 Hz to 4 kHz, peak 100 ms before the end, stereo width growing, ending on a hard cut. Render output/whoosh_transition.wav (48 kHz/24-bit).

Platforms
mac · macOS win · Windows
Applications
REAPER · Pro Tools
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
CL · CLI-sufficient
Interaction primitives
path · Continuous path av · Audio/video over time vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Duration 1.2 +/- 0.02 s; spectral centroid at start 600-1100 Hz and in last 150 ms 3-5 kHz, monotonic trend (Spearman >= 0.9); RMS peak at 1.05-1.15 s; inter-channel correlation decreases over time (width grows); last 5 ms below -60 dBFS (hard cut). Layers from sources detected by correlation. ReaScript and Pro Tools' PTSL port are disabled; the VM has no terminal, Python or sox.

Proposed partial credit

20% duration; 35% centroid rise; 20% peak timing; 25% width (15 pts) and hard end (10 pts).

R06.07.01.03-T06 Create a spotting list of every sound event in a clip

Original instruction

Watch fixtures/kitchen_clip.mov (2 min, 25 fps, no audio) and add a marker in Fairlight for every sound-worthy event (impacts, handling, movement, ambience changes), named with category and description per notes/spotting_rules.md. Export the markers as output/spotting_list.csv (timecode, category, description).

Platforms
mac · macOS win · Windows
Applications
DaVinci Resolve (Fairlight) · Pro Tools
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time vis · Visual judgment type · Text & forms
Work product
WP10 · Annotations
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Matched to GT events (Hungarian within +/- 2 frames): event F1 >= 0.8; category accuracy >= 85% on matched; CSV timecodes valid at 25 fps. Markers must exist in the project DB (CSV alone fails). Resolve's Console/scripting API and Pro Tools' PTSL port are disabled, and project DB writes from outside Resolve are logged and fail.

Proposed partial credit

50% event F1; 25% categories; 15% descriptions present; 10% markers exist in project.

R06.07.01.03-T07 Build ambience beds that cut on scene changes

Original instruction

In fixtures/montage.RPP (5 scenes, cuts listed in the video), build ambience beds from fixtures/amb/ (city, park, cafe, subway, rain) so each scene has its bed starting and ending on its cut frames with 2-frame fades, and the cafe bed carries 1 s pre-lap into the next scene as marked in notes/montage.txt. Render output/montage_amb.wav.

Platforms
mac · macOS win · Windows
Applications
REAPER · Pro Tools · DaVinci Resolve (Fairlight)
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
drag · Drag & drop av · Audio/video over time vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Fingerprint per segment: correct ambience per scene; transitions within +/- 1 frame of GT cut frames with 1-3 frame fades; cafe pre-lap 1 s +/- 2 frames; no gaps or overlaps elsewhere; levels within 3 LU of notes. ReaScript, Pro Tools' PTSL port and Resolve's Console/scripting API are disabled; .RPP edits and WAVs written outside the DAW are logged and fail.

Proposed partial credit

35% correct beds; 35% cut-accurate transitions; 15% pre-lap; 15% levels.

R06.07.01.03-T08 Design layered gunshots matched to interior and exterior

Original instruction

For the 6 shots in fixtures/standoff.ptx (3 inside a warehouse, 3 outside), design gunshots by layering transient, body and tail from fixtures/gun_layers/, with the interior tail using the provided warehouse IR and exterior a slapback from the building at the GT distance (32 m). Sync each to muzzle-flash frames. Bounce output/gunshots.wav.

Platforms
mac · macOS win · Windows
Applications
Pro Tools · REAPER · Nuendo
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time drag · Drag & drop vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
licensed · Licensed pro app
Proposed difficulty
4 / 5

Proposed verifier

Onsets within +/- 1 frame of flash frames; each shot contains all 3 layers (correlation with sources); interior tails RT60 within 15% of IR; exterior slapback delay 186 +/- 10 ms; peak level consistent (CV <= 15%). Session clip list checked. Pro Tools' PTSL port, ReaScript and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox.

Proposed partial credit

30% sync; 25% layering; 25% interior/exterior acoustics; 20% level consistency.

R06.07.01.03-T09 Sync UI sounds to a motion-graphics animation

Original instruction

fixtures/app_promo.mov (30 fps) shows 12 UI events (taps, toggles, swipes). Place the matching sounds from fixtures/ui_sfx/ (named tap, toggle_on, toggle_off, swipe) on the frames where each UI element reacts, in REAPER. Render output/ui_sounds.wav.

