声音设计与对画面
Sound design & spotting to picture
Place and design effects in sync with picture.
20 条本项目编写的提案 · 分类 v1.1 · 新增基准运行 0 次。下方验证方式与部分得分规则是设计,不是执行结果。
- 典型应用
- Pro Tools · Fairlight · REAPER
- 小类 GUI 需求标签
G2· GUI 必要
任务提案 · 20
展开查看完整原文与建议检查方式;两种界面均保留提案英文原文。
R06.07.01.03-T01 Spot nine hard effects to picture sync points
原始指令
In fixtures/hallway_scene.ptx (video track at 24 fps, empty FX tracks) place sounds from fixtures/sfx_lib/ for the 9 on-screen events in notes/events.txt by description only (door slam, keys dropped, 4 footsteps, light switch, drawer, phone set down), each synced to the frame where the action lands. Bounce output/hallway_fx.wav.
- 平台
mac· macOSwin· Windows- 应用
- Pro Tools · DaVinci Resolve (Fairlight)
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序drag· 拖放vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
licensed· 授权专业软件- 提案难度
- 3 / 5
建议验证方式
Onset detection on the bounce vs GT contact frames (hidden from the agent): each event within +/- 1 frame; the right library file per event (fingerprint match); no extra events. Pro Tools' PTSL port and Resolve's Console/scripting API are disabled and the VM has no terminal, ffmpeg or sox; session edit list checked; clip positions entered numerically from a precomputed list flagged by timing pattern review.
建议部分得分
60% sync within 1 frame (scaled per event); 25% correct sound per event; 15% no extras/bounce spec.
R06.07.01.03-T02 Pan a car pass-by to follow the picture
原始指令
fixtures/road_passby.RPP has a mono car pass-by on track 'CAR' and video of the car crossing left to right. Automate the pan (and a slight level swell) so the stereo image follows the car on screen, crossing center at the frame where the car is at screen center. Render output/passby.wav.
- 平台
mac· macOSwin· Windows- 应用
- REAPER · Pro Tools
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
path· 连续路径av· 音视频时序vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
- 未声明
- 提案难度
- 3 / 5
建议验证方式
L/R energy ratio over time: crossover (equal energy) within 5 frames of the GT center frame; pan trajectory correlates >= 0.85 with the GT screen x track; full left at entry and full right at exit (>= 12 dB ratio). Pan envelope points exist in the .RPP; ReaScript and Pro Tools' PTSL port are disabled, and .RPP edits made outside REAPER are logged.
建议部分得分
45% crossover timing; 35% trajectory correlation; 20% extremes reached.
R06.07.01.03-T03 Fill dialogue holes with ambience so no silence remains
原始指令
In fixtures/office_scene.drp the effects track has 4 holes (0.5-3 s) where production sound was cut. Fill them with the matching office ambience from fixtures/amb_office.wav, crossfading 10 frames at each edge so the background is continuous. Render output/office_bg.wav.
- 平台
mac· macOSwin· Windows- 应用
- DaVinci Resolve (Fairlight) · Pro Tools · REAPER
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
CL· CLI 足够- 交互原语
drag· 拖放av· 音视频时序- 工作产物
WP05· 时序媒体- 条件
- 未声明
- 提案难度
- 2 / 5
建议验证方式
No run >= 100 samples of digital silence; each filled region's 1/3-octave spectrum within 2 dB of adjacent ambience; edge crossfades 8-12 frames (envelope analysis); rest of track unchanged (null <= -60 dBFS). Resolve's Console/scripting API, Pro Tools' PTSL port and ReaScript are disabled; the VM has no terminal, ffmpeg or sox, and outside WAV writes are logged.
建议部分得分
50% holes filled; 25% spectral match; 25% crossfades and rest intact.
R06.07.01.03-T04 Cut footsteps to a walk that changes surface
原始指令
In fixtures/walk_scene.ptx, a character walks 48 steps: gravel until the GT surface-change frame, then wooden floor. Cut steps from fixtures/foley/gravel_*.wav and wood_*.wav so every heel strike syncs to picture, the surface switches exactly at the change, and no sample repeats twice in a row. Bounce output/footsteps.wav.
- 平台
mac· macOSwin· Windows- 应用
- Pro Tools · REAPER · Nuendo
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序drag· 拖放vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
licensed· 授权专业软件long· 长流程- 提案难度
- 4 / 5
建议验证方式
Onsets vs GT heel strikes: >= 44 of 48 within +/- 1 frame; surface classification by fingerprint: gravel before and wood after the change frame (0 errors); no identical consecutive files; loudness consistent (step peak CV <= 25%). Pro Tools' PTSL port, ReaScript and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox, and outside WAV writes are logged.
