DeskCraft
Browse 538 records ↓386 standard tasks and 152 interactive desktop workflows from the canonical task lists. Interactive workflows contain 403 configured phase goals, without counting each phase as another task.
| Platforms | License | Task revision |
|---|---|---|
| Linux | Apache-2.0 | 73985ecdd37e |
Evidence 5 need review · 533 source preserved
Method, boundaries and full revisions
Counting and environment
The default task loader selects examples_per_task and tolerates trailing-dot folders. The alternative _win tree is not imported or treated as Windows coverage. Configured phase goals retain original Chinese/English wording; actual user replies are model-generated and are not fixed transcripts. No simulator, model, VM or grader was run. WorkArena presentation levels and DeskCraft difficulty labels are separate concepts. The 25 multi-app interactive records omit application metadata; their labels remain missing.
Verification method
Per-task Python evaluators, shared loaders, final-state checks and user-simulator source are preserved. Static binding and configuration checks flag five records for review; preserving the remaining source does not prove evaluator correctness.
Preserved source is not a validation of evaluator accuracy or reproducibility.
Task source 73985ecdd37e7db02a6ba617bc020161641af43a · Apache-2.0
Benchmark authors: Wenkai Wang · Tao Xiong · Jingchen Ni · Yunpeng Bao · Xiyun Li · Tianqi Liu · Hongcan Guo · Zilong Huang · Shengyu Zhang · Attribution
Whole workflows, staged requirements
403 configured phase goals belong to the interactive workflows; they are not extra task records.
Import and verifier audit · JSON5 source configurations need review
Static checks found unresolved per-task bindings or inconsistent evaluator-field lengths. No runtime failure rates were measured.
Source categories
These are upstream/importer labels; the records are not yet mapped to the taxonomy’s 430 task classes.
Task definitions 538
Expand for original text and verifier links; source text stays untranslated.
L1_audacity_a1b00003-0003-4000-8000-000000000003Please remove the short segment from 3.0s to 5.0s. Open /home/user/Documents/delete_test.wav in Audacity, delete that 2-secon…
Please remove the short segment from 3.0s to 5.0s. Open /home/user/Documents/delete_test.wav in Audacity, delete that 2-second section, export to /home/user/Documents/exports/deleted.wav, and save the project.
Source difficulty label: L1
L1_audacity_a1b00004-0004-4000-8000-000000000004I only want the part from 4.0s to 8.0s. Open /home/user/Documents/edit_test.wav in Audacity, trim to that selection, export t…
I only want the part from 4.0s to 8.0s. Open /home/user/Documents/edit_test.wav in Audacity, trim to that selection, export to /home/user/Documents/exports/trimmed.wav, and save the project.
Source difficulty label: L1
L1_audacity_a1b00005-0005-4000-8000-000000000005The beginning sounds a bit abrupt. Open /home/user/Documents/fade_test.wav in Audacity, apply a fade-in to the first 2 second…
The beginning sounds a bit abrupt. Open /home/user/Documents/fade_test.wav in Audacity, apply a fade-in to the first 2 seconds, export to /home/user/Documents/exports/fadein.wav, and save the project.
Source difficulty label: L1
L1_audacity_a1b00006-0006-4000-8000-000000000006Open /home/user/Documents/fade_test.wav in Audacity. Select the last 2 seconds, apply a fade-out effect, export the result as…
Open /home/user/Documents/fade_test.wav in Audacity. Select the last 2 seconds, apply a fade-out effect, export the result as WAV to /home/user/Documents/exports/fadeout.wav, and save the project.
Source difficulty label: L1
L1_audacity_a1b00007-0007-4000-8000-000000000007This track is a little quiet overall. Open /home/user/Documents/volume_test.wav in Audacity, select all, amplify by +6 dB, ex…
This track is a little quiet overall. Open /home/user/Documents/volume_test.wav in Audacity, select all, amplify by +6 dB, export to /home/user/Documents/exports/amplified.wav, and save the project.
Source difficulty label: L1
L1_audacity_a1b00009-0009-4000-8000-000000000009I need a 22050 Hz version. Open /home/user/Documents/test.wav in Audacity, change the project sample rate to 22050 Hz, export…
I need a 22050 Hz version. Open /home/user/Documents/test.wav in Audacity, change the project sample rate to 22050 Hz, export to /home/user/Documents/exports/resampled.wav, and save the project.
Source difficulty label: L1
L1_audacity_a1b00010-0010-4000-8000-000000000010In this stereo file, I only want the left channel. Open /home/user/Documents/stereo_test.wav in Audacity, split stereo into t…
In this stereo file, I only want the left channel. Open /home/user/Documents/stereo_test.wav in Audacity, split stereo into two mono tracks, delete the right channel, export only the left channel as mono WAV to /home/user/Documents/exports/left_channel.wav, and save the project.
Source difficulty label: L1
L1_audacity_a1b00026-0026-4000-8000-000000000026I want to normalize this clip first. Open /home/user/Documents/volume_test.wav in Audacity, select all, normalize with peak a…
I want to normalize this clip first. Open /home/user/Documents/volume_test.wav in Audacity, select all, normalize with peak amplitude set to -1.0 dB, export to /home/user/Documents/exports/normalized.wav, and save the project.
Source difficulty label: L1
L1_audacity_a1b00029-0029-4000-8000-000000000029I need a test tone generated from scratch. Open Audacity without opening any existing file, generate a 5-second sine tone at …
I need a test tone generated from scratch. Open Audacity without opening any existing file, generate a 5-second sine tone at 440 Hz with amplitude 0.8, export to /home/user/Documents/exports/generated_tone.wav, and save the project.
Source difficulty label: L1
L2_audacity_a1b00011-0011-4000-8000-000000000011I want to remove a short middle section and make the ending smoother. Open /home/user/Documents/speech.wav in Audacity, delet…
I want to remove a short middle section and make the ending smoother. Open /home/user/Documents/speech.wav in Audacity, delete 5.0s to 7.0s, apply fade-out to the last 2 seconds of the edited audio, export to /home/user/Documents/exports/edit_fade.wav, and save the project.
Source difficulty label: L2
L2_audacity_a1b00013-0013-4000-8000-000000000013I want to leave a short silent gap in the middle. Open /home/user/Documents/duplicate_test.wav in Audacity, place the cursor …
I want to leave a short silent gap in the middle. Open /home/user/Documents/duplicate_test.wav in Audacity, place the cursor at 4.0s, insert 2 seconds of silence, export to /home/user/Documents/exports/mid_silence.wav, and save the project.
Source difficulty label: L2
L2_audacity_a1b00014-0014-4000-8000-000000000014I want to hear how two clips sound together. Open /home/user/Documents/short_test.wav in Audacity, import /home/user/Document…
I want to hear how two clips sound together. Open /home/user/Documents/short_test.wav in Audacity, import /home/user/Documents/test.wav as a second track, mix and render to a single track, export to /home/user/Documents/exports/joined.wav, and save the project.
Source difficulty label: L2
L2_audacity_a1b00015-0015-4000-8000-000000000015This recording has noticeable background noise. Open /home/user/Documents/noisy_recording.wav in Audacity, capture a noise pr…
This recording has noticeable background noise. Open /home/user/Documents/noisy_recording.wav in Audacity, capture a noise profile from 0.0s to 0.5s, apply noise reduction to the full track, export to /home/user/Documents/exports/cleaned.wav, and save the project.
Source difficulty label: L2
L2_audacity_a1b00017-0017-4000-8000-000000000017I want to mark the structure before further editing. Open /home/user/Documents/label_test.wav in Audacity, add a label track,…
I want to mark the structure before further editing. Open /home/user/Documents/label_test.wav in Audacity, add a label track, and place labels Intro, Verse, Chorus, and Outro at 0.0s, 8.0s, 16.0s, and 24.0s, then save as /home/user/Documents/labeled.aup3.
Source difficulty label: L2
L2_audacity_a1b00019-0019-4000-8000-000000000019I want to keep vocals as reference and mute drums for now. Open /home/user/Documents/vocals.wav in Audacity, import /home/use…
I want to keep vocals as reference and mute drums for now. Open /home/user/Documents/vocals.wav in Audacity, import /home/user/Documents/drums.wav, mute the drums track, and save as /home/user/Documents/muted.aup3.
Source difficulty label: L2
L2_audacity_a1b00020-0020-4000-8000-000000000020I want to keep the useful section, brighten it, and smooth the ending. Open /home/user/Documents/edit_test.wav in Audacity, k…
I want to keep the useful section, brighten it, and smooth the ending. Open /home/user/Documents/edit_test.wav in Audacity, keep only 3.0s to 9.0s, amplify by +6 dB, apply fade-out to the last 2 seconds, export to /home/user/Documents/exports/trim_amp_fade.wav, and save the project.
Source difficulty label: L2
L2_audacity_a1b00035-0035-4000-8000-000000000035This long recording has two extra sections to remove. Open /home/user/Documents/long_test.wav in Audacity, delete 10s-15s fir…
This long recording has two extra sections to remove. Open /home/user/Documents/long_test.wav in Audacity, delete 10s-15s first, then delete 25s-30s on the current timeline, export to /home/user/Documents/exports/double_delete.wav, and save the project.
Source difficulty label: L2
L2_audacity_a1b00036-0036-4000-8000-000000000036I want to add a short test tone at the end. Open /home/user/Documents/test.wav in Audacity, place the cursor at the end, gene…
I want to add a short test tone at the end. Open /home/user/Documents/test.wav in Audacity, place the cursor at the end, generate a 3-second 440 Hz tone, export to /home/user/Documents/exports/with_tone.wav, and save the project.
Source difficulty label: L2
L2_audacity_a1b00037-0037-4000-8000-000000000037I want to set up a two-track project and set levels first. Open /home/user/Documents/vocals.wav in Audacity, import /home/use…
I want to set up a two-track project and set levels first. Open /home/user/Documents/vocals.wav in Audacity, import /home/user/Documents/bass.wav, set vocals gain to -2 dB and bass gain to -4 dB, then save as /home/user/Documents/two_track.aup3.
Source difficulty label: L2
L2_audacity_a1b00038-0038-4000-8000-000000000038I only want the usable middle part and also need a lower sample-rate export. Open /home/user/Documents/edit_test.wav in Audac…
I only want the usable middle part and also need a lower sample-rate export. Open /home/user/Documents/edit_test.wav in Audacity, trim to 2s-8s, change project sample rate to 22050 Hz, export to /home/user/Documents/exports/trim_resample.wav, and save the project.
Source difficulty label: L2
L2_audacity_a1b00039-0039-4000-8000-000000000039I want a labeled project version and need the drums muted first. Open /home/user/Documents/drums.wav in Audacity, import bass…
I want a labeled project version and need the drums muted first. Open /home/user/Documents/drums.wav in Audacity, import bass.wav, mute the drums track, add a label track with Beat at 5.0s and Drop at 15.0s, then save as /home/user/Documents/labeled_mix.aup3.
Source difficulty label: L2
L2_audacity_a1b00040-0040-4000-8000-000000000040In this stereo file, I only want the left channel and I want it louder. Open /home/user/Documents/stereo_test.wav in Audacity…
In this stereo file, I only want the left channel and I want it louder. Open /home/user/Documents/stereo_test.wav in Audacity, split stereo to mono, amplify the left channel by +6 dB, export only the left channel to /home/user/Documents/exports/left_loud.wav, and save the project.
Source difficulty label: L2
L2_audacity_a1b00041-0041-4000-8000-000000000041I want a little silence before the audio fades in. Open /home/user/Documents/sample.wav in Audacity, insert 2 seconds of sile…
I want a little silence before the audio fades in. Open /home/user/Documents/sample.wav in Audacity, insert 2 seconds of silence at 0.0s, apply fade-in to the first 3 seconds, export to /home/user/Documents/exports/silence_fade.wav, and save the project.
Source difficulty label: L2
L3_audacity_a1b00023-0023-4000-8000-000000000023There is one unwanted part in this long recording, and I also want a small silent break with smoother edges. Open /home/user/…
There is one unwanted part in this long recording, and I also want a small silent break with smoother edges. Open /home/user/Documents/long_test.wav, delete 40s-50s, insert 5 seconds of silence at 20s, apply fade-in to the first 3 seconds and fade-out to the last 3 seconds, export to /home/user/Documents/exports/complex_edit.wav, and save the project.
Source difficulty label: L3
L3_audacity_a1b00024-0024-4000-8000-000000000024The background noise is a bit heavy. Open /home/user/Documents/noisy_recording.wav, use 0s-0.5s as a noise sample for reducti…
The background noise is a bit heavy. Open /home/user/Documents/noisy_recording.wav, use 0s-0.5s as a noise sample for reduction, then amplify by +6 dB, apply fade-in to the first 2 seconds and fade-out to the last 2 seconds, export to /home/user/Documents/exports/clean_loud.wav, and save the project.
Source difficulty label: L3
L3_audacity_a1b00025-0025-4000-8000-000000000025I am organizing this audio structure: remove a small middle section and add markers for later editing. Open /home/user/Docume…
I am organizing this audio structure: remove a small middle section and add markers for later editing. Open /home/user/Documents/complex_sections.wav, delete 15s-18s, add a label track with Part1 at 0.0s, Gap at 7.0s, and End at 14.0s, then export a WAV and also save the project as .aup3.
Source difficulty label: L3
L3_audacity_a1b00043-0043-4000-8000-000000000043I want a three-track project version that I can keep refining later. Open vocals.wav, import drums.wav and bass.wav, keep voc…
I want a three-track project version that I can keep refining later. Open vocals.wav, import drums.wav and bass.wav, keep vocals at 0 dB, set drums to -4 dB and bass to -2 dB, mute the drums track, add labels Start at 0.0s and Middle at 15.0s, then save as production.aup3.
Source difficulty label: L3
L3_audacity_a1b00044-0044-4000-8000-000000000044I want to shorten this long audio first and clean up the middle gap as well. Open long_test.wav, trim to the first 30 seconds…
I want to shorten this long audio first and clean up the middle gap as well. Open long_test.wav, trim to the first 30 seconds, delete 10s-15s, insert 3 seconds of silence at 10s, apply fade-in to the first 3 seconds, export as WAV, and save the project.
Source difficulty label: L3
L3_audacity_a1b00047-0047-4000-8000-000000000047I want a quick cleanup pass: unify loudness, keep only the needed part, and output a lower-sample-rate version. Open edit_tes…
I want a quick cleanup pass: unify loudness, keep only the needed part, and output a lower-sample-rate version. Open edit_test.wav, normalize first, trim to 2s-8s, change sample rate to 22050 Hz, apply fade-out to the last 2 seconds, then export WAV and save the project.
Source difficulty label: L3
L3_audacity_a1b00049-0049-4000-8000-000000000049I want these two tracks turned into a better mono preview with a little space in the middle and smoother edges. Open vocals.w…
I want these two tracks turned into a better mono preview with a little space in the middle and smoother edges. Open vocals.wav, import drums.wav, insert silence as required, apply fade-in and fade-out, mix to mono, export WAV, and save the project.