Platforms
mac · macOS win · Windows
Applications
REAPER · Pro Tools
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time drag · Drag & drop vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
None declared
Proposed difficulty
2 / 5

Proposed verifier

12 onsets within +/- 1 frame of GT reaction frames; correct file type per event (fingerprint); no extras; render length equals video. ReaScript and Pro Tools' PTSL port are disabled, the VM has no terminal, ffmpeg or sox, and .RPP edits or WAVs written outside the DAW are logged and fail.

Proposed partial credit

60% sync; 30% correct sound per event; 10% render spec.

R06.07.01.03-T10 Automate a Doppler pass-by from a static engine loop

Original instruction

From the static engine loop fixtures/engine_loop.wav, create a car pass-by for the shot in fixtures/passby_shot.RPP: car approaches at 25 m/s, passes at the GT closest-approach frame 2 m from camera; automate pitch (Doppler), level and low-pass so it is physically plausible. Render output/doppler_passby.wav.

Platforms
mac · macOS win · Windows
Applications
REAPER · Pro Tools
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
CL · CLI-sufficient
Interaction primitives
path · Continuous path av · Audio/video over time vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
None declared
Proposed difficulty
4 / 5

Proposed verifier

Fundamental tracking: pitch ratio before/after pass matches Doppler for 25 m/s (approach +7.9%, recede -6.8%, +/- 1.5%); pitch midpoint within 3 frames of closest approach; level peak within 3 frames; high-frequency rolloff increases with distance (centroid correlation >= 0.7). ReaScript and Pro Tools' PTSL port are disabled; the VM has no terminal, Python or sox, and outside writes are logged.

Proposed partial credit

45% Doppler pitch curve; 25% timing of pass; 20% level envelope; 10% air absorption.

R06.07.01.03-T11 Sync punches and impacts for a fight scene

Original instruction

In fixtures/fight_sc7.ptx, add punch, body-hit, grab and fall sounds from fixtures/fight_lib/ for all 20 contacts in the 45 s fight (picture only), each layered (whoosh + impact) with whoosh ending on the contact frame, and vary samples so no two consecutive hits use the same impact. Bounce output/fight_fx.wav.

Platforms
mac · macOS win · Windows
Applications
Pro Tools · Nuendo · REAPER
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time drag · Drag & drop vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
licensed · Licensed pro app
Proposed difficulty
4 / 5

Proposed verifier

GT contact frames hidden: >= 18 of 20 impacts within +/- 1 frame; whoosh layer precedes each impact (energy ramp in the prior 6 frames); no identical consecutive impacts; impact category (punch/body/fall) correct by fingerprint >= 85%. Pro Tools' PTSL port, Nuendo's MIDI Remote scripting and ReaScript are disabled; the VM has no terminal, ffmpeg or sox, and outside WAV writes are logged.

Proposed partial credit

45% contact sync; 20% whoosh layering; 20% categories; 15% variation.

R06.07.01.03-T12 Mickey-mouse a cartoon character with sound effects

Original instruction

Add cartoon SFX from fixtures/toon_sfx/ to fixtures/cartoon_30s.mov (24 fps) in REAPER: 30 actions (boings, slips, zips, pops) each synced to its action frame, plus a slide-whistle whose pitch follows the character's fall height. Render output/cartoon_fx.wav.

Platforms
mac · macOS win · Windows
Applications
REAPER · Pro Tools
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time drag · Drag & drop path · Continuous path
Work product
WP05 · Time-based media
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Hidden GT action frames: >= 27 of 30 sounds within +/- 1 frame and correct category; slide-whistle pitch correlates >= 0.8 with the character's GT vertical position during the fall; no clipping. ReaScript and Pro Tools' PTSL port are disabled; the VM has no terminal, ffmpeg or sox, and .RPP edits or WAVs written outside the DAW are logged and fail.

Proposed partial credit

55% action sync; 20% categories; 25% pitch follows fall.

R06.07.01.03-T13 Spot and design sound for a 60-second trailer

Original instruction

Design hits, risers and drones for fixtures/trailer_60s.mov (no audio) per notes/trailer_notes.txt: impacts on the 14 hard cuts flagged red, 3 risers each landing exactly on a hit, a braam on the title card, silence beat 1 s before the final hit. Deliver output/trailer_sfx.wav and the session.