建议部分得分
50% sync; 25% surface switch; 15% no repeats; 10% level consistency.
R06.07.01.03-T05 Design a rising transition whoosh to a spec
原始指令
Design a 1.2 s transition whoosh in REAPER from the source layers in fixtures/whoosh_sources/ (air, noise, tonal riser): spectral centroid rising from about 800 Hz to 4 kHz, peak 100 ms before the end, stereo width growing, ending on a hard cut. Render output/whoosh_transition.wav (48 kHz/24-bit).
- 平台
mac· macOSwin· Windows- 应用
- REAPER · Pro Tools
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
CL· CLI 足够- 交互原语
path· 连续路径av· 音视频时序vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
- 未声明
- 提案难度
- 3 / 5
建议验证方式
Duration 1.2 +/- 0.02 s; spectral centroid at start 600-1100 Hz and in last 150 ms 3-5 kHz, monotonic trend (Spearman >= 0.9); RMS peak at 1.05-1.15 s; inter-channel correlation decreases over time (width grows); last 5 ms below -60 dBFS (hard cut). Layers from sources detected by correlation. ReaScript and Pro Tools' PTSL port are disabled; the VM has no terminal, Python or sox.
建议部分得分
20% duration; 35% centroid rise; 20% peak timing; 25% width (15 pts) and hard end (10 pts).
R06.07.01.03-T06 Create a spotting list of every sound event in a clip
原始指令
Watch fixtures/kitchen_clip.mov (2 min, 25 fps, no audio) and add a marker in Fairlight for every sound-worthy event (impacts, handling, movement, ambience changes), named with category and description per notes/spotting_rules.md. Export the markers as output/spotting_list.csv (timecode, category, description).
- 平台
mac· macOSwin· Windows- 应用
- DaVinci Resolve (Fairlight) · Pro Tools
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序vis· 视觉判断type· 文字与表单- 工作产物
WP10· 标注- 条件
- 未声明
- 提案难度
- 3 / 5
建议验证方式
Matched to GT events (Hungarian within +/- 2 frames): event F1 >= 0.8; category accuracy >= 85% on matched; CSV timecodes valid at 25 fps. Markers must exist in the project DB (CSV alone fails). Resolve's Console/scripting API and Pro Tools' PTSL port are disabled, and project DB writes from outside Resolve are logged and fail.
建议部分得分
50% event F1; 25% categories; 15% descriptions present; 10% markers exist in project.
R06.07.01.03-T07 Build ambience beds that cut on scene changes
原始指令
In fixtures/montage.RPP (5 scenes, cuts listed in the video), build ambience beds from fixtures/amb/ (city, park, cafe, subway, rain) so each scene has its bed starting and ending on its cut frames with 2-frame fades, and the cafe bed carries 1 s pre-lap into the next scene as marked in notes/montage.txt. Render output/montage_amb.wav.
- 平台
mac· macOSwin· Windows- 应用
- REAPER · Pro Tools · DaVinci Resolve (Fairlight)
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
drag· 拖放av· 音视频时序vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
- 未声明
- 提案难度
- 3 / 5
建议验证方式
Fingerprint per segment: correct ambience per scene; transitions within +/- 1 frame of GT cut frames with 1-3 frame fades; cafe pre-lap 1 s +/- 2 frames; no gaps or overlaps elsewhere; levels within 3 LU of notes. ReaScript, Pro Tools' PTSL port and Resolve's Console/scripting API are disabled; .RPP edits and WAVs written outside the DAW are logged and fail.
建议部分得分
35% correct beds; 35% cut-accurate transitions; 15% pre-lap; 15% levels.
R06.07.01.03-T08 Design layered gunshots matched to interior and exterior
原始指令
For the 6 shots in fixtures/standoff.ptx (3 inside a warehouse, 3 outside), design gunshots by layering transient, body and tail from fixtures/gun_layers/, with the interior tail using the provided warehouse IR and exterior a slapback from the building at the GT distance (32 m). Sync each to muzzle-flash frames. Bounce output/gunshots.wav.
- 平台
mac· macOSwin· Windows- 应用
- Pro Tools · REAPER · Nuendo
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序drag· 拖放vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
licensed· 授权专业软件- 提案难度
- 4 / 5
建议验证方式
Onsets within +/- 1 frame of flash frames; each shot contains all 3 layers (correlation with sources); interior tails RT60 within 15% of IR; exterior slapback delay 186 +/- 10 ms; peak level consistent (CV <= 15%). Session clip list checked. Pro Tools' PTSL port, ReaScript and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox.