Source difficulty label: L3
L3_audacity_a1b00050-0050-4000-8000-000000000050I want this long audio organized into a deliverable version that is still easy to revise later. Open long_test.wav, delete tw…
I want this long audio organized into a deliverable version that is still easy to revise later. Open long_test.wav, delete two unnecessary sections, add 5 seconds of silence at the end, apply fade-in to the first 3 seconds and fade-out to the last 3 seconds, add labels Begin, Gap, and Silence, then export WAV and save the project as .aup3.
Source difficulty label: L3
L1_blender_0fbdd695-5224-4f6d-80ae-b06ee48e5c61Open the Blender project /home/user/Documents/scene.blend. Rename the "Cube" object to "MyCube" in the Outliner or Properties…
Open the Blender project /home/user/Documents/scene.blend. Rename the "Cube" object to "MyCube" in the Outliner or Properties panel, then save the file.
Source difficulty label: L1
L1_blender_16787234-af24-4f13-9ee8-b34a6442c9e2Open the Blender project /home/user/Documents/scene.blend. Hide the "Sphere" object in the viewport by pressing H or clicking…
Open the Blender project /home/user/Documents/scene.blend. Hide the "Sphere" object in the viewport by pressing H or clicking the eye icon in the Outliner, then save the file.
Source difficulty label: L1
L1_blender_4bd9519c-41fe-486f-8fc7-45d966d46f1bOpen the Blender project /home/user/Documents/scene.blend. This scene contains a Text object. Select it, enter Edit Mode (Tab…
Open the Blender project /home/user/Documents/scene.blend. This scene contains a Text object. Select it, enter Edit Mode (Tab), change the text content to "Hello Blender", then save the file.
Source difficulty label: L1
L1_blender_698d2b6a-8843-40ef-9258-d31d4fef6a0aOpen the Blender project /home/user/Documents/scene.blend. Select the "PointLight" object and set its power (energy) to 2000 …
Open the Blender project /home/user/Documents/scene.blend. Select the "PointLight" object and set its power (energy) to 2000 watts in the Object Data Properties panel, then save the file.
Source difficulty label: L1
L1_blender_7fe49eea-8934-496f-98bb-b9ac0895855fOpen the Blender project /home/user/Documents/scene.blend. This scene has multiple cameras. Set "Camera.Front" as the active …
Open the Blender project /home/user/Documents/scene.blend. This scene has multiple cameras. Set "Camera.Front" as the active camera for the scene, then save the file.
Source difficulty label: L1
L1_blender_93453c3b-4e44-4e78-a476-243b250c27b2Open the Blender project /home/user/Documents/scene.blend. In the Output Properties panel, change the output file format from…
Open the Blender project /home/user/Documents/scene.blend. In the Output Properties panel, change the output file format from PNG to JPEG, then save the file.
Source difficulty label: L1
L1_blender_a68611d8-9bba-40d8-9243-903c3480ba25Open the Blender project /home/user/Documents/scene.blend. In the Output Properties panel, set the render resolution to 1280×…
Open the Blender project /home/user/Documents/scene.blend. In the Output Properties panel, set the render resolution to 1280×720, then save the file.
Source difficulty label: L1
L1_blender_bae4f243-6af5-47ce-9eaf-a6b94c465319Open the Blender project /home/user/Documents/scene.blend. In the Output Properties panel, set the frame rate to 30 fps, then…
Open the Blender project /home/user/Documents/scene.blend. In the Output Properties panel, set the frame rate to 30 fps, then save the file.
Source difficulty label: L1
L2_blender_c304b812-b3f2-465f-9b63-95e364941270Open the Blender project /home/user/Documents/scene.blend. Select the "Suzanne" monkey head, move it to position (3, -2, 1), …
Open the Blender project /home/user/Documents/scene.blend. Select the "Suzanne" monkey head, move it to position (3, -2, 1), rotate it 45° around the Z axis, and scale it to (1.5, 1.5, 1.5). Then apply all transforms (Ctrl+A > All Transforms) so the Location resets to (0,0,0) while the mesh retains the new shape, and save the file.
Source difficulty label: L2
L2_blender_c617b28c-c496-4628-b164-00567a39fb6eOpen the Blender project /home/user/Documents/scene.blend. This scene has four objects: "Sphere", "Cylinder", "Torus", and "G…
Open the Blender project /home/user/Documents/scene.blend. This scene has four objects: "Sphere", "Cylinder", "Torus", and "Ground". Set Smooth Shading on "Sphere", "Cylinder", and "Torus" (but NOT on "Ground"), then save the file.
Source difficulty label: L2
L2_blender_14351984-fa91-4683-be08-bf639bcfddc6Open the Blender project /home/user/Documents/scene.blend. This scene has a "Cube" with a 360° Z-axis rotation animation from…
Open the Blender project /home/user/Documents/scene.blend. This scene has a "Cube" with a 360° Z-axis rotation animation from frame 1 to 120. Change the scene frame rate to 30 fps, extend the animation end frame to 240, and add a new rotation keyframe at frame 240 making the total Z rotation 720° (two full rotations), then save the file.
Source difficulty label: L2
L2_blender_1d7857fe-2cff-4663-957a-390ddbdfc302Open the Blender project /home/user/Documents/scene.blend. The "Cube" has three modifiers: Array, Bevel, and Subdivision Surf…
Open the Blender project /home/user/Documents/scene.blend. The "Cube" has three modifiers: Array, Bevel, and Subdivision Surface. Change the Array count to 8, set the Bevel width to 0.05 with 2 segments, and set the Subdivision Surface viewport level to 3, then save the file.
Source difficulty label: L2
L2_blender_3bca71b4-a61c-4f1b-859f-64659b240cbeOpen the Blender project /home/user/Documents/scene.blend. This scene has objects in three collections: "Geometry", "Lights",…
Open the Blender project /home/user/Documents/scene.blend. This scene has objects in three collections: "Geometry", "Lights", and "Cameras". Create a new collection named "Background". Move the "Cylinder" from "Geometry" to "Background". Then disable the "Lights" collection visibility in the viewport (uncheck the eye icon), and save the file.
Source difficulty label: L2
L2_blender_5c74114d-2ed7-42b9-872b-93b37ce1346dOpen the Blender project /home/user/Documents/scene.blend. This scene has a "BezierCurve" path and a "Follower" cube. Add a "…
Open the Blender project /home/user/Documents/scene.blend. This scene has a "BezierCurve" path and a "Follower" cube. Add a "Follow Path" constraint to "Follower" targeting "BezierCurve". Enable "Follow Curve" and set the Forward axis to "Y", then save the file.
Source difficulty label: L2
L2_blender_61ce9db5-525d-4479-bd83-056945582647Open the Blender project /home/user/Documents/scene.blend. Select the "Cube" object, set the scene frame range to 1-120. Inse…
Open the Blender project /home/user/Documents/scene.blend. Select the "Cube" object, set the scene frame range to 1-120. Insert a Location keyframe at frame 1 with position (0, 0, 0), and insert another Location keyframe at frame 120 with position (10, 0, 5). Then save the file.
Source difficulty label: L2
L2_blender_77eaebd4-eb04-4471-a02d-af14dca41afdOpen the Blender project /home/user/Documents/scene.blend. The "Emitter" plane has an existing particle system. Change the pa…
Open the Blender project /home/user/Documents/scene.blend. The "Emitter" plane has an existing particle system. Change the particle count to 2000, set the lifetime to 100 frames, set the emission start frame to 1 and end frame to 50, and change the normal velocity to 5.0, then save the file.
Source difficulty label: L2
L2_blender_812ee9e0-c2a1-41e4-bb62-cb23ccd68dbbOpen the Blender project /home/user/Documents/scene.blend. This scene has a "Target" sphere, an "Orbiter" cube, and an empty …
Open the Blender project /home/user/Documents/scene.blend. This scene has a "Target" sphere, an "Orbiter" cube, and an empty "LookAtTarget". Add a "Track To" constraint to the "Orbiter" targeting "Target", with the Track Axis set to "-Z" and Up axis to "Y". Also add a "Track To" constraint to the Camera targeting "LookAtTarget", then save the file.
Source difficulty label: L2
L2_blender_81a9ba8c-f591-425f-8700-5addaf2f3ad6Open the Blender project /home/user/Documents/scene.blend. This is a solar system hierarchy scene. Currently "Moon" is parent…
Open the Blender project /home/user/Documents/scene.blend. This is a solar system hierarchy scene. Currently "Moon" is parented to "Planet2". Change "Moon"'s parent to "Planet1" instead. Also parent "Planet3" to "Sun" (it currently has no parent), then save the file.
Source difficulty label: L2
L2_blender_86766b15-f7a2-44f6-a5be-e4004ade98c0Open the Blender project /home/user/Documents/scene.blend. The "Cube" object has a material "CubeMaterial" and has been UV un…
Open the Blender project /home/user/Documents/scene.blend. The "Cube" object has a material "CubeMaterial" and has been UV unwrapped. Open the Shader Editor, add an Image Texture node, load the image /home/user/Documents/texture_wood.jpg, and connect it to the Base Color input of the Principled BSDF shader. Set the texture mapping to UV, then save the file.
Source difficulty label: L2
L2_blender_9e187ebb-bdfc-4da6-95db-8ef07ff6a496Open the Blender project /home/user/Documents/scene.blend. Select the "Cube", add a Solidify modifier with thickness 0.1, the…
Open the Blender project /home/user/Documents/scene.blend. Select the "Cube", add a Solidify modifier with thickness 0.1, then add a Subdivision Surface modifier with viewport level 2. Move the Subdivision Surface above the Solidify in the modifier stack (so Subdivision applies first), then save the file.
Source difficulty label: L2
L2_blender_a1622619-b429-4c1f-ae76-0736c108bab1Open the Blender project /home/user/Documents/scene.blend. The "Cube" has a Subdivision Surface modifier with level 2. Apply …
Open the Blender project /home/user/Documents/scene.blend. The "Cube" has a Subdivision Surface modifier with level 2. Apply the modifier so the extra geometry becomes permanent. Then set the object's shading to Smooth Shading (Right-click > Shade Smooth), and save the file.
Source difficulty label: L2
L2_blender_aa43e3af-d5ad-4366-b3e1-e61c74a5a5a9Open the Blender project /home/user/Documents/scene.blend. Select the "Cube" object, create a new material named "RedMetal", …
Open the Blender project /home/user/Documents/scene.blend. Select the "Cube" object, create a new material named "RedMetal", set the Base Color to red (R=1.0, G=0.0, B=0.0), the Metallic value to 1.0, and the Roughness to 0.2, then save the file.
Source difficulty label: L2
L2_blender_b74ac330-3f5e-4a0d-94d4-33fbcb1e2e0bOpen the Blender project /home/user/Documents/scene.blend. This scene has four lights: "PointLight", "SunLight", "SpotLight",…
Open the Blender project /home/user/Documents/scene.blend. This scene has four lights: "PointLight", "SunLight", "SpotLight", and "AreaLight". Set the PointLight energy to 500W and color to warm white (R=1.0, G=0.9, B=0.8). Set the SpotLight cone angle (Spot Size) to 45°, and set the AreaLight shape to "RECTANGLE" with size 3.0, then save the file.
Source difficulty label: L2
L2_blender_e258592e-acfb-4e2a-b762-12dbb0624e23Open the Blender project /home/user/Documents/scene.blend. This scene contains a "Cube" and a "Sphere" that overlap. Add a Bo…
Open the Blender project /home/user/Documents/scene.blend. This scene contains a "Cube" and a "Sphere" that overlap. Add a Boolean modifier to the "Cube" with the Difference operation, using "Sphere" as the boolean object. Then hide the "Sphere" in the viewport (click the eye icon in the Outliner), and save the file.
Source difficulty label: L2
L2_blender_e8176133-1453-4ddc-9771-248e971e3437Open the Blender project /home/user/Documents/scene.blend. Select the "Cube" which has a material "CubeMaterial". In the Shad…
Open the Blender project /home/user/Documents/scene.blend. Select the "Cube" which has a material "CubeMaterial". In the Shader Editor, add an Image Texture node and load /home/user/Documents/texture_brick.jpg as the Base Color. Add another Image Texture node and load /home/user/Documents/normal_brick.jpg, connect it through a Normal Map node to the Normal input of the Principled BSDF, then save the file.
Source difficulty label: L2
L2_blender_eef91461-f7d3-478a-93f4-eb4298051d17Open the Blender project /home/user/Documents/scene.blend. This scene has a "Cube", "Sphere", and "Cylinder". Set "Cube" as t…
Open the Blender project /home/user/Documents/scene.blend. This scene has a "Cube", "Sphere", and "Cylinder". Set "Cube" as the parent of both "Sphere" and "Cylinder". Then move all three objects into the existing "Props" collection, and save the file.
Source difficulty label: L2
L2_blender_feead71e-a4b3-4d29-a43c-b0e47ec729a3Open the Blender project /home/user/Documents/scene.blend. This scene has a "Title" text object. Change its body text to "HEL…
Open the Blender project /home/user/Documents/scene.blend. This scene has a "Title" text object. Change its body text to "HELLO WORLD", set the font size to 2.0, set the extrude depth to 0.15, and change the horizontal alignment to "CENTER", then save the file.
Source difficulty label: L2
L3_blender_083eb099-2407-4a38-9145-2d6f42b0815cOpen the Blender project /home/user/Documents/scene.blend. This scene has a "Cube" and a "Sphere" overlapping. Do the followi…
Open the Blender project /home/user/Documents/scene.blend. This scene has a "Cube" and a "Sphere" overlapping. Do the following: (1) Add a Boolean modifier to "Cube" with Difference operation, target "Sphere". (2) Apply the Boolean modifier. (3) Delete the "Sphere" object. (4) Add a Bevel modifier to "Cube" with width 0.02 and 3 segments. (5) Set "Cube" to Smooth Shading. (6) Create a new material named "BronzeMetal" with Base Color (R=0.72, G=0.45, B=0.2), Metallic 1.0, Roughness 0.3. Then save the file.
Source difficulty label: L3
L3_blender_1f157bab-72e1-4c29-8fed-453077dbf28fOpen the Blender project /home/user/Documents/scene.blend. Do the following: (1) Select the "Title" text object and change it…
Open the Blender project /home/user/Documents/scene.blend. Do the following: (1) Select the "Title" text object and change its body to "BLENDER". (2) Set the font size to 3.0 and horizontal alignment to CENTER. (3) Set extrude depth to 0.3 and bevel depth to 0.02. (4) Create a material named "GoldText" with Base Color (R=1.0, G=0.84, B=0.0), Metallic 1.0, Roughness 0.2. (5) Load HDRI /home/user/Documents/hdri_studio.exr as the world environment. (6) Switch to Cycles with 64 samples, resolution 1920×1080. (7) Render to /home/user/Documents/text_render.png. Then save the project file.