Platforms
mac · macOS win · Windows
Applications
Pro Tools · REAPER · Nuendo
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time drag · Drag & drop vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
licensed · Licensed pro app long · Long-horizon
Proposed difficulty
5 / 5

Proposed verifier

Hits within +/- 1 frame of the 14 cut frames; risers' energy peaks within 2 frames of their target hits and rising for >= 2 s; braam on title frame; silence (<= -50 dBFS) in the 1 s beat; overall true peak <= -1 dBTP. VLM/audio rubric for design impact (15%). Pro Tools' PTSL port, ReaScript and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox.

Proposed partial credit

35% hit sync; 25% risers; 25% braam and silence beat (15 pts) and peaks (10 pts); 15% design rubric.

R06.07.01.03-T14 Place effects from a cue sheet by script (control pair of T01)

Original instruction

Control pair of T01: given the sync frames in notes/events_frames.csv (provided only for this control), write a script (ReaScript Lua/Python run from the command line, or ffmpeg adelay/amix) that places the 9 library sounds and renders output/hallway_fx_cli.wav at 48 kHz.

Platforms
mac · macOS win · Windows lin · Linux
Applications
REAPER (ReaScript CLI) · ffmpeg
Interfaces
term · Terminal
GUI need · task setting
CL · CLI-sufficient
GUI need · ordinary access
CL · CLI-sufficient
Interaction primitives
code · Code & commands
Work product
WP05 · Time-based media
Conditions
None declared
Proposed difficulty
2 / 5

Proposed verifier

Same onset and fingerprint checks as T01 (+/- 1 frame, correct file). Scored side by side with T01: the delta isolates perceiving sync points from video versus placing given numbers.

Proposed partial credit

60% sync within 1 frame; 25% correct sound per event; 15% render spec.

R06.07.01.03-T15 Match effects reverb to the on-screen space

Original instruction

The dry Foley in fixtures/church_scene.drp sounds pasted on. Add convolution reverb using the most fitting IR from fixtures/irs/ (6 spaces, one is the church) and set wet level so Foley decay matches the production dialogue's measured RT60 and direct-to-reverb ratio. Render output/church_foley.wav.

Platforms
mac · macOS win · Windows
Applications
DaVinci Resolve (Fairlight) · Pro Tools · REAPER
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time click · Point & click vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

Correct IR chosen (correlation of output tail with church IR); Foley RT60 within 15% of dialogue RT60; DRR within 3 dB of dialogue DRR; dry timing unchanged (onsets within 1 ms). Resolve's Console/scripting API, Pro Tools' PTSL port and ReaScript are disabled; the VM has no terminal, ffmpeg or sox, and WAVs not written by the DAW are logged and fail.

Proposed partial credit

35% correct IR; 30% RT60 match; 25% DRR match; 10% timing intact.

R06.07.01.03-T16 Design a creature vocal from animal source recordings

Original instruction

Design 5 vocalizations (idle, alert, attack, hurt, death) for the creature in fixtures/creature_ref.mov from fixtures/animal_sources/ (licensed lion, pig, walrus recordings) with pitch/formant shifting and layering, each synced to its mouth-open frames. Deliver output/creature_vox.wav and individual files.

Platforms
mac · macOS win · Windows
Applications
Pro Tools · REAPER · iZotope RX
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time drag · Drag & drop vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
licensed · Licensed pro app
Proposed difficulty
4 / 5

Proposed verifier

Onsets within +/- 2 frames of GT mouth-open frames; durations within 15% of mouth-open spans; each vocal derived from >= 2 sources (correlation fingerprints after pitch compensation); pitch range per spec (attack highest energy). Audio rubric on 'creature-like, non-identifiable source' (25%). Pro Tools' PTSL port, ReaScript and RX's Batch Processor are disabled; the VM has no terminal, Python or sox.

Proposed partial credit

35% sync and duration; 25% layering from sources; 15% spec ranges; 25% design rubric.

R06.07.01.03-T17 Render footstep variations for a game

Original instruction

From the Foley session fixtures/foley_steps.RPP (24 raw steps on concrete), cut, clean, and level-match 8 footstep variations with trimmed silence (onset within 5 ms of file start), consistent loudness (-18 LUFS short-term +/- 1), and no clicks. Render output/steps/fs_concrete_01..08.wav as 48 kHz mono.