建议部分得分
30% sync; 25% layering; 25% interior/exterior acoustics; 20% level consistency.
R06.07.01.03-T09 Sync UI sounds to a motion-graphics animation
原始指令
fixtures/app_promo.mov (30 fps) shows 12 UI events (taps, toggles, swipes). Place the matching sounds from fixtures/ui_sfx/ (named tap, toggle_on, toggle_off, swipe) on the frames where each UI element reacts, in REAPER. Render output/ui_sounds.wav.
- 平台
mac· macOSwin· Windows- 应用
- REAPER · Pro Tools
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序drag· 拖放vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
- 未声明
- 提案难度
- 2 / 5
建议验证方式
12 onsets within +/- 1 frame of GT reaction frames; correct file type per event (fingerprint); no extras; render length equals video. ReaScript and Pro Tools' PTSL port are disabled, the VM has no terminal, ffmpeg or sox, and .RPP edits or WAVs written outside the DAW are logged and fail.
建议部分得分
60% sync; 30% correct sound per event; 10% render spec.
R06.07.01.03-T10 Automate a Doppler pass-by from a static engine loop
原始指令
From the static engine loop fixtures/engine_loop.wav, create a car pass-by for the shot in fixtures/passby_shot.RPP: car approaches at 25 m/s, passes at the GT closest-approach frame 2 m from camera; automate pitch (Doppler), level and low-pass so it is physically plausible. Render output/doppler_passby.wav.
- 平台
mac· macOSwin· Windows- 应用
- REAPER · Pro Tools
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
CL· CLI 足够- 交互原语
path· 连续路径av· 音视频时序vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
- 未声明
- 提案难度
- 4 / 5
建议验证方式
Fundamental tracking: pitch ratio before/after pass matches Doppler for 25 m/s (approach +7.9%, recede -6.8%, +/- 1.5%); pitch midpoint within 3 frames of closest approach; level peak within 3 frames; high-frequency rolloff increases with distance (centroid correlation >= 0.7). ReaScript and Pro Tools' PTSL port are disabled; the VM has no terminal, Python or sox, and outside writes are logged.
建议部分得分
45% Doppler pitch curve; 25% timing of pass; 20% level envelope; 10% air absorption.
R06.07.01.03-T11 Sync punches and impacts for a fight scene
原始指令
In fixtures/fight_sc7.ptx, add punch, body-hit, grab and fall sounds from fixtures/fight_lib/ for all 20 contacts in the 45 s fight (picture only), each layered (whoosh + impact) with whoosh ending on the contact frame, and vary samples so no two consecutive hits use the same impact. Bounce output/fight_fx.wav.
- 平台
mac· macOSwin· Windows- 应用
- Pro Tools · Nuendo · REAPER
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序drag· 拖放vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
licensed· 授权专业软件- 提案难度
- 4 / 5
建议验证方式
GT contact frames hidden: >= 18 of 20 impacts within +/- 1 frame; whoosh layer precedes each impact (energy ramp in the prior 6 frames); no identical consecutive impacts; impact category (punch/body/fall) correct by fingerprint >= 85%. Pro Tools' PTSL port, Nuendo's MIDI Remote scripting and ReaScript are disabled; the VM has no terminal, ffmpeg or sox, and outside WAV writes are logged.
建议部分得分
45% contact sync; 20% whoosh layering; 20% categories; 15% variation.
R06.07.01.03-T12 Mickey-mouse a cartoon character with sound effects
原始指令
Add cartoon SFX from fixtures/toon_sfx/ to fixtures/cartoon_30s.mov (24 fps) in REAPER: 30 actions (boings, slips, zips, pops) each synced to its action frame, plus a slide-whistle whose pitch follows the character's fall height. Render output/cartoon_fx.wav.
- 平台
mac· macOSwin· Windows- 应用
- REAPER · Pro Tools
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序drag· 拖放path· 连续路径- 工作产物
WP05· 时序媒体- 条件
- 未声明
- 提案难度
- 3 / 5
建议验证方式
Hidden GT action frames: >= 27 of 30 sounds within +/- 1 frame and correct category; slide-whistle pitch correlates >= 0.8 with the character's GT vertical position during the fall; no clipping. ReaScript and Pro Tools' PTSL port are disabled; the VM has no terminal, ffmpeg or sox, and .RPP edits or WAVs written outside the DAW are logged and fail.
建议部分得分
55% action sync; 20% categories; 25% pitch follows fall.