Source difficulty label: L3
L3_blender_407b1850-9689-49a9-b4fa-abddbfeede0aOpen the Blender project /home/user/Documents/scene.blend. This is a solar system hierarchy scene. Do the following: (1) Crea…
Open the Blender project /home/user/Documents/scene.blend. This is a solar system hierarchy scene. Do the following: (1) Create a new collection named "Orbits". (2) Move "Planet1", "Planet2", "Planet3" into the "Orbits" collection. (3) Parent "Planet3" to "Sun" (it has no parent currently). (4) Add a "Track To" constraint to the Camera targeting "Sun". (5) Add a "Copy Location" constraint to "Moon" targeting "Planet1" (to make it orbit Planet1 instead of Planet2). (6) Clear "Moon"'s current parent "Planet2" and set "Planet1" as the new parent. Then save the file.
Source difficulty label: L3
L3_blender_8919e24a-4acf-4364-8ea8-27d331833f63Open the Blender project /home/user/Documents/scene.blend. The "Cube" has a material "CubeMaterial" and is UV unwrapped. Do t…
Open the Blender project /home/user/Documents/scene.blend. The "Cube" has a material "CubeMaterial" and is UV unwrapped. Do the following: (1) In the Shader Editor, load /home/user/Documents/texture_wood.jpg as the Base Color texture. (2) Load /home/user/Documents/normal_wood.jpg and connect it through a Normal Map node to the Normal input. (3) Set Metallic to 0.0 and Roughness to 0.7. (4) Go to World Properties, set the environment to use /home/user/Documents/hdri_studio.exr. (5) Switch the render engine to Cycles with 64 samples. (6) Set resolution to 1920×1080 and render the current frame, saving the image to /home/user/Documents/render_output.png. Then save the project file.
Source difficulty label: L3
L3_blender_9b55a239-39e0-4953-9f19-f30dc9ba9a03Open the Blender project /home/user/Documents/scene.blend. Do the following: (1) Delete the default "Cube". (2) Add a UV Sphe…
Open the Blender project /home/user/Documents/scene.blend. Do the following: (1) Delete the default "Cube". (2) Add a UV Sphere. (3) Add a Subdivision Surface modifier to the sphere with viewport level 3. (4) Set the sphere to Smooth Shading. (5) Create a new material named "BlueSphere" with Base Color (R=0.0, G=0.2, B=1.0), Metallic 0.8, and Roughness 0.1. (6) Switch the render engine to Cycles. Then save the file.
Source difficulty label: L3
L3_blender_a2ba5904-0f5f-4282-be35-9976a34b6c33Open the Blender project /home/user/Documents/scene.blend. Set up a professional product visualization: (1) Select the "Cube"…
Open the Blender project /home/user/Documents/scene.blend. Set up a professional product visualization: (1) Select the "Cube" and add a Bevel modifier with width 0.05 and 4 segments. (2) Add a Subdivision Surface modifier with viewport level 2. (3) Set Smooth Shading. (4) Create a material with /home/user/Documents/texture_metal.jpg as Base Color, /home/user/Documents/roughness_metal.jpg connected to Roughness, and Metallic set to 0.9. (5) Load /home/user/Documents/hdri_studio.exr as HDRI environment. (6) Select the Camera, set focal length to 85mm, enable Depth of Field with F-Stop 2.8 and Focus Distance 5.0. (7) Switch to Cycles with 256 samples, resolution 2560×1440. (8) Render to /home/user/Documents/product_render.png. Then save the project file.
Source difficulty label: L3
L3_blender_c862b70f-9b34-4d47-aeba-19bf1f578af5Open the Blender project /home/user/Documents/scene.blend. This is an empty scene with only a Camera. Build a complete animat…
Open the Blender project /home/user/Documents/scene.blend. This is an empty scene with only a Camera. Build a complete animated scene: (1) Add a Plane at the origin, scale to (10, 10, 1) as the ground. (2) Add a UV Sphere at position (0, 0, 2), name it "Ball". (3) Create a material for "Ball" with red color (R=1.0, G=0.0, B=0.0) and Metallic 0.5. (4) Add a Sun light at position (5, 5, 10) with energy 3.0. (5) Set the scene frame range to 1-60. (6) Select "Ball", insert a Location keyframe at frame 1 with position (0, 0, 5). (7) Insert a Location keyframe at frame 30 with position (0, 0, 1). (8) Insert a Location keyframe at frame 60 with position (0, 0, 5). (9) Switch to Cycles with 32 samples, resolution 1280×720. Then save the file.
Source difficulty label: L3
L3_blender_d0c6f54f-7489-454f-a7ff-bc97460cd3e7Open the Blender project /home/user/Documents/scene.blend. This scene has a ball with a 60-frame location animation. Do the f…
Open the Blender project /home/user/Documents/scene.blend. This scene has a ball with a 60-frame location animation. Do the following: (1) Set the scene frame rate to 30 fps. (2) Set the frame range to 1-60. (3) Switch to Cycles engine with 32 samples. (4) Set resolution to 1280×720. (5) Set the output format to FFmpeg Video with MP4 container and H.264 codec. (6) Set the output path to /home/user/Documents/animation.mp4. (7) Render the full animation. Then save the project file.
Source difficulty label: L3
L3_blender_d89c7be8-cce7-4106-920a-544616846c7dOpen the Blender project /home/user/Documents/scene.blend. Build a simple table scene from scratch: (1) Delete the default "C…
Open the Blender project /home/user/Documents/scene.blend. Build a simple table scene from scratch: (1) Delete the default "Cube". (2) Add a Cube, scale it to (3, 2, 0.1) and position at (0, 0, 1) as the table top. (3) Add 4 Cylinder objects as table legs, scale each to (0.1, 0.1, 0.5), positioned at (2.5, 1.5, 0.5), (-2.5, 1.5, 0.5), (2.5, -1.5, 0.5), (-2.5, -1.5, 0.5). (4) Select the table top, create a material named "WoodTable" with Base Color brown (R=0.4, G=0.2, B=0.05). (5) Parent all 4 legs to the table top. Then save the file.
Source difficulty label: L3
L3_blender_e42d53eb-2f25-4938-9432-6ba77efca8e6Open the Blender project /home/user/Documents/scene.blend. This is a kitchen table scene with TableTop, legs, Plate, Cup, and…
Open the Blender project /home/user/Documents/scene.blend. This is a kitchen table scene with TableTop, legs, Plate, Cup, and Floor. Do the following: (1) Create a material for "TableTop" with the wood texture /home/user/Documents/texture_wood.jpg as Base Color. (2) Create a material for "Plate" with white color (R=0.9, G=0.9, B=0.9) and Roughness 0.1. (3) Create a material for "Cup" with blue color (R=0.1, G=0.2, B=0.8) and Metallic 0.3. (4) Create a material for "Floor" using /home/user/Documents/texture_tiles.jpg as Base Color. (5) Set the Light energy to 800W. (6) Switch to Cycles with 128 samples and render to /home/user/Documents/kitchen_render.png at 1920×1080. Then save the project file.
Source difficulty label: L3
L3_calc_2364b616-c254-40d2-ac46-29b63af72326Open "InvRestock_L3_08.xlsx" and do ALL: (1) Add "Total Value" (H) = Quantity * Unit Cost (2 dec). (2) Add "Restock Qty" (I) …
Open "InvRestock_L3_08.xlsx" and do ALL: (1) Add "Total Value" (H) = Quantity * Unit Cost (2 dec). (2) Add "Restock Qty" (I) = max(0, Reorder Level * 2 - Quantity). (3) Add "Restock Cost" (J) = Restock Qty * Unit Cost (2 dec). (4) Sort by Category A-Z then Product Name A-Z. (5) Bold header row. (6) Create "SupplierOrders" sheet: Supplier, Items to Restock, Total Restock Cost (2 dec). Only suppliers with items needing restock. Sorted alphabetically. (7) Create "CategoryBreakdown" sheet: Category, Items, Total Qty, Total Value (2 dec), Restock Items, Restock Cost (2 dec). Sorted by Category. (8) Freeze header row on Inventory sheet.
Source difficulty label: L3
L2_calc_27fdf845-4947-48cf-a282-8163a3941abfCheck the names in the "Customer Names with Duplicates" column and put the unique ones in the "Unique Customers" column. Keep…
Check the names in the "Customer Names with Duplicates" column and put the unique ones in the "Unique Customers" column. Keep the original order of first occurrences. Finish the work and don't touch irrelevant regions, even if they are blank.
Source difficulty label: L2
L3_calc_30f6d4dc-f47d-4fb7-8309-8f2d3a2c9cd5Open "EmpComprehensive_L3_02.xlsx" and perform ALL: (1) Add a "Salary Rank" column (H) ranking employees by salary (highest=1…
Open "EmpComprehensive_L3_02.xlsx" and perform ALL: (1) Add a "Salary Rank" column (H) ranking employees by salary (highest=1). (2) Sort all data by Department (A-Z) then Name (A-Z). (3) Bold the entire header row. (4) Create "DeptSummary" sheet: Department, Headcount, Avg Salary (2 decimals), Avg Performance (2 decimals), Total Salary. Sorted by department. (5) Freeze the header row on the Employees sheet. (6) Create "TopEarners" sheet: Name, Department, Salary, Performance for the top 5 highest-paid employees.
Source difficulty label: L3
L3_calc_3281db55-73e1-4889-bff4-829581706ec6Open "ProjTimeline_L3_09.xlsx" and do ALL: (1) Add "Remaining Budget" (J), "% Spent" (K) = Spent/Budget*100 (1 dec), "Budget …
Open "ProjTimeline_L3_09.xlsx" and do ALL: (1) Add "Remaining Budget" (J), "% Spent" (K) = Spent/Budget*100 (1 dec), "Budget Status" (L): "Critical" if % >= 90, "Warning" if >= 70, "On Track" otherwise. (2) Sort by Budget Status (Critical first, Warning, On Track) then % Spent descending. (3) Bold header row. (4) Create "TeamWorkload" sheet: Team Lead, Projects (count), Total Budget, Total Remaining. Sorted by Team Lead name. (5) Create "BudgetOverview" sheet: Budget Status, Count, Total Budget, Avg % Spent (1 dec). Order: Critical, Warning, On Track. (6) Freeze header row on Projects sheet.
Source difficulty label: L3
L2_calc_4f989467-8112-445d-8f1d-d0b905bd6d74Open "EmpStats_L2_07.xlsx". Create a new sheet "Stats" with headers "Metric" and "Value". Calculate these salary statistics f…
Open "EmpStats_L2_07.xlsx". Create a new sheet "Stats" with headers "Metric" and "Value". Calculate these salary statistics from the Employees sheet: Count (number of employees), Average (rounded to 2 decimal places), Min, Max, and Total. List them in separate rows.
Source difficulty label: L2
L3_calc_696790a0-8164-4b34-b5b6-223a2495f530Open "QtrComprehensive_L3_05.xlsx" and do ALL: (1) Add columns: "Annual Revenue" (J), "Annual Cost" (K), "Annual Profit" (L) …
Open "QtrComprehensive_L3_05.xlsx" and do ALL: (1) Add columns: "Annual Revenue" (J), "Annual Cost" (K), "Annual Profit" (L) = Revenue - Cost, "Profit Margin %" (M) = Profit/Revenue*100 (1 decimal). (2) Add a "Total" row (row 7) summing all columns (for Margin %, compute from the totals). (3) Sort data rows (not Total) by Annual Profit descending. (4) Bold header row. (5) Create "QoQ_Growth" sheet: Department, Q1-Q2 Growth %, Q2-Q3 Growth %, Q3-Q4 Growth % (all Revenue-based, 1 decimal). Dept order matches sorted data. (6) Freeze header row on Q1-Q4 sheet.
Source difficulty label: L3
L3_calc_6a92d8ed-3ec6-4540-aa82-bb635d57a79dOpen "InvAnalysis_L3_03.xlsx" and do ALL: (1) Add "Total Value" column (H) = Quantity * Unit Cost (rounded to 2 decimals). (2…
Open "InvAnalysis_L3_03.xlsx" and do ALL: (1) Add "Total Value" column (H) = Quantity * Unit Cost (rounded to 2 decimals). (2) Add "Stock Status" column (I): "LOW" if Quantity <= Reorder Level, "OK" if Quantity <= 2x Reorder Level, "HIGH" otherwise. (3) Sort by Total Value descending. (4) Bold the header row. (5) Create "CategorySummary" sheet: Category, Item Count, Total Quantity, Total Value, Avg Unit Cost (2 decimals). Sorted by Category. (6) Create "SupplierSummary" sheet: Supplier, Item Count, Total Value (2 decimals). Sorted by Supplier. (7) Freeze the header row on the Inventory sheet.
Source difficulty label: L3
L3_calc_6e50aca3-551a-4948-83a2-ae8a1c5c4867Open "QtrFullYear_L3_10.xlsx" and do ALL: (1) Add columns: Annual Revenue (J), Annual Cost (K), Annual Profit (L), Margin % (…
Open "QtrFullYear_L3_10.xlsx" and do ALL: (1) Add columns: Annual Revenue (J), Annual Cost (K), Annual Profit (L), Margin % (M, 1 dec), Revenue Rank (N, highest=1). (2) Sort data rows by Annual Profit descending. (3) Add "Total" row (row 7) summing all numeric columns. For Margin %, compute from totals. Leave Revenue Rank empty. (4) Bold both header row and Total row. (5) Create "RevenueGrowth" sheet: Department, Q1→Q2 %, Q2→Q3 %, Q3→Q4 %, Full Year Growth %. All percentages 1 decimal. Dept order matches sorted data. (6) Freeze header row on Q1-Q4 sheet.
Source difficulty label: L3
L2_calc_7232142e-4f9c-4994-a12a-ab2d8feef1eaOpen "QtrAnnual_L2_10.xlsx". Add two columns: "Annual Revenue" (J) summing Q1-Q4 Revenue, and "Annual Cost" (K) summing Q1-Q4…
Open "QtrAnnual_L2_10.xlsx". Add two columns: "Annual Revenue" (J) summing Q1-Q4 Revenue, and "Annual Cost" (K) summing Q1-Q4 Cost for each department. Make the entire header row bold.
Source difficulty label: L2
L3_calc_75911c73-370d-441e-9c04-b36e2d7efcc8Open "SalesProduct_L3_06.xlsx" and do ALL: (1) Add "Profit" (H) = Revenue - Cost and "Margin %" (I) = Profit/Revenue*100 (1 d…
Open "SalesProduct_L3_06.xlsx" and do ALL: (1) Add "Profit" (H) = Revenue - Cost and "Margin %" (I) = Profit/Revenue*100 (1 decimal). (2) Bold the header row. (3) Create "ProductSummary" sheet: Product, Total Units, Total Revenue, Total Profit, Avg Price (2 decimals). Sorted by Product name. (4) Create "MonthlyTrend" sheet: Month, Widget A Units, Widget B Units, Total Units. Months Jan-Jun in order. (5) Freeze header row on the Sales sheet.