Platforms
mac · macOS win · Windows
Applications
REAPER · Pro Tools
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
CL · CLI-sufficient
Interaction primitives
av · Audio/video over time drag · Drag & drop click · Point & click
Work product
WP09 · Files & folders
Conditions
None declared
Proposed difficulty
3 / 5

Proposed verifier

8 files, mono 48 kHz; onset <= 5 ms from start; tail fades to silence; loudness -18 +/- 1 LUFS (short-term max); pairwise correlation between variations <= 0.9 (distinct takes); click detector clean. ReaScript and Pro Tools' PTSL port are disabled; the VM has no terminal, ffmpeg or sox, and WAVs not rendered by the DAW are logged and fail.

Proposed partial credit

25% files and format; 25% trims; 30% loudness; 20% distinct and clean.

R06.07.01.03-T18 Place spot ambience elements in a 5.1 bed

Original instruction

Build a 5.1 forest ambience in fixtures/forest_51.ptx: stereo wind bed in L/R + Ls/Rs, a stream located front-right, 6 bird calls placed at the azimuths listed in notes/bird_positions.csv, and a woodpecker that moves from rear-left to front-left over 8 s. Deliver output/forest_51.wav.

Platforms
mac · macOS win · Windows
Applications
Pro Tools · DaVinci Resolve (Fairlight) · Nuendo
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
CL · CLI-sufficient
Interaction primitives
drag · Drag & drop geom · Precise geometry av · Audio/video over time
Work product
WP05 · Time-based media
Conditions
licensed · Licensed pro app
Proposed difficulty
3 / 5

Proposed verifier

Per element (isolated by known sources), energy-vector azimuth within 20 deg of target; stream front-right; woodpecker trajectory from about 135 to 45 deg left over 8 +/- 0.5 s; center channel free of ambience (<= -30 dB re L/R). Pro Tools' PTSL port, Resolve's Console/scripting API and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox.

Proposed partial credit

35% bird positions; 20% stream; 30% moving woodpecker; 15% center clear.

R06.07.01.03-T19 Sound-design a 60-second animated short

Original instruction

Create full sound effects for fixtures/robot_short.mov (60 s, 24 fps, no dialogue or music): Foley for the robot's 80 footsteps and servo moves, hard effects for 25 GT action events, ambiences for 3 locations, and backgrounds that cut on scene changes. Deliver stereo output/robot_fx.wav, stems (Foley, FX, BG) and the session.

Platforms
mac · macOS win · Windows
Applications
Pro Tools · REAPER · Nuendo
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
av · Audio/video over time drag · Drag & drop vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
licensed · Licensed pro app long · Long-horizon
Proposed difficulty
5 / 5

Proposed verifier

Hidden GT: footsteps >= 85% within 1 frame; action events >= 85% within 1 frame and category correct; BG changes within 1 frame of scene cuts; stems sum to mix (<= -50 dB); true peak <= -1 dBTP. Audio rubric on coherence (15%). Pro Tools' PTSL port, ReaScript and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox, and outside WAV writes are logged.

Proposed partial credit

30% Foley sync; 25% hard FX; 15% BG transitions; 30% stems/spec (15 pts) and coherence rubric (15 pts).

R06.07.01.03-T20 Re-conform spotted effects after a picture change

Original instruction

Picture was recut after sound design: fixtures/reel4_v2_changes.edl (change list) moves, trims and removes 9 shots. Re-conform all FX, Foley and BG tracks in fixtures/reel4_fx_v1.ptx to the new cut so every sound stays in sync with its action, removed shots lose their sounds, and BG covers the new cut points. Bounce output/reel4_fx_v2.wav.

Platforms
mac · macOS win · Windows
Applications
Pro Tools · Nuendo · Conformalizer
Interfaces
desk · Desktop GUI
GUI need · task setting
G2 · GUI-essential
GUI need · ordinary access
G2 · GUI-essential
Interaction primitives
drag · Drag & drop av · Audio/video over time vis · Visual judgment
Work product
WP05 · Time-based media
Conditions
licensed · Licensed pro app long · Long-horizon hidden · Hidden/stale state
Proposed difficulty
5 / 5

Proposed verifier

GT v2 event list: >= 90% of retained events within +/- 1 frame; events in removed shots absent; BG continuous across 9 new cut points (no gaps > 2 frames); total length equals v2 picture. Pro Tools' PTSL port and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox, and WAVs not written by the DAW are logged and fail.

Proposed partial credit

50% retained events in sync; 20% removed events gone; 20% BG continuity; 10% length.

Mapped research references

No benchmark reference is assigned to this class in the current mapping.

In this workflow family