R06.07.01.03-T13 Spot and design sound for a 60-second trailer
原始指令
Design hits, risers and drones for fixtures/trailer_60s.mov (no audio) per notes/trailer_notes.txt: impacts on the 14 hard cuts flagged red, 3 risers each landing exactly on a hit, a braam on the title card, silence beat 1 s before the final hit. Deliver output/trailer_sfx.wav and the session.
- 平台
mac· macOSwin· Windows- 应用
- Pro Tools · REAPER · Nuendo
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序drag· 拖放vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
licensed· 授权专业软件long· 长流程- 提案难度
- 5 / 5
建议验证方式
Hits within +/- 1 frame of the 14 cut frames; risers' energy peaks within 2 frames of their target hits and rising for >= 2 s; braam on title frame; silence (<= -50 dBFS) in the 1 s beat; overall true peak <= -1 dBTP. VLM/audio rubric for design impact (15%). Pro Tools' PTSL port, ReaScript and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox.
建议部分得分
35% hit sync; 25% risers; 25% braam and silence beat (15 pts) and peaks (10 pts); 15% design rubric.
R06.07.01.03-T14 Place effects from a cue sheet by script (control pair of T01)
原始指令
Control pair of T01: given the sync frames in notes/events_frames.csv (provided only for this control), write a script (ReaScript Lua/Python run from the command line, or ffmpeg adelay/amix) that places the 9 library sounds and renders output/hallway_fx_cli.wav at 48 kHz.
- 平台
mac· macOSwin· Windowslin· Linux- 应用
- REAPER (ReaScript CLI) · ffmpeg
- 交互表面
term· 终端- GUI 需求 · 任务设定
CL· CLI 足够- GUI 需求 · 普通权限
CL· CLI 足够- 交互原语
code· 代码与命令- 工作产物
WP05· 时序媒体- 条件
- 未声明
- 提案难度
- 2 / 5
建议验证方式
Same onset and fingerprint checks as T01 (+/- 1 frame, correct file). Scored side by side with T01: the delta isolates perceiving sync points from video versus placing given numbers.
建议部分得分
60% sync within 1 frame; 25% correct sound per event; 15% render spec.
R06.07.01.03-T15 Match effects reverb to the on-screen space
原始指令
The dry Foley in fixtures/church_scene.drp sounds pasted on. Add convolution reverb using the most fitting IR from fixtures/irs/ (6 spaces, one is the church) and set wet level so Foley decay matches the production dialogue's measured RT60 and direct-to-reverb ratio. Render output/church_foley.wav.
- 平台
mac· macOSwin· Windows- 应用
- DaVinci Resolve (Fairlight) · Pro Tools · REAPER
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序click· 指向与点击vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
- 未声明
- 提案难度
- 3 / 5
建议验证方式
Correct IR chosen (correlation of output tail with church IR); Foley RT60 within 15% of dialogue RT60; DRR within 3 dB of dialogue DRR; dry timing unchanged (onsets within 1 ms). Resolve's Console/scripting API, Pro Tools' PTSL port and ReaScript are disabled; the VM has no terminal, ffmpeg or sox, and WAVs not written by the DAW are logged and fail.
建议部分得分
35% correct IR; 30% RT60 match; 25% DRR match; 10% timing intact.
R06.07.01.03-T16 Design a creature vocal from animal source recordings
原始指令
Design 5 vocalizations (idle, alert, attack, hurt, death) for the creature in fixtures/creature_ref.mov from fixtures/animal_sources/ (licensed lion, pig, walrus recordings) with pitch/formant shifting and layering, each synced to its mouth-open frames. Deliver output/creature_vox.wav and individual files.
- 平台
mac· macOSwin· Windows- 应用
- Pro Tools · REAPER · iZotope RX
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序drag· 拖放vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
licensed· 授权专业软件- 提案难度
- 4 / 5
建议验证方式
Onsets within +/- 2 frames of GT mouth-open frames; durations within 15% of mouth-open spans; each vocal derived from >= 2 sources (correlation fingerprints after pitch compensation); pitch range per spec (attack highest energy). Audio rubric on 'creature-like, non-identifiable source' (25%). Pro Tools' PTSL port, ReaScript and RX's Batch Processor are disabled; the VM has no terminal, Python or sox.
建议部分得分
35% sync and duration; 25% layering from sources; 15% spec ranges; 25% design rubric.
R06.07.01.03-T17 Render footstep variations for a game
原始指令
From the Foley session fixtures/foley_steps.RPP (24 raw steps on concrete), cut, clean, and level-match 8 footstep variations with trimmed silence (onset within 5 ms of file start), consistent loudness (-18 LUFS short-term +/- 1), and no clicks. Render output/steps/fs_concrete_01..08.wav as 48 kHz mono.