Source difficulty label: L3
L3_calc_77ede3e2-4168-4e30-b390-428f1ebd63e7Open "EmpBudget_L3_07.xlsx" and do ALL: (1) Add "Salary Band" (H): "Senior" if Salary >= 100000, "Mid" if >= 75000, "Junior" …
Open "EmpBudget_L3_07.xlsx" and do ALL: (1) Add "Salary Band" (H): "Senior" if Salary >= 100000, "Mid" if >= 75000, "Junior" otherwise. (2) Sort by Performance descending, then Salary descending. (3) Bold header row. (4) Create "BandSummary" sheet: Salary Band, Count, Avg Salary (2 dec), Avg Performance (2 dec). Order: Senior, Mid, Junior. (5) Create "LowPerformers" sheet: Name, Department, Performance, Salary Band for employees with Performance < 3.5. (6) Freeze header row on Employees sheet.
Source difficulty label: L3
L3_calc_86a64145-9680-480a-a603-b8455f7befd7Open "ProjAnalysis_L3_04.xlsx" and do ALL: (1) Add "Remaining" (J) = Budget - Spent. "% Spent" (K) = Spent/Budget*100 (1 deci…
Open "ProjAnalysis_L3_04.xlsx" and do ALL: (1) Add "Remaining" (J) = Budget - Spent. "% Spent" (K) = Spent/Budget*100 (1 decimal). "On Budget" (L) = "Yes" if % Spent <= 100, else "No". (2) Sort by Priority (Critical first, then High, Medium, Low), then by % Spent descending within each priority. (3) Bold the header row. (4) Create "PrioritySummary" sheet: Priority, Count, Total Budget, Total Spent, Avg % Spent (1 decimal). Order: Critical, High, Medium, Low. (5) Create "AtRisk" sheet: Project Name, Team Lead, Priority, % Spent, Remaining for projects with % Spent >= 80. (6) Freeze the header row on the Projects sheet.
Source difficulty label: L3
L2_calc_8ffd2449-cdc1-46a5-8c8d-e909fbe3fc70Open "ProjStatus_L2_09.xlsx". Create a new sheet "StatusSummary" with headers: "Status", "Count", "Total Budget", "Total Spen…
Open "ProjStatus_L2_09.xlsx". Create a new sheet "StatusSummary" with headers: "Status", "Count", "Total Budget", "Total Spent". Aggregate projects by Status (sorted alphabetically), counting how many projects have each status and summing their Budget and Spent amounts.
Source difficulty label: L2
L2_calc_b8185158-1fda-4729-ad1a-b76a8afa9ecfCompute the sum of the "Revenue ($)" and "Expenses ($)" columns and put the results under two column headers named "Total Rev…
Compute the sum of the "Revenue ($)" and "Expenses ($)" columns and put the results under two column headers named "Total Revenue ($)" and "Total Expenses ($)" in a new sheet named "Sheet2".
Source difficulty label: L2
L3_calc_dfb46a6b-3f2d-4e4a-b4ef-20997ea21563Open "SalesAnalysis_L3_01.xlsx" and perform ALL of the following: (1) Add a "Profit" column (H) = Revenue - Cost. (2) Add a "…
Open "SalesAnalysis_L3_01.xlsx" and perform ALL of the following: (1) Add a "Profit" column (H) = Revenue - Cost. (2) Add a "Margin %" column (I) = Profit/Revenue * 100, rounded to 1 decimal. (3) Make the entire header row bold. (4) Sort all data rows by Profit in descending order. (5) Freeze the first row. (6) Create a "MonthSummary" sheet with headers: Month, Total Revenue, Total Cost, Total Profit, Avg Margin %. Aggregate by month (Jan through Jun in order), with average Margin % rounded to 1 decimal.
Source difficulty label: L3
L1_calc_f6b1639f-d2b2-4078-98dd-dd9f3ce35237Help me freeze the first row on this sheet to keep the headers always visible when scrolling.
Help me freeze the first row on this sheet to keep the headers always visible when scrolling.
Source difficulty label: L1
L2_calc_f7c9725b-9f02-4131-a007-68de65161a3cCreate a clustered column chart showing the "Sales ($)" and "Target ($)" data for each region in a new sheet named "Sheet2". …
Create a clustered column chart showing the "Sales ($)" and "Target ($)" data for each region in a new sheet named "Sheet2". Set the chart title as "Sales vs Target".
Source difficulty label: L2
L2_calc_fb0f694e-fc10-46f9-9fcd-169630844996Reorder the columns to be "ID", "Name", "Department", "Join Date", "Salary". Finish the work and don't touch irrelevant regio…
Reorder the columns to be "ID", "Name", "Department", "Join Date", "Salary". Finish the work and don't touch irrelevant regions, even if they are blank.
Source difficulty label: L2
L1_calc_8c891b4d-2e1e-4a79-9a4d-2e326c6d5ae9Calculate the gross margin percentage for each product using the formula (Revenue - COGS) / Revenue × 100, rounded to 2 decim…
Calculate the gross margin percentage for each product using the formula (Revenue - COGS) / Revenue × 100, rounded to 2 decimal places, and fill in the "Gross Margin (%)" column.
Source difficulty label: L1
L1_calc_f7c9725b-9f02-4131-a007-68de65161a3cCreate a clustered column chart showing the "Sales ($)" and "Target ($)" data for each region in a new sheet named "Sheet2". …
Create a clustered column chart showing the "Sales ($)" and "Target ($)" data for each region in a new sheet named "Sheet2". Set the chart title as "Sales vs Target".
Source difficulty label: L1
L1_calc_fb0f694e-fc10-46f9-9fcd-169630844996Reorder the columns to be "ID", "Name", "Department", "Join Date", "Salary". Finish the work and don't touch irrelevant regio…
Reorder the columns to be "ID", "Name", "Department", "Join Date", "Salary". Finish the work and don't touch irrelevant regions, even if they are blank.
Source difficulty label: L1
L1_chrome_06fe7178-4491-4589-810f-2e2bc9502122I accidentally closed the last tab. Please restore it so all my travel tabs are back exactly as before.
I accidentally closed the last tab. Please restore it so all my travel tabs are back exactly as before.
Source difficulty label: L1
L2_chrome_121ba48f-9e17-48ce-9bc6-a4fb17a7ebbaIn Steam, locate Dota 2 and add all available free DLC to cart, then leave the cart page open for review.
In Steam, locate Dota 2 and add all available free DLC to cart, then leave the cart page open for review.
Source difficulty label: L2
L1_chrome_14bf5be7-f2a1-4d88-abdb-7bcbc0af7654Create a new folder named 'Tech News' on the bookmarks bar and add the currently open Hacker News tab to that folder.
Create a new folder named 'Tech News' on the bookmarks bar and add the currently open Hacker News tab to that folder.
Source difficulty label: L1
L2_chrome_1704f00f-79e6-43a7-961b-cedd3724d5fdOn PubMed, search for melatonin insomnia, keep the results sorted by date with both Free full text and Review filters applied…
On PubMed, search for melatonin insomnia, keep the results sorted by date with both Free full text and Review filters applied, and enable Chrome's Do Not Track request before finishing.
Source difficulty label: L2
L2_chrome_2888b4e6-5b47-4b57-8bf5-c73827890774On the CDC website, navigate to the Signs and Symptoms of Flu page and enable Chrome's Do Not Track request before finishing.
On the CDC website, navigate to the Signs and Symptoms of Flu page and enable Chrome's Do Not Track request before finishing.
Source difficulty label: L2
L2_chrome_35253b65-1c19-4304-8aa4-6884b8218fc0Create a desktop shortcut for this website using Chrome's built-in Create shortcut feature, rename it to '2048 Daily Practice…
Create a desktop shortcut for this website using Chrome's built-in Create shortcut feature, rename it to '2048 Daily Practice', and keep the game page open.
Source difficulty label: L2
L2_chrome_368d9ba4-203c-40c1-9fa3-da2f1430ce63On AccuWeather, open the monthly forecast view for Manchester, GB for this month and keep that monthly page active.
On AccuWeather, open the monthly forecast view for Manchester, GB for this month and keep that monthly page active.
Source difficulty label: L2
L2_chrome_47543840-672a-467d-80df-8f7c3b9788c9On arXiv, search for vision transformer in all fields, keep the results showing abstracts and sorted by announcement date new…
On arXiv, search for vision transformer in all fields, keep the results showing abstracts and sorted by announcement date newest first, and enable Chrome's Safe Browsing protection before finishing.
Source difficulty label: L2
L1_chrome_480bcfea-d68f-4aaa-a0a9-2589ef319381Disable Chrome's 2023 refresh UI flags (both 'PDF Chrome Refresh 2023' and 'Chrome Refresh Themed Realbox') and confirm the c…
Disable Chrome's 2023 refresh UI flags (both 'PDF Chrome Refresh 2023' and 'Chrome Refresh Themed Realbox') and confirm the changes are applied.
Source difficulty label: L1
L2_chrome_59155008-fe71-45ec-8a8f-dc35497b6aa8Find the baby name detail page for 'Carl' and then navigate to a similar-name result page for Carl while staying on BabyCente…
Find the baby name detail page for 'Carl' and then navigate to a similar-name result page for Carl while staying on BabyCenter.
Source difficulty label: L2
L1_chrome_6cf2d275-3ea6-47c3-9715-fe5744848835Open Chrome's internal version information page (chrome://version) so I can check the browser version and command-line flags.
Open Chrome's internal version information page (chrome://version) so I can check the browser version and command-line flags.
Source difficulty label: L1
L1_chrome_76840308-38a7-4263-a5b5-224dee202056Enable the 'Send a Do Not Track request' setting and switch Safe Browsing to 'Enhanced protection' mode in Chrome.
Enable the 'Send a Do Not Track request' setting and switch Safe Browsing to 'Enhanced protection' mode in Chrome.
Source difficulty label: L1
L1_chrome_7918533b-33a3-4b6c-9ac2-f32b6d3f4034Change Chrome's display language to French (Français). After changing the language, leave Chrome on the Languages settings pa…
Change Chrome's display language to French (Français). After changing the language, leave Chrome on the Languages settings page.
Source difficulty label: L1
L2_chrome_7f52cab9-535c-4835-ac8c-391ee64dc930On NASA's website, navigate to the Artemis II mission page, keep it open, and bookmark it to your bookmarks bar.
On NASA's website, navigate to the Artemis II mission page, keep it open, and bookmark it to your bookmarks bar.
Source difficulty label: L2
L3_chrome_82bc8d6a-36eb-4d2d-8801-ef714fb1e55aOn Qatar Airways, search a one-way flight from Mumbai (BOM) to Stockholm (STO) for next Monday, then enable Do Not Track befo…
On Qatar Airways, search a one-way flight from Mumbai (BOM) to Stockholm (STO) for next Monday, then enable Do Not Track before finishing.
Source difficulty label: L3
L1_chrome_84b523c5-de36-4e84-b694-6d00d4928f76Rename the current Chrome profile to 'WorkProfile' and stay on the profile customization settings page so I can review other …
Rename the current Chrome profile to 'WorkProfile' and stay on the profile customization settings page so I can review other options.
Source difficulty label: L1
L2_chrome_9f3f70fc-5afc-4958-a7b7-3bb4fcb01805In the Python documentation, navigate to the pathlib library reference page and enable Chrome's Do Not Track request before f…
In the Python documentation, navigate to the pathlib library reference page and enable Chrome's Do Not Track request before finishing.
Source difficulty label: L2
L2_chrome_9f935cce-0a9f-435f-8007-817732bfc0a5On the DOJ website, open the Civil Division forms listing and keep the filtered forms URL with Civil Division component selec…
On the DOJ website, open the Civil Division forms listing and keep the filtered forms URL with Civil Division component selected.
Source difficulty label: L2
L2_chrome_a728a36e-8bf1-4bb6-9a03-ef039a5233f0On Virginia DMV, navigate to the Driver License Eligibility Requirements page and keep the exact eligibility path open.
On Virginia DMV, navigate to the Driver License Eligibility Requirements page and keep the exact eligibility path open.
Source difficulty label: L2
L2_chrome_a96b564e-dbe9-42c3-9ccf-b4498073438aOn FlightAware, find community discussions and open the thread with the most replies (The Banter Thread). Also enable Do Not …
On FlightAware, find community discussions and open the thread with the most replies (The Banter Thread). Also enable Do Not Track before you finish.
Source difficulty label: L2
L1_chrome_aa4c78e7-70d4-4644-bc37-469b99b7201eCreate a desktop shortcut for the currently open Wikipedia page using Chrome's built-in 'Create shortcut' feature. Name it 'W…
Create a desktop shortcut for the currently open Wikipedia page using Chrome's built-in 'Create shortcut' feature. Name it 'Wikipedia Quick Access' and keep the page open when done.
Source difficulty label: L1
L2_chrome_ae78f875-5b98-4907-bbb5-9c737fc68c03Search Google for 'attention is all you need pdf' and keep the search results page open. Also enable Chrome's Safe Browsing p…
Search Google for 'attention is all you need pdf' and keep the search results page open. Also enable Chrome's Safe Browsing protection.
Source difficulty label: L2
L2_chrome_b070486d-e161-459b-aa2b-ef442d973b92On Drugs.com, find Tamiflu side effects and keep the dedicated side-effects article open (not the generic drug overview page)…
On Drugs.com, find Tamiflu side effects and keep the dedicated side-effects article open (not the generic drug overview page). Also enable Chrome's Enhanced Safe Browsing protection.
Source difficulty label: L2
L2_chrome_b4f95342-463e-4179-8c3f-193cd7241fb2On Recreation.gov, find the Diamond campground page and switch availability sorting to 'Availability, Arrival Date', then kee…
On Recreation.gov, find the Diamond campground page and switch availability sorting to 'Availability, Arrival Date', then keep that sorted availability view open.
Source difficulty label: L2
L2_chrome_c1fa57f3-c3db-4596-8f09-020701085416On United Airlines, navigate to the Checked Bag Fee Calculator page and keep it open at the calculator section (not the gener…
On United Airlines, navigate to the Checked Bag Fee Calculator page and keep it open at the calculator section (not the generic baggage policy page). Also bookmark this calculator page to your bookmarks bar for quick access.
Source difficulty label: L2
L2_chrome_cabb3bae-cccb-41bd-9f5d-0f3a9fecd825On MDN Web Docs, navigate to the Fetch API reference page, keep it open, and bookmark it to your bookmarks bar.
On MDN Web Docs, navigate to the Fetch API reference page, keep it open, and bookmark it to your bookmarks bar.
Source difficulty label: L2
L3_chrome_da46d875-6b82-4681-9284-653b0c7ae241Book (without submitting) a CharlieCard Store appointment for TAP application on the first Monday eight months later at 10:15…
Book (without submitting) a CharlieCard Store appointment for TAP application on the first Monday eight months later at 10:15 AM, and prefill applicant name/email as James Smith and james.smith@gmail.com.
Source difficulty label: L3
L3_chrome_e1e75309-3ddb-4d09-92ec-de869c928143Open the current article and export it as a PDF to Desktop named LLM_Agents_NoMargin.pdf (use no margins). Keep the article t…
Open the current article and export it as a PDF to Desktop named LLM_Agents_NoMargin.pdf (use no margins). Keep the article tab active when finished.
Source difficulty label: L3
L2_chrome_f0b971a1-6831-4b9b-a50e-22a6e47f45baOn NFL.com, find the 2019 season Super Bowl score page, keep the postseason week summary view open, and bookmark this page to…
On NFL.com, find the 2019 season Super Bowl score page, keep the postseason week summary view open, and bookmark this page to your bookmarks bar.
Source difficulty label: L2
L2_chrome_f3b19d1e-2d48-44e9-b4e1-defcae1a0197On Ticketek, locate the FAQ page about ticket delivery, keep that FAQ tab open, and enable Safe Browsing protection.
On Ticketek, locate the FAQ page about ticket delivery, keep that FAQ tab open, and enable Safe Browsing protection.
Source difficulty label: L2
L2_chrome_f5d96daf-83a8-4c86-9686-bada31fc66abOn Apple, open the iPhone comparison tool and compare exactly these three models together: iPhone 15 Pro Max, iPhone 14 Pro M…
On Apple, open the iPhone comparison tool and compare exactly these three models together: iPhone 15 Pro Max, iPhone 14 Pro Max, and iPhone 13 Pro Max.
Source difficulty label: L2
L3_chrome_f79439ad-3ee8-4f99-a518-0eb60e5652b0In Chrome, rename the current profile to 'WorkProfile', set DuckDuckGo as the default search engine, increase the default fon…
In Chrome, rename the current profile to 'WorkProfile', set DuckDuckGo as the default search engine, increase the default font size to Very Large, and configure Chrome to open https://www.wikipedia.org/ and https://www.python.org/ on startup.
Source difficulty label: L3
L3_chrome_fc6d8143-9452-4171-9459-7f515143419aOn Delta, search flights from New York (JFK) to Chicago (ORD) for tomorrow, keep the results page open, and enable Do Not Tra…
On Delta, search flights from New York (JFK) to Chicago (ORD) for tomorrow, keep the results page open, and enable Do Not Track.
Source difficulty label: L3
L1_gimp_a1b00003-0003-4000-8000-000000000003-L1Can you resize the current image to 1920x1080?
Can you resize the current image to 1920x1080?
L1_gimp_a1b00004-0004-4000-8000-000000000004-L1Please scale the current image down to 50% while keeping the aspect ratio.
Please scale the current image down to 50% while keeping the aspect ratio.
L1_gimp_a1b00005-0005-4000-8000-000000000005-L1Could you reduce the brightness of the current image by about 30%?
Could you reduce the brightness of the current image by about 30%?
L1_gimp_a1b00007-0007-4000-8000-000000000007-L1Could you boost the saturation of the current image by around 40%?
Could you boost the saturation of the current image by around 40%?
L1_gimp_a2b00008-0008-4000-8000-000000000008-L2Could you make a billboard mockup on /home/user/Desktop/street_city_466685.jpg? Keep the original 2200x1365 canvas, build bil…
Could you make a billboard mockup on /home/user/Desktop/street_city_466685.jpg? Keep the original 2200x1365 canvas, build billboard art from /home/user/Desktop/texture_paper_723311.jpg, add the text CITY DEALS plus /home/user/Desktop/icon_search.svg, perspective-fit it to the billboard area near points (1130,260), (1580,250), (1600,620), and (1100,640), and keep the XCF layer names exactly Billboard_Art, Billboard_Text, and Billboard_Composite.
L1_gimp_a1b00010-0010-4000-8000-000000000010-L1Could you turn the near-white background in the current image transparent?
Could you turn the near-white background in the current image transparent?
L1_gimp_a1b00016-0016-4000-8000-000000000016-L1Please set GIMP to show up to 15 recent files.
Please set GIMP to show up to 15 recent files.
L2_gimp_a2b00001-0001-4000-8000-000000000001-L2Please create a transparent e-commerce hero image from /home/user/Desktop/product_perfume_965989.jpg. Remove the near-white b…
Please create a transparent e-commerce hero image from /home/user/Desktop/product_perfume_965989.jpg. Remove the near-white background, place the product centered on a 1200x1200 transparent canvas, keep the product about 70%-80% of canvas height, add a soft shadow below it, and keep the XCF layer names exactly Product, Shadow, and Guide_BG.
L2_gimp_a2b00002-0002-4000-8000-000000000002-L2Could you turn /home/user/Desktop/product_watch_190819.jpg into a white-background marketplace image? Please use a 1600x1600 …
Could you turn /home/user/Desktop/product_watch_190819.jpg into a white-background marketplace image? Please use a 1600x1600 white canvas, keep the watch centered, increase contrast by at least 8%, add a subtle soft shadow, and keep the XCF layer names exactly Watch_Main, Shadow_Soft, and BG_White.
L2_gimp_a2b00004-0004-4000-8000-000000000004-L2Please design a city night run cover from /home/user/Desktop/street_city_466685.jpg. Crop it to 1080x1440, increase contrast …
Please design a city night run cover from /home/user/Desktop/street_city_466685.jpg. Crop it to 1080x1440, increase contrast and saturation by at least 10%, add a dark translucent title bar at the top with the text CITY NIGHT RUN, and keep the XCF layer names exactly BG_City, Title_Bar, and Title_Text.
L2_gimp_a2b00005-0005-4000-8000-000000000005-L2Could you make a WeChat header from /home/user/Desktop/landscape_mountain_1108099.jpg at 900x383? Keep about 60px safe margin…
Could you make a WeChat header from /home/user/Desktop/landscape_mountain_1108099.jpg at 900x383? Keep about 60px safe margins on both sides, add /home/user/Desktop/icon_home.svg at the lower-left, place the copy WEEKEND ESCAPE at the lower-right, and keep the XCF layer names exactly BG_Mountain, Logo_Icon, and Caption_Text.
L2_gimp_a2b00007-0007-4000-8000-000000000007-L2Please create a 1600x1000 camera poster base using /home/user/Desktop/product_camera_90946.jpg and /home/user/Desktop/texture…
Please create a 1600x1000 camera poster base using /home/user/Desktop/product_camera_90946.jpg and /home/user/Desktop/texture_metal_220182.jpg. Use the metal texture as background, place the camera slightly right of center, add the headline PRO SHOOT, and keep the XCF layer names exactly BG_Metal, Camera_Main, Shadow, Vignette, and Title.
L2_gimp_a2b00009-0009-4000-8000-000000000009-L2Please design a 1200x1800 beach event poster from /home/user/Desktop/beach_people_1481105.jpg and /home/user/Desktop/texture_…
Please design a 1200x1800 beach event poster from /home/user/Desktop/beach_people_1481105.jpg and /home/user/Desktop/texture_paper_723311.jpg. Organize the project with layer groups named BG_Group, Photo_Group, Text_Group, and Deco_Group, and include the text BEACH PARTY, 2026.08.16, and SANYA COAST.
L2_gimp_a2b00010-0010-4000-8000-000000000010-L2Please turn /home/user/Desktop/product_camera_90946.jpg into a teaching annotation image. Keep the original resolution, add c…
Please turn /home/user/Desktop/product_camera_90946.jpg into a teaching annotation image. Keep the original resolution, add callouts for Lens, Grip, and Mode Dial, place a semi-transparent note bar at the bottom, and keep the XCF layer names exactly Base_Image, Callout_1, Callout_2, Callout_3, and Footer_Note.
L3_gimp_a3b00001-0001-4000-8000-000000000001-L3Use /home/user/Desktop/street_city_466685.jpg as background, then overlay /home/user/Desktop/abstract_shape_1.png and /home/u…
Use /home/user/Desktop/street_city_466685.jpg as background, then overlay /home/user/Desktop/abstract_shape_1.png and /home/user/Desktop/pattern_brushed_alum_dark.png to create a 2400x3200 vertical poster. Increase the overall night-scene contrast moderately, include required text with main title "CITY MUSIC FEST", a subtitle line containing date and location, and one CTA line containing both words "LIVE" and "NIGHT". Required XCF layers: BG_Base, FX_Gradient, FX_Texture, Title_Main, Title_Sub, CTA, Frame. Export /home/user/Desktop/city_music_poster.png and /home/user/Desktop/city_music_poster.jpg (JPEG < 1MB), then save /home/user/Desktop/city_music_poster.xcf.
L3_gimp_a3b00002-0002-4000-8000-000000000002-L3Create a magazine-style cover from /home/user/Desktop/portrait_woman_774909.jpg at 1800x2400. Keep portrait as focus, keep th…
Create a magazine-style cover from /home/user/Desktop/portrait_woman_774909.jpg at 1800x2400. Keep portrait as focus, keep the tone natural while slightly increasing contrast, and add layered text including masthead, main headline, three cover lines, and date/issue. Include visible words "STYLE", "ISSUE", and "2026" in the cover text. Required XCF layers: Masthead, Coverline_1, Coverline_2, Coverline_3, Date_Issue, Portrait_Base, Color_Grade. Export /home/user/Desktop/mag_cover_portrait.jpg (< 900KB) and save /home/user/Desktop/mag_cover_portrait.xcf.
L3_gimp_a3b00004-0004-4000-8000-000000000004-L3Produce an e-commerce delivery set from /home/user/Desktop/product_shoes_2529148.jpg: (1) /home/user/Desktop/shoes_main_listi…
Produce an e-commerce delivery set from /home/user/Desktop/product_shoes_2529148.jpg: (1) /home/user/Desktop/shoes_main_listing.jpg at 1600x1600 on white background with slightly improved contrast, visible "NEW" badge, file size < 500KB; (2) /home/user/Desktop/shoes_cutout.png at 1600x1600 with transparent background and centered product. Required XCF layers: Shoes_Product, Shadow_Soft, Badge_NEW, BG_White. Save /home/user/Desktop/shoes_listing_project.xcf.
L3_gimp_a3b00005-0005-4000-8000-000000000005-L3Create a premium hero visual at 2200x1400 by combining /home/user/Desktop/product_perfume_965989.jpg, /home/user/Desktop/text…
Create a premium hero visual at 2200x1400 by combining /home/user/Desktop/product_perfume_965989.jpg, /home/user/Desktop/texture_concrete_129733.jpg, and /home/user/Desktop/texture_metal_220182.jpg. Keep product as focal point, blend both texture backgrounds, add a light-glow effect, increase contrast and saturation slightly, and include text containing words "ESSENCE" and "PREMIUM". Required XCF layers: Perfume_Main, BG_Concrete, BG_Metal, Light_Glow, Title, Subtitle. Export /home/user/Desktop/perfume_hero_banner.png and save /home/user/Desktop/perfume_hero_banner.xcf.
L3_gimp_a3b00006-0006-4000-8000-000000000006-L3From /home/user/Desktop/product_camera_90946.jpg, create three 1600x1600 JPG outputs: /home/user/Desktop/camera_detail_main.j…
From /home/user/Desktop/product_camera_90946.jpg, create three 1600x1600 JPG outputs: /home/user/Desktop/camera_detail_main.jpg, /home/user/Desktop/camera_detail_closeup.jpg, and /home/user/Desktop/camera_detail_specs.jpg. The specs image must include at least 3 annotations and contain words "LENS", "SENSOR", and "ISO". Required XCF groups: Main_View, Closeup_View, Specs_View. Save /home/user/Desktop/camera_detail_pack.xcf.
L3_gimp_a3b00007-0007-4000-8000-000000000007-L3Build a tutorial asset pack from /home/user/Desktop/architecture_247431.jpg with outputs: /home/user/Desktop/step1_base.jpg, …
Build a tutorial asset pack from /home/user/Desktop/architecture_247431.jpg with outputs: /home/user/Desktop/step1_base.jpg, /home/user/Desktop/step2_grade.jpg, /home/user/Desktop/step3_compare.jpg, and /home/user/Desktop/architecture_tutorial_overview.png. step2 must show clear color grading vs source with higher contrast and saturation; step3 must be a before/after split; overview PNG must be 3-column and contain titles with "STEP 1", "STEP 2", "STEP 3". Required XCF layers/groups: Step1_Base, Step2_Grade, Step3_Compare, Overview_Board. Save /home/user/Desktop/architecture_tutorial_pack.xcf.
L3_gimp_a3b00008-0008-4000-8000-000000000008-L3Create two 1800x2400 outputs from /home/user/Desktop/pet_dog_1108099_alt.jpg (you may use /home/user/Desktop/texture_wood_172…
Create two 1800x2400 outputs from /home/user/Desktop/pet_dog_1108099_alt.jpg (you may use /home/user/Desktop/texture_wood_172289.jpg): /home/user/Desktop/dog_portrait_natural.jpg and /home/user/Desktop/dog_portrait_clean.png. The two styles must be visually different, the natural version should increase overall contrast by at least 4%, fur detail should be enhanced, and add a bottom-right signature containing "BY" on the natural version. Required XCF layers: Dog_Subject, BG_Natural, BG_Clean, Detail_Enhance, Signature. Save /home/user/Desktop/dog_portrait_project.xcf.
L3_gimp_a3b00009-0009-4000-8000-000000000009-L3Restore and redesign /home/user/Desktop/beach_people_1481105.jpg into a 2000x1200 event banner. Perform retouch, slightly inc…
Restore and redesign /home/user/Desktop/beach_people_1481105.jpg into a 2000x1200 event banner. Perform retouch, slightly increase contrast and sharpness, unify color, add text blocks for title and meta info, and ensure output text contains words "SUMMER" and "2026". Export /home/user/Desktop/beach_restore_banner.jpg (< 800KB). Required XCF layers: Restore_Base, Color_Grade, Title, Meta_Info. Save /home/user/Desktop/beach_restore_banner.xcf.
L3_gimp_a3b00010-0010-4000-8000-000000000010-L3Create a transparency course asset pack using /home/user/Desktop/wikimedia_transparency_demo.png, /home/user/Desktop/pattern_…
Create a transparency course asset pack using /home/user/Desktop/wikimedia_transparency_demo.png, /home/user/Desktop/pattern_asfalt_light.png, and /home/user/Desktop/icon_camera.svg: /home/user/Desktop/transparency_course_cover.png (1600x900) and /home/user/Desktop/transparency_course_infographic.png (1600x2000, at least 4 step modules). Cover text must include words "TRANSPARENCY" and "COURSE". Required XCF groups: Cover_Group, Infographic_Group, Icons_Group, Text_Group. Save /home/user/Desktop/transparency_course_assets.xcf.
L1_impr_03e0e85a-bfbf-4155-b706-dc5bd60fb8a0Open "Bitcoin_ The Digital Revolution.pptx". On slide 1, change the color of all text to orange (#FF7F00) and make all text b…
Open "Bitcoin_ The Digital Revolution.pptx". On slide 1, change the color of all text to orange (#FF7F00) and make all text bold.
Source difficulty label: L1
L3_impr_06706431-3011-417a-bd22-36869b25d1feOpen "Game Theory.pptx" and perform all of the following: (1) On slide 1, set background to dark blue (#00008B) and make all …
Open "Game Theory.pptx" and perform all of the following: (1) On slide 1, set background to dark blue (#00008B) and make all text white and bold. (2) On ALL slides, set title font size to 36pt. (3) On slide 4, make body text italic and dark blue (#00008B). (4) On slide 5, add this note: "Key concept: Nash Equilibrium occurs when no player can improve their payoff by unilaterally changing their strategy, given other players' strategies remain fixed." (5) On slide 6, set background to light gray (#D3D3D3). (6) On slide 9, change the table second row to: "Firm A: Lower Prices", "(4, 4)", "(9, 2)". (7) Delete the last 2 slides. Save.
Source difficulty label: L3
L3_impr_0c7343ab-f0d9-4529-9097-5c101ac8bc74Open "The Evolution of Rock Music.pptx" and perform: (1) Slide 1: background black (#000000), all text red (#FF0000), bold, 4…
Open "The Evolution of Rock Music.pptx" and perform: (1) Slide 1: background black (#000000), all text red (#FF0000), bold, 44pt. (2) ALL slides: titles 36pt and bold. (3) ALL slides: right-align titles. (4) Slide 3: body text italic and dark gray (#404040). (5) Slide 4: add note: "Legacy: Rock music's influence extends beyond sound — it shaped fashion, politics, and social movements across multiple generations." (6) Slide 6: background dark gray (#404040), all text white. (7) Delete the last 4 slides. Save.
Source difficulty label: L3
L3_impr_12776aaa-e48d-4423-856c-fd59e9f72887Open "Ecosystem Mechanisms for Maintaining Biodiversity in Natural Forests.pptx" and perform these changes: (1) On ALL slides…
Open "Ecosystem Mechanisms for Maintaining Biodiversity in Natural Forests.pptx" and perform these changes: (1) On ALL slides, make title text bold and set to 32pt. (2) On slide 1, set the background to dark green (#006400) and all text to white (#FFFFFF). (3) On slide 2, make body text italic and forest green (#228B22). (4) On slide 3, center-align the title and add this note: "Conclusion: Preserving forest ecosystems requires integrated approaches combining conservation biology, sustainable forestry, and climate change mitigation strategies." (5) On slide 5, set background to light gray (#D3D3D3). (6) On slide 6, make all body text bold and underlined. Save.
Source difficulty label: L3
L1_impr_12fd9a81-7fdf-4f21-b6ce-7388cd2f840cOpen "The Golden Age of Arcade Games.pptx". On slide 1, make all text bold, underlined, and yellow (#FFFF00).
Open "The Golden Age of Arcade Games.pptx". On slide 1, make all text bold, underlined, and yellow (#FFFF00).
Source difficulty label: L1
L1_impr_16008ca9-7091-48b2-a22a-7a1ca1509109Open "The Evolution of Rock Music.pptx". Change the title font size on ALL slides to 36pt.
Open "The Evolution of Rock Music.pptx". Change the title font size on ALL slides to 36pt.
Source difficulty label: L1
L3_impr_16847518-ad96-4cdc-a639-c101bbeb6a23Open "black_concise_work_report_template_english.pptx" and apply: (1) Slide 1: Times New Roman, bold, 36pt. Background navy (…
Open "black_concise_work_report_template_english.pptx" and apply: (1) Slide 1: Times New Roman, bold, 36pt. Background navy (#003366), text white. (2) ALL slides: titles 32pt and bold. (3) Slide 2: background dark gray (#404040). (4) Slide 3: body text italic and light gray (#D3D3D3). (5) Slide 4: add note: "Action items: Review budget allocation for Q3, prepare department performance metrics, schedule follow-up meeting with stakeholders." (6) Slide 5: center-align the title. (7) Slide 6: body text bold and underlined. Save.
Source difficulty label: L3
L3_impr_2593a83c-f6b7-484e-91ad-3b0743c3058eOpen "work_summary_template_english.pptx" and apply all changes: (1) Slide 1: title bold, 48pt, underlined. Background navy (…
Open "work_summary_template_english.pptx" and apply all changes: (1) Slide 1: title bold, 48pt, underlined. Background navy (#003366), text white. (2) ALL slides: background navy (#003366). (3) Slide 2: body text center-aligned and italic. (4) ALL slides: titles bold and white (#FFFFFF). (5) Slide 4: body text bold, underlined, yellow (#FFFF00). (6) Slide 5: add note: "Next steps: Finalize annual targets, distribute responsibility matrix to team leads, and set up monthly progress review cadence." (7) Slide 7: body text italic and teal (#008080). Save.
Source difficulty label: L3
L2_impr_3be4747b-a8aa-4b79-8f0c-0c7326a3d169In "Game Theory.pptx": (1) On slide 4, change all body text to italic and dark blue (#00008B). (2) On slide 9, find the Prici…
In "Game Theory.pptx": (1) On slide 4, change all body text to italic and dark blue (#00008B). (2) On slide 9, find the Pricing Game table and change the second row to: "Firm A: Lower Prices", "(4, 4)", "(9, 2)".
Source difficulty label: L2
L2_impr_456c4488-c4c4-475f-b671-0556dac8696aIn "The Birthday Paradox.pptx": (1) On slide 1, change all text to "Times New Roman" and italic. (2) On slide 4, make the tit…
In "The Birthday Paradox.pptx": (1) On slide 1, change all text to "Times New Roman" and italic. (2) On slide 4, make the title purple (#800080), bold, and underlined.
Source difficulty label: L2
L1_impr_5361ce1b-58bf-4218-a03f-00497a3ce6f8In "Tencent Holdings Limited - 2025 Interim Report.pptx", change the slide orientation to portrait (vertical).
In "Tencent Holdings Limited - 2025 Interim Report.pptx", change the slide orientation to portrait (vertical).
Source difficulty label: L1
L2_impr_59d057dc-fc2c-48b2-b7f2-b7c146be1496Open "Ecosystem Mechanisms for Maintaining Biodiversity in Natural Forests.pptx". On slide 1, change the title font to "Georg…
Open "Ecosystem Mechanisms for Maintaining Biodiversity in Natural Forests.pptx". On slide 1, change the title font to "Georgia" and set the font size to 40pt.
Source difficulty label: L2
L1_impr_74393e18-c452-44bb-a7df-08c2b73718cdOpen "Vincent van Gogh_ A Life of Passion and Color.pptx". Make all title text bold AND italic across ALL slides.
Open "Vincent van Gogh_ A Life of Passion and Color.pptx". Make all title text bold AND italic across ALL slides.
Source difficulty label: L1
L1_impr_8a9fd669-2142-46d4-bd0c-32cd6323b57fOpen "Game Theory.pptx". On slide 1, set the background to dark blue (#00008B) and change all text to white (#FFFFFF).
Open "Game Theory.pptx". On slide 1, set the background to dark blue (#00008B) and change all text to white (#FFFFFF).
Source difficulty label: L1
L3_impr_929e152a-b43a-4ad0-a9e5-b01f1a20b910In "Bitcoin_ The Digital Revolution.pptx": (1) On slide 1, set the background color to dark blue (#00008B) and change all tex…
In "Bitcoin_ The Digital Revolution.pptx": (1) On slide 1, set the background color to dark blue (#00008B) and change all text to white (#FFFFFF). (2) On slide 4 (THE BIRTH OF BITCOIN), add this speaker note: "Key talking point: The Genesis Block was mined on January 3rd, 2009, embedding a headline about bank bailouts as a political statement by Satoshi Nakamoto."
Source difficulty label: L3
L1_impr_9f172a30-0f37-4155-87b3-2ab704912166Open "work_summary_template_english.pptx". On slide 1, make the title bold, 48pt, and underlined.
Open "work_summary_template_english.pptx". On slide 1, make the title bold, 48pt, and underlined.
Source difficulty label: L1
L3_impr_9fadf13a-c7f5-483c-a6e4-84dbe342ec6fOpen "Bitcoin_ The Digital Revolution.pptx" and perform the following changes: (1) On slide 1, set the background to navy blu…
Open "Bitcoin_ The Digital Revolution.pptx" and perform the following changes: (1) On slide 1, set the background to navy blue (#003366) and make all text white (#FFFFFF), bold, and 36pt. (2) On slide 2, make the title text orange (#FF7F00) and bold. (3) On slide 3, make all body/content text (not the title) italic and dark blue (#00008B). (4) On slide 5, set the background color to light gray (#D3D3D3). (5) On slide 6, add this speaker note: "Summary: Bitcoin has fundamentally changed how we think about money, trust, and decentralized systems." (6) Delete the last 3 slides from the presentation. Save the file.
Source difficulty label: L3
L1_impr_ac961eb2-aaee-41c1-941a-0277373c7831Open "black_concise_work_report_template_english.pptx". On slide 1, change all text to "Times New Roman" font.
Open "black_concise_work_report_template_english.pptx". On slide 1, change all text to "Times New Roman" font.
Source difficulty label: L1
L1_impr_bd3f03cd-3ca8-4c8a-85d7-deb04c98a0d8In "The Birthday Paradox.pptx", add a "Fade" slide transition effect to slide 1.
In "The Birthday Paradox.pptx", add a "Fade" slide transition effect to slide 1.
Source difficulty label: L1
L3_impr_bde97a2f-56de-4c6c-acd6-3aec3d25caffOpen "The Birthday Paradox.pptx" and perform all changes: (1) On slide 1, set all text to Times New Roman, italic, bold. Set …
Open "The Birthday Paradox.pptx" and perform all changes: (1) On slide 1, set all text to Times New Roman, italic, bold. Set background to purple (#800080) and text color to white. (2) On slide 4, make title purple (#800080), bold, underlined. (3) On slide 5, make body text dark blue (#00008B) and italic. (4) On slide 6, add note: "The birthday paradox illustrates how human intuition about probability often fails when dealing with combinatorial problems." (5) On slide 7, set background to light gray (#D3D3D3). (6) On slide 8, make title bold, 36pt, maroon (#800000). Save.
Source difficulty label: L3
L3_impr_c425a255-7bcd-4840-a1c7-042ca352d969Open the Tencent 2025 Interim Report and perform these changes: (1) On slide 1, set background to navy (#003366), all text wh…
Open the Tencent 2025 Interim Report and perform these changes: (1) On slide 1, set background to navy (#003366), all text white, bold, 40pt. (2) On ALL slides, make titles bold and 32pt. (3) On slide 3, make body text italic. (4) On slide 4, add this note: "Board recommendation: Approve the proposed final dividend of HK$4.40 per share for the fiscal year ending June 2025." (5) On slide 6, set background to light gray (#D3D3D3) and all text to dark blue (#00008B). Save.
Source difficulty label: L3
L2_impr_c9f5b0bf-a7b9-401a-b713-304b06ab75deIn "work_summary_template_english.pptx": (1) On slide 2, center-align body text and make it italic. (2) Set ALL slides backgr…
In "work_summary_template_english.pptx": (1) On slide 2, center-align body text and make it italic. (2) Set ALL slides background to navy blue (#003366).
Source difficulty label: L2
L2_impr_d1a5c9cc-e8d7-45a4-9539-6d9946d645f6In the Ecosystem Biodiversity presentation: (1) On slide 3, make the title bold and dark green (#006400), and add this note: …
In the Ecosystem Biodiversity presentation: (1) On slide 3, make the title bold and dark green (#006400), and add this note: "Forests cover approximately 31% of the Earth's land surface and host over 80% of terrestrial biodiversity." (2) Set the background of ALL slides to light gray (#D3D3D3).
Source difficulty label: L2
L2_impr_d6ba6b61-5ce3-46c0-90c0-f635d3a1a8ebIn "Tencent Holdings Limited - 2025 Interim Report.pptx": (1) On slide 1, make all text bold, 44pt, and dark blue (#00008B). …
In "Tencent Holdings Limited - 2025 Interim Report.pptx": (1) On slide 1, make all text bold, 44pt, and dark blue (#00008B). (2) On slide 3, add this note: "Emphasis: 15% revenue growth demonstrates continued monetization strength. WeChat MAU milestone of 1.41 billion users."
Source difficulty label: L2
L3_impr_d9a2dcc0-9880-4df2-9ee3-b5294f099cb8In the Van Gogh presentation: (1) Slide 5: body text dark red (#8B0000) and italic. (2) Slide 4: title bold and underlined. (…
In the Van Gogh presentation: (1) Slide 5: body text dark red (#8B0000) and italic. (2) Slide 4: title bold and underlined. (3) Slide 4: add note: "Van Gogh began his artistic career at 27 and produced over 860 oil paintings in just 10 years."
Source difficulty label: L3
L2_impr_dc7809c8-2255-4684-9ac8-d4ebcfcd35beIn "The Evolution of Rock Music.pptx": (1) Right-align the title on ALL slides. (2) On slide 2, add this note: "This presenta…
In "The Evolution of Rock Music.pptx": (1) Right-align the title on ALL slides. (2) On slide 2, add this note: "This presentation covers five major eras of rock: 1950s origins, British Invasion, psychedelic era, heavy metal and punk, and the 90s alternative revolution."
Source difficulty label: L2
L2_impr_dde1349a-4c95-49ee-a1a5-87b1c3529864In "black_concise_work_report_template_english.pptx": (1) On ALL slides, set titles to 32pt and bold. (2) On slide 2, set bac…
In "black_concise_work_report_template_english.pptx": (1) On ALL slides, set titles to 32pt and bold. (2) On slide 2, set background to dark gray (#404040).
Source difficulty label: L2
L3_impr_eafdd9ea-74a1-47cb-af7d-e8b8a2463111Open the Van Gogh presentation and do all of the following: (1) Slide 1: background dark blue (#00008B), all text yellow (#FF…
Open the Van Gogh presentation and do all of the following: (1) Slide 1: background dark blue (#00008B), all text yellow (#FFFF00), bold, 36pt. (2) ALL slides: titles bold and italic. (3) Slide 5: body text dark red (#8B0000) and italic. (4) Slide 4: title underlined (in addition to bold+italic from step 2). (5) Slide 6: add note: "Art historians consider Starry Night, painted during Van Gogh's time at Saint-Remy asylum in June 1889, as one of the most recognized paintings in Western culture." (6) Slide 8: background light gray (#D3D3D3). (7) Slide 9: body text bold and purple (#800080). Save.
Source difficulty label: L3
L3_impr_ff469fdc-409b-4ed4-a544-46cb1dfb24c2Open "The Golden Age of Arcade Games.pptx" and apply: (1) ALL slides: background black (#000000). (2) Slide 1: all text bold,…
Open "The Golden Age of Arcade Games.pptx" and apply: (1) ALL slides: background black (#000000). (2) Slide 1: all text bold, underlined, yellow (#FFFF00), 40pt. (3) ALL slides: title text yellow and bold. (4) Slide 3: body text white (#FFFFFF) and italic. (5) Slide 4: add note: "The arcade industry generated over $8 billion in quarters alone during its peak year of 1982, equivalent to roughly $25 billion in today's currency." (6) Slide 6: body text teal (#008080) and bold. (7) Slide 10: background dark gray (#404040) instead of black. Save.
Source difficulty label: L3
L2_inkscape_25d40034-a609-40d4-a6c2-1c1ece59c7ebOpen /home/user/Documents/overlapping_circles.svg in Inkscape. Select the left circle (id=circle_left) first, then the right …
Open /home/user/Documents/overlapping_circles.svg in Inkscape. Select the left circle (id=circle_left) first, then the right circle (id=circle_right) while holding Shift. Perform a boolean Difference operation (Path > Difference) to subtract the right circle from the left. Change the fill of the resulting shape to green (#00ff00). Save the file.
Source difficulty label: L2
L2_inkscape_2c6b4cd2-f303-4f5e-bf59-997a539eaf95Open /home/user/Documents/zorder_shapes.svg in Inkscape. Select the small rectangle (id=small_rect) and apply a drop shadow f…
Open /home/user/Documents/zorder_shapes.svg in Inkscape. Select the small rectangle (id=small_rect) and apply a drop shadow filter (Filters > Shadows and Glows > Drop Shadow...). Raise the small rectangle to the top of the z-order (Object > Raise to Top). Verify there are at least 2 rect elements. Save the file.
Source difficulty label: L2
L1_inkscape_515259fd-5e7e-43fb-bbb3-c033ae5f3693Open /home/user/Documents/text_styles.svg in Inkscape. Select the left-aligned text (id=text_left) and change its text alignm…
Open /home/user/Documents/text_styles.svg in Inkscape. Select the left-aligned text (id=text_left) and change its text alignment to center (text-anchor:middle), then save the file.
Source difficulty label: L1
L1_inkscape_5435c1c7-d096-4140-8c48-90cd4bfac173Open /home/user/Documents/star_polygon.svg in Inkscape. Select the five-pointed star (id=star1) and flip it horizontally (Obj…
Open /home/user/Documents/star_polygon.svg in Inkscape. Select the five-pointed star (id=star1) and flip it horizontally (Object > Flip Horizontal), then save the file.
Source difficulty label: L1
L1_inkscape_5cf823e4-f9fa-47c0-8944-9e77fb40ab36Open /home/user/Documents/simple_rect_circle.svg in Inkscape. Add a horizontal guide line at y=300 by double-clicking on the …
Open /home/user/Documents/simple_rect_circle.svg in Inkscape. Add a horizontal guide line at y=300 by double-clicking on the horizontal ruler and entering 300 in the guide dialog (Edit > Guides...), then save the file.
Source difficulty label: L1
L1_inkscape_7ec1d93d-3fbc-407c-bd5d-527658872de5Open /home/user/Documents/text_hello.svg in Inkscape. Change the font size of the title text to 72 pixels, then save the file…
Open /home/user/Documents/text_hello.svg in Inkscape. Change the font size of the title text to 72 pixels, then save the file.
Source difficulty label: L1
L1_inkscape_a004f85d-6f1b-4e58-97ea-f6dc7dbf06a1Open /home/user/Documents/simple_rect_circle.svg in Inkscape. Resize the blue rectangle to width=400 and height=200 (using th…
Open /home/user/Documents/simple_rect_circle.svg in Inkscape. Resize the blue rectangle to width=400 and height=200 (using the W/H fields in the toolbar), then save the file.
Source difficulty label: L1
L1_inkscape_a0d48bf4-ca01-4455-9522-4bfab9c1ce38Open /home/user/Documents/star_polygon.svg in Inkscape. Select the five-pointed star path (id=star1) and change its fill rule…
Open /home/user/Documents/star_polygon.svg in Inkscape. Select the five-pointed star path (id=star1) and change its fill rule to "even-odd" (Object > Fill and Stroke > Fill tab > Even-odd toggle), then save the file.
Source difficulty label: L1
L1_inkscape_c90a9935-b8c3-423f-a2f7-3338e66af138Open /home/user/Documents/zorder_shapes.svg in Inkscape. Select the large light-blue rectangle (id=large_rect) and raise it t…
Open /home/user/Documents/zorder_shapes.svg in Inkscape. Select the large light-blue rectangle (id=large_rect) and raise it to the top of the z-order (Object > Raise to Top, or Home key), then save the file.
Source difficulty label: L1
L1_inkscape_c9b13af7-01c1-46aa-b153-f0b752206295Open /home/user/Documents/logo_design.svg in Inkscape. Select all objects (Ctrl+A) and scale the entire selection to 150% of …
Open /home/user/Documents/logo_design.svg in Inkscape. Select all objects (Ctrl+A) and scale the entire selection to 150% of its current size uniformly (use the W/H lock and enter 150% in Object > Transform > Scale tab), then save the file.
Source difficulty label: L1
L2_inkscape_d9212d8c-eb7e-44b9-af6b-2f64558d0a91Open /home/user/Documents/star_polygon.svg in Inkscape. Select the star (id=star1) and the hexagon (id=hexagon1) and group th…
Open /home/user/Documents/star_polygon.svg in Inkscape. Select the star (id=star1) and the hexagon (id=hexagon1) and group them together (Object > Group). Rotate the group 30 degrees. Change the triangle's (id=triangle1) fill to red (#ff0000). Save the file.
Source difficulty label: L2
L2_inkscape_282a05d4-aa2b-4a06-9883-7f750943cd97Open /home/user/Documents/simple_rect_circle.svg in Inkscape. Select the rectangle (id=rect1) and convert it to a path (Path …
Open /home/user/Documents/simple_rect_circle.svg in Inkscape. Select the rectangle (id=rect1) and convert it to a path (Path > Object to Path). Apply a dashed stroke pattern to it. Set the stroke color to dark green (#006400) with width 3. Save the file.
Source difficulty label: L2
L2_inkscape_3b6edea0-506d-413f-a7d9-c02391728a53Open /home/user/Documents/logo_design.svg in Inkscape. Select the outer circle (id=logo_outer) and create 2 clones of it (Edi…
Open /home/user/Documents/logo_design.svg in Inkscape. Select the outer circle (id=logo_outer) and create 2 clones of it (Edit > Clone > Create Clone, do this twice). Change the fill color of the original outer circle to dark green (#006400). Resize the document to 600x600 pixels (File > Document Properties). Save the file.
Source difficulty label: L2
L2_inkscape_96b14f1d-0aba-4f66-90ae-331fc9d61892Open /home/user/Documents/star_polygon.svg in Inkscape. Select the star (id=star1) and rotate it 45 degrees. Select the hexag…
Open /home/user/Documents/star_polygon.svg in Inkscape. Select the star (id=star1) and rotate it 45 degrees. Select the hexagon (id=hexagon1) and scale it by 1.5x. Change the triangle's (id=triangle1) fill color to orange (#ff8c00). Save the file.
Source difficulty label: L2
L3_inkscape_a6251c43-5904-401c-a5c9-57d482142e29Open /home/user/Documents/star_polygon.svg in Inkscape. Create a composition: (1) Select the star (id=star1) and triangle (id…
Open /home/user/Documents/star_polygon.svg in Inkscape. Create a composition: (1) Select the star (id=star1) and triangle (id=triangle1) and perform a boolean Union (Path > Union). (2) Apply a linear gradient fill to the resulting shape. (3) Apply a Gaussian Blur filter to the hexagon (id=hexagon1). (4) Set the hexagon's stroke to white (#ffffff) with width 5. Save the file. Then export as PNG to /home/user/Documents/composition.png.
Source difficulty label: L3
L2_inkscape_e8c44644-d755-48ab-9500-734f4c2e95cdOpen /home/user/Documents/simple_rect_circle.svg in Inkscape. Select the circle (id=circle1) and apply a Gaussian Blur filter…
Open /home/user/Documents/simple_rect_circle.svg in Inkscape. Select the circle (id=circle1) and apply a Gaussian Blur filter (Filters > Blurs > Blur...). Set the circle's master opacity to 0.5. Change the circle's fill color to yellow (#ffff00). Save the file.
Source difficulty label: L2
L2_inkscape_ea372358-579a-4832-a721-9a5af2d054a8Open /home/user/Documents/simple_rect_circle.svg in Inkscape. Select the rectangle (id=rect1) and apply a linear gradient fil…
Open /home/user/Documents/simple_rect_circle.svg in Inkscape. Select the rectangle (id=rect1) and apply a linear gradient fill from blue (#0000ff) to white (#ffffff). Add a drop shadow filter to the rectangle (Filters > Shadows and Glows > Drop Shadow...). Set the rectangle's stroke color to dark blue (#000080) with width 4. Save the file.
Source difficulty label: L2
L2_inkscape_f86a64e9-03a3-47b1-9ff5-17373016e26aOpen /home/user/Documents/three_layers.svg in Inkscape. The document has a layer named 'Layer 1'. Add two new layers: 'Foregr…
Open /home/user/Documents/three_layers.svg in Inkscape. The document has a layer named 'Layer 1'. Add two new layers: 'Foreground' above and 'Background' below the existing layer. Rename 'Layer 1' to 'Main Content' (keep its id=layer1). Hide the 'Background' layer. Save the file.
Source difficulty label: L2
L2_inkscape_fd01151d-b729-47eb-a515-88064c768c13Open /home/user/Documents/logo_design.svg in Inkscape. Resize the document to 800x800 pixels (File > Document Properties). Ad…
Open /home/user/Documents/logo_design.svg in Inkscape. Resize the document to 800x800 pixels (File > Document Properties). Add a horizontal guide at position 400 (the vertical center of the document). Save the file.
Source difficulty label: L2
L3_inkscape_152ebab3-5dca-4706-b4c7-e59909c6af9aOpen /home/user/Documents/three_layers.svg in Inkscape. Reorganize the layer structure: (1) Rename 'Layer 1' (id=layer1) to '…
Open /home/user/Documents/three_layers.svg in Inkscape. Reorganize the layer structure: (1) Rename 'Layer 1' (id=layer1) to 'Shapes'. (2) Add a new layer called 'Annotations' above 'Shapes'. (3) Add a new layer called 'Base' below 'Shapes'. (4) Lock the 'Base' layer. (5) Hide the 'Annotations' layer. Ensure the final layer order from bottom to top is: Base, Shapes, Annotations. Save the file.
Source difficulty label: L3
L3_inkscape_4147bf1c-e7b9-496f-84a9-9242fe8a2efbOpen /home/user/Documents/icon_parts.svg in Inkscape. Compose a polished icon: (1) Group the background circle (id=icon_bg), …
Open /home/user/Documents/icon_parts.svg in Inkscape. Compose a polished icon: (1) Group the background circle (id=icon_bg), triangle (id=icon_triangle), and ring (id=icon_ring) together. (2) Change the background circle fill to dark navy (#1a1a2e). (3) Change the accent dot (id=accent_dot) fill to bright yellow (#ffd700). (4) Resize the document to 512x512 pixels. Save the file.
Source difficulty label: L3
L3_inkscape_4300db79-4191-4a16-bf6d-c12e6070b3e7Open /home/user/Documents/poster_template.svg in Inkscape. Create a final poster design: (1) Apply a radial gradient fill to …
Open /home/user/Documents/poster_template.svg in Inkscape. Create a final poster design: (1) Apply a radial gradient fill to the page background (id=page_bg). (2) Change the poster title (id=poster_title) font size to 64px and make it bold. (3) Change the poster subtitle (id=poster_subtitle) fill to gold (#ffd700). (4) Change the bottom bar (id=bottom_bar) fill to deep red (#8b0000). (5) Add a white (#ffffff) stroke with width 2 to the featured circle (id=featured_circle). (6) Resize the document to 600x900. Save the file. Then export as PNG to /home/user/Documents/poster_print.png and also as PDF to /home/user/Documents/poster_print.pdf.
Source difficulty label: L3
L3_inkscape_4c2808f3-44c1-4f41-acf1-522ddc591948Open /home/user/Documents/complex_path.svg in Inkscape. Rework the complex shape (id=complex_shape): (1) Ensure it is a path …
Open /home/user/Documents/complex_path.svg in Inkscape. Rework the complex shape (id=complex_shape): (1) Ensure it is a path element (use Path > Object to Path if needed). (2) Apply a Gaussian Blur filter (Filters > Blurs > Blur...). (3) Set the stroke to bright red (#ff0000) with width 5. (4) Set the fill-rule to evenodd. (5) Change the fill color to cyan (#00ffff). Save the file.
Source difficulty label: L3
L3_inkscape_9f5bdba8-6c96-4e9a-9ec4-575ea9656142Open /home/user/Documents/logo_design.svg in Inkscape. Create a tiled pattern: (1) Select the inner circle (id=logo_inner) an…
Open /home/user/Documents/logo_design.svg in Inkscape. Create a tiled pattern: (1) Select the inner circle (id=logo_inner) and create 3 clones (Edit > Clone > Create Clone, do this 3 times). (2) Rotate the logo text (id=logo_text) 45 degrees. (3) Change the outer circle (id=logo_outer) fill to dark purple (#4a0080). (4) Add a gold (#ffd700) stroke with width 3 to the outer circle. (5) Resize the document to 800x800. Save the file. Then export as PNG to /home/user/Documents/tiled_logo.png.
Source difficulty label: L3
L3_inkscape_b7d10a21-5517-43c3-866b-c9a5e9c83651Open /home/user/Documents/infographic_report.svg in Inkscape. Rebrand the infographic: (1) Change all four bar fills (id=bar_…
Open /home/user/Documents/infographic_report.svg in Inkscape. Rebrand the infographic: (1) Change all four bar fills (id=bar_q1, bar_q2, bar_q3, bar_q4) from blue to orange (#ff6600). (2) Change the header title text (id=header_title) font size to 48px and make it bold. (3) Add a black (#000000) stroke with width 2 to the donut outer circle (id=donut_outer). (4) Resize the document to 1400x900 pixels. Save the file. Then export the entire document as a PNG to /home/user/Documents/report_2025.png.
Source difficulty label: L3
L3_inkscape_ec3819a6-5a54-4e39-b721-bf0453753a97Open /home/user/Documents/infographic_report.svg in Inkscape. Perform dashboard surgery: (1) Lock the 'Background' layer to p…
Open /home/user/Documents/infographic_report.svg in Inkscape. Perform dashboard surgery: (1) Lock the 'Background' layer to prevent accidental edits. (2) Change the card_left fill (id=card_left) to light blue (#e3f2fd). (3) Change the card_right fill (id=card_right) to light green (#e8f5e9). (4) Delete the footer bar (id=footer_bar). (5) Change the header title text (id=header_title) content to 'Q4 Dashboard'. (6) Resize the document to 1400x700. Save the file. Then export the document as PNG to /home/user/Documents/dashboard.png.
Source difficulty label: L3
L1_kdenlive_0052e0e1-eaed-4af4-9851-0b6cd24718b9Open Kdenlive, the audio file '/home/user/Music/mixkit-classic-alarm-995.wav' has been imported into the project bin, place i…
Open Kdenlive, the audio file '/home/user/Music/mixkit-classic-alarm-995.wav' has been imported into the project bin, place it on the audio track A1 in the timeline, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_057389f4-a55e-4544-8b21-94090c813a93Open Kdenlive, create a new project with frame rate 30fps, then save the project to '/home/user/Videos/project.kdenlive'.
Open Kdenlive, create a new project with frame rate 30fps, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_13d8f977-ed9b-4c21-b56a-2d018dabbac2Open Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, drag…
Open Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, drag it to the timeline track V1, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_18c45ea5-1cdb-4c4d-86f3-ba59a2ea1b10Open Kdenlive, lock the video track V1 in the timeline, then save the project to '/home/user/Videos/project.kdenlive'.
Open Kdenlive, lock the video track V1 in the timeline, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_20b00b3b-b836-445c-9d0d-fa45d267ae3dOpen Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, rena…
Open Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, rename the clip to 'Main Video' in the bin, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_3b531757-692d-4de3-9f49-5d8c3a1558a3Open Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, add …
Open Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, add it to the timeline on track V1 starting at position 00:00:05:00 (5 seconds), then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_40ffa725-947f-4468-8582-7961625c67adOpen Kdenlive, add a new video track to the timeline so there are at least 3 video tracks, then save the project to '/home/us…
Open Kdenlive, add a new video track to the timeline so there are at least 3 video tracks, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_46ef99e0-d318-41fd-9ac8-7d6f1ee3bfc9Open Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, add …
Open Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, add it to the timeline on track V1, then use Ctrl+Z to undo the add operation so that the clip is removed from the timeline (the file should still remain in the project bin), and save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_4d68df35-505d-4957-951d-ccb6da600b46Open Kdenlive, add a new audio track to the timeline so there are at least 3 audio tracks, then save the project to '/home/us…
Open Kdenlive, add a new audio track to the timeline so there are at least 3 audio tracks, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_6b00667c-32a2-4bb6-8c90-4ca32db252b1Open Kdenlive, open the project settings and enable proxy clips for the current project, then save the project to '/home/user…
Open Kdenlive, open the project settings and enable proxy clips for the current project, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_7048a664-27f5-4626-8670-40999f2118e8Open Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, mute…
Open Kdenlive, the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' has been imported into the project bin, mute the video track V1 (so that its audio is disabled), and save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_87e0281b-2063-4767-bf00-fb053014f47eOpen Kdenlive, create a color clip in the project bin, set its default duration to 10 seconds, then save the project to '/hom…
Open Kdenlive, create a color clip in the project bin, set its default duration to 10 seconds, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_9a6d3c50-8a6e-470b-a4ba-7b89fe03889cOpen Kdenlive, import two video files '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Videos/15368811_1920…
Open Kdenlive, import two video files '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Videos/15368811_1920_1080_30fps.mp4' into the project bin, then delete '15368811_1920_1080_30fps.mp4' from the bin, and save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_9ada9410-319f-41f9-bbe6-d04a7fa42541Open Kdenlive, add a guide marker at position 00:00:05:00 (5 seconds) with the label 'Scene Start' in the timeline, then save…
Open Kdenlive, add a guide marker at position 00:00:05:00 (5 seconds) with the label 'Scene Start' in the timeline, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_a07fedf6-92ed-4094-abb0-f3f5e3cccc49Open Kdenlive, import two video files '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Videos/15368811_1920…
Open Kdenlive, import two video files '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Videos/15368811_1920_1080_30fps.mp4' into the project bin, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_a1b2c3d4-e5f6-7890-abcd-ef1234567890Open Kdenlive and import the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' into the project bin, then save th…
Open Kdenlive and import the video file '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' into the project bin, then save the project to '/home/user/Videos/kdenlive_project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_a9092adf-8064-48e2-99ea-ee6cb7dcabf8Open Kdenlive, delete video tracks from the timeline until only 1 video track remains (the default project has 2 video tracks…
Open Kdenlive, delete video tracks from the timeline until only 1 video track remains (the default project has 2 video tracks, so you need to remove one), then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_ab8468df-2db5-4379-a8c6-1d321e6b9f9bOpen Kdenlive, import the audio file '/home/user/Music/mixkit-dog-barking-twice-1.wav' into the project bin, then save the pr…
Open Kdenlive, import the audio file '/home/user/Music/mixkit-dog-barking-twice-1.wav' into the project bin, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_b1814b15-e564-4e9f-b2f7-c84854a75b86Open Kdenlive, create a color clip with the color red (#FF0000) in the project bin, then save the project to '/home/user/Vide…
Open Kdenlive, create a color clip with the color red (#FF0000) in the project bin, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_e337a827-fd4d-4303-b1e0-0cd38cce8cccOpen Kdenlive, the video file '/home/user/Videos/15368811_1920_1080_30fps.mp4' has been imported into the project bin, use 'E…
Open Kdenlive, the video file '/home/user/Videos/15368811_1920_1080_30fps.mp4' has been imported into the project bin, use 'Extract Frame' or the clip monitor to take a snapshot and save it to '/home/user/Videos/', then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L1_kdenlive_ee6aafce-ba7c-4245-a485-99ce0355f2efOpen Kdenlive, create a new project with resolution 1920x1080, then save the project to '/home/user/Videos/project.kdenlive'.
Open Kdenlive, create a new project with resolution 1920x1080, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L1
L3_kdenlive_fd3ae9f3-841f-4b11-b72d-e090eea0e706Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, render the project as MP4 (…
Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, render the project as MP4 (H.264) to '/home/user/Videos/output.mp4', then wait for rendering to complete.
Source difficulty label: L3
L2_kdenlive_003b7be6-4535-4980-b603-c52292b79c6eOpen Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the 'Rotate (keyframa…
Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the 'Rotate (keyframable)' or 'Transform' effect and rotate the clip 90 degrees clockwise, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_383b7e01-d1e1-44ce-9eb4-ab50489a4235Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Music/mixkit-fast-rocket-whoosh-1714…
Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Music/mixkit-fast-rocket-whoosh-1714.wav', add the video to track V1 and the audio to track A1, select both clips and group them together, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_42fad922-60c9-4f94-99db-1a78efe0ded7Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the 'Brightness' (or …
Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the 'Brightness' (or 'Brightness/Contrast') effect to the clip, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_487c5d2e-b9bc-4d3f-871c-605414caf2abOpen Kdenlive, import '/home/user/Videos/15368811_1920_1080_30fps.mp4', add it to the timeline, apply the 'Opacity' (or use t…
Open Kdenlive, import '/home/user/Videos/15368811_1920_1080_30fps.mp4', add it to the timeline, apply the 'Opacity' (or use the 'Transform' effect) and set the clip opacity to 50%, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_493e49e3-e76b-4505-bfb9-f93df341f9ebOpen Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the 'Sepia' video eff…
Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the 'Sepia' video effect to give the clip a vintage look, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_5bd77807-0a8d-46cf-847d-c86b2c1b6447Open Kdenlive, import two video files '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Videos/15368811_1920…
Open Kdenlive, import two video files '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Videos/15368811_1920_1080_30fps.mp4', place the first video on track V1 (main) and the second on track V2 (overlay), apply a 'Transform' or 'Position and Zoom' effect on the V2 clip to resize it to 1/4 of the screen and position it in the bottom-right corner, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_67890511-d1b9-4fd0-8a74-312e37bf5468Open Kdenlive, import '/home/user/Videos/14307439_1920_1080_60fps.mp4', add it to the timeline, apply the 'Mirror' or 'Flip H…
Open Kdenlive, import '/home/user/Videos/14307439_1920_1080_60fps.mp4', add it to the timeline, apply the 'Mirror' or 'Flip Horizontally' video effect to horizontally flip the video, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_7430eb95-0686-493a-9c54-828252af9512Open Kdenlive, import two video files '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Videos/14307439_1920…
Open Kdenlive, import two video files '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and '/home/user/Videos/14307439_1920_1080_60fps.mp4', place them consecutively on the timeline, add a 'Wipe' transition between them, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_8b5c202b-81ac-46b0-9f11-1af977f9656fOpen Kdenlive, import '/home/user/Videos/14307439_1920_1080_60fps.mp4', add it to the timeline on track V1, split the clip at…
Open Kdenlive, import '/home/user/Videos/14307439_1920_1080_60fps.mp4', add it to the timeline on track V1, split the clip at the 5-second mark using the Razor tool so that it becomes two separate segments, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_c37771a4-5bcc-4a3b-8afd-0f4257622f6cOpen Kdenlive, import '/home/user/Videos/14307439_1920_1080_60fps.mp4', add it to the timeline, apply the 'Crop, Scale and Ti…
Open Kdenlive, import '/home/user/Videos/14307439_1920_1080_60fps.mp4', add it to the timeline, apply the 'Crop, Scale and Tilt' (or 'Crop by Padding') effect to crop the video, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_c8b836c8-45ff-471a-a2b4-4ae6b7f0c0e6Open Kdenlive, import '/home/user/Music/f88f7fdbb6b72e3fc1e2a10078b99b18.mp3', add it to the timeline on track A1, apply a 'F…
Open Kdenlive, import '/home/user/Music/f88f7fdbb6b72e3fc1e2a10078b99b18.mp3', add it to the timeline on track A1, apply a 'Fade In' effect at the beginning (2 seconds) and a 'Fade Out' effect at the end (2 seconds), then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L2_kdenlive_e34bd4c0-2af1-4405-9a7c-74e0668221b3Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the 'Chroma Key: Adva…
Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the 'Chroma Key: Advanced' effect to the clip, then save the project to '/home/user/Videos/project.kdenlive'.
Source difficulty label: L2
L3_kdenlive_07186918-9646-45af-805b-2a13c02ac63fOpen Kdenlive, import '/home/user/Videos/13590137_3840_2160_60fps.mp4', add it to the timeline, apply the Grayscale effect, s…
Open Kdenlive, import '/home/user/Videos/13590137_3840_2160_60fps.mp4', add it to the timeline, apply the Grayscale effect, set audio volume to 30%, save the project to '/home/user/Videos/project.kdenlive', then render to '/home/user/Videos/output.mp4'.
Source difficulty label: L3
L3_kdenlive_081b45e0-3ecc-4fde-b2ca-62eed6400255Open Kdenlive, create a title clip with the text 'Welcome to My Video' and add it to the beginning of the timeline on track V…
Open Kdenlive, create a title clip with the text 'Welcome to My Video' and add it to the beginning of the timeline on track V1 (approximately 3 seconds), then import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4' and place it right after the title on the same track, create another title clip with the text 'Thank You' and place it after the video (approximately 3 seconds), add 'Dissolve' transitions between the title and video clips, save the project to '/home/user/Videos/project.kdenlive', then render the final project to '/home/user/Videos/output.mp4'.
Source difficulty label: L3
L3_kdenlive_49c6d9d4-a682-46fa-a8ef-907eb976d042Open Kdenlive, import '/home/user/Videos/13590137_3840_2160_60fps.mp4', add it to the timeline, change the project resolution…
Open Kdenlive, import '/home/user/Videos/13590137_3840_2160_60fps.mp4', add it to the timeline, change the project resolution to 1280?720, save the project to '/home/user/Videos/project.kdenlive', then render the project to '/home/user/Videos/output.mp4'.
Source difficulty label: L3
L3_kdenlive_4be9b350-d9ad-4bd9-82b3-788bb214bb7dOpen Kdenlive, import video '/home/user/Videos/15368811_1920_1080_30fps.mp4' and audio '/home/user/Music/804c6281f9d23fa77df7…
Open Kdenlive, import video '/home/user/Videos/15368811_1920_1080_30fps.mp4' and audio '/home/user/Music/804c6281f9d23fa77df71776a6cca3c2.mp3', place the video on track V1 and the audio on track A1, save the project as '/home/user/Videos/project.kdenlive', render the project to '/home/user/Videos/output.mp4'.
Source difficulty label: L3
Verifier configuration needs review
options: 4 entries for 3 metric functions
L3_kdenlive_8c708e3d-ff5e-4306-8fd3-3a4c674f30e7Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the following effects…
Open Kdenlive, import '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', add it to the timeline, apply the following effects in order: (1) 'Brightness' effect to increase brightness, (2) 'Sepia' effect for a vintage look, then add an audio fade-in of 2 seconds at the beginning and an audio fade-out of 2 seconds at the end, save the project to '/home/user/Videos/project.kdenlive', then render the project to '/home/user/Videos/output.mp4'.
Source difficulty label: L3
L3_kdenlive_a73dd78e-fb7d-4dd5-a829-f174b5603a85Open Kdenlive, import two video files '/home/user/Videos/15368811_1920_1080_30fps.mp4' and '/home/user/Videos/6533277-hd_1920…
Open Kdenlive, import two video files '/home/user/Videos/15368811_1920_1080_30fps.mp4' and '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', place the first video on track V1 (main background) and the second on track V2 (overlay), apply a 'Transform' or 'Position and Zoom' effect on the V2 clip to resize it to 1/4 of the screen and position it in the top-left corner, save the project to '/home/user/Videos/project.kdenlive', then render the project to '/home/user/Videos/output.mp4'.
Source difficulty label: L3
L3_kdenlive_abbaf9fe-861f-400e-8fd8-77a03e50a281Open Kdenlive, import '/home/user/Videos/14307439_1920_1080_60fps.mp4', add it to the timeline, split the clip at the 3-secon…
Open Kdenlive, import '/home/user/Videos/14307439_1920_1080_60fps.mp4', add it to the timeline, split the clip at the 3-second mark, change the second segment's playback speed to 300% (3x fast), save the project to '/home/user/Videos/project.kdenlive', then render the project to '/home/user/Videos/output.mp4'.
Source difficulty label: L3
L3_kdenlive_bb095bd9-5919-4a02-86da-2a9bb6380ff1Open Kdenlive, import three video clips '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', '/home/user/Videos/14307439_1920_…
Open Kdenlive, import three video clips '/home/user/Videos/6533277-hd_1920_1080_24fps.mp4', '/home/user/Videos/14307439_1920_1080_60fps.mp4', and '/home/user/Videos/15368811_1920_1080_30fps.mp4', place them consecutively on the timeline with 'Dissolve' transitions between each pair, save the project to '/home/user/Videos/project.kdenlive', then render the final project to '/home/user/Videos/output.mp4'.
Source difficulty label: L3
L3_kdenlive_d3a66c10-476d-4f83-9155-5e3526d6cf31Open Kdenlive, import video '/home/user/Videos/15368811_1920_1080_30fps.mp4', import two audio files '/home/user/Music/98f73c…
Open Kdenlive, import video '/home/user/Videos/15368811_1920_1080_30fps.mp4', import two audio files '/home/user/Music/98f73cb483a429d5edf2313da9077769.mp3' (background music) and '/home/user/Music/mixkit-fast-rocket-whoosh-1714.wav' (sound effect), place the video on V1, the background music on track A1 with volume set to 40%, place the sound effect on track A2 starting at the 2-second mark, save the project to '/home/user/Videos/project.kdenlive', then render the project to '/home/user/Videos/output.mp4'.
Source difficulty label: L3
L1_multi_app_0545144d-82cb-484d-842f-d5e4b6e58b2dIn VS Code User Settings, disable the editor minimap and enable 'Format on Save'. Then create the file ~/Desktop/dev_notes.tx…
In VS Code User Settings, disable the editor minimap and enable 'Format on Save'. Then create the file ~/Desktop/dev_notes.txt with the first line reading exactly 'VS Code ready'.
Source difficulty label: L1
L1_multi_app_0b1b6179-db02-408c-a1cc-f6f1408829edYour team stores shared editor preferences in ~/.team_editor_spec. Read this file to find the three settings listed there (ta…
Your team stores shared editor preferences in ~/.team_editor_spec. Read this file to find the three settings listed there (tabSize, fontSize, lineHeight). Apply all three to VS Code User Settings using the key names editor.tabSize, editor.fontSize, and editor.lineHeight. Also