- 平台
mac· macOSwin· Windows- 应用
- REAPER · Pro Tools
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
CL· CLI 足够- 交互原语
av· 音视频时序drag· 拖放click· 指向与点击- 工作产物
WP09· 文件与文件夹- 条件
- 未声明
- 提案难度
- 3 / 5
建议验证方式
8 files, mono 48 kHz; onset <= 5 ms from start; tail fades to silence; loudness -18 +/- 1 LUFS (short-term max); pairwise correlation between variations <= 0.9 (distinct takes); click detector clean. ReaScript and Pro Tools' PTSL port are disabled; the VM has no terminal, ffmpeg or sox, and WAVs not rendered by the DAW are logged and fail.
建议部分得分
25% files and format; 25% trims; 30% loudness; 20% distinct and clean.
R06.07.01.03-T18 Place spot ambience elements in a 5.1 bed
原始指令
Build a 5.1 forest ambience in fixtures/forest_51.ptx: stereo wind bed in L/R + Ls/Rs, a stream located front-right, 6 bird calls placed at the azimuths listed in notes/bird_positions.csv, and a woodpecker that moves from rear-left to front-left over 8 s. Deliver output/forest_51.wav.
- 平台
mac· macOSwin· Windows- 应用
- Pro Tools · DaVinci Resolve (Fairlight) · Nuendo
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
CL· CLI 足够- 交互原语
drag· 拖放geom· 精确几何av· 音视频时序- 工作产物
WP05· 时序媒体- 条件
licensed· 授权专业软件- 提案难度
- 3 / 5
建议验证方式
Per element (isolated by known sources), energy-vector azimuth within 20 deg of target; stream front-right; woodpecker trajectory from about 135 to 45 deg left over 8 +/- 0.5 s; center channel free of ambience (<= -30 dB re L/R). Pro Tools' PTSL port, Resolve's Console/scripting API and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox.
建议部分得分
35% bird positions; 20% stream; 30% moving woodpecker; 15% center clear.
R06.07.01.03-T19 Sound-design a 60-second animated short
原始指令
Create full sound effects for fixtures/robot_short.mov (60 s, 24 fps, no dialogue or music): Foley for the robot's 80 footsteps and servo moves, hard effects for 25 GT action events, ambiences for 3 locations, and backgrounds that cut on scene changes. Deliver stereo output/robot_fx.wav, stems (Foley, FX, BG) and the session.
- 平台
mac· macOSwin· Windows- 应用
- Pro Tools · REAPER · Nuendo
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
av· 音视频时序drag· 拖放vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
licensed· 授权专业软件long· 长流程- 提案难度
- 5 / 5
建议验证方式
Hidden GT: footsteps >= 85% within 1 frame; action events >= 85% within 1 frame and category correct; BG changes within 1 frame of scene cuts; stems sum to mix (<= -50 dB); true peak <= -1 dBTP. Audio rubric on coherence (15%). Pro Tools' PTSL port, ReaScript and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox, and outside WAV writes are logged.
建议部分得分
30% Foley sync; 25% hard FX; 15% BG transitions; 30% stems/spec (15 pts) and coherence rubric (15 pts).
R06.07.01.03-T20 Re-conform spotted effects after a picture change
原始指令
Picture was recut after sound design: fixtures/reel4_v2_changes.edl (change list) moves, trims and removes 9 shots. Re-conform all FX, Foley and BG tracks in fixtures/reel4_fx_v1.ptx to the new cut so every sound stays in sync with its action, removed shots lose their sounds, and BG covers the new cut points. Bounce output/reel4_fx_v2.wav.
- 平台
mac· macOSwin· Windows- 应用
- Pro Tools · Nuendo · Conformalizer
- 交互表面
desk· 桌面 GUI- GUI 需求 · 任务设定
G2· GUI 必要- GUI 需求 · 普通权限
G2· GUI 必要- 交互原语
drag· 拖放av· 音视频时序vis· 视觉判断- 工作产物
WP05· 时序媒体- 条件
licensed· 授权专业软件long· 长流程hidden· 隐藏 / 过期状态- 提案难度
- 5 / 5
建议验证方式
GT v2 event list: >= 90% of retained events within +/- 1 frame; events in removed shots absent; BG continuous across 9 new cut points (no gaps > 2 frames); total length equals v2 picture. Pro Tools' PTSL port and Nuendo's MIDI Remote scripting are disabled; the VM has no terminal, ffmpeg or sox, and WAVs not written by the DAW are logged and fail.
建议部分得分
50% retained events in sync; 20% removed events gone; 20% BG continuity; 10% length.
已有研究映射
当前映射未给此小类指定基准参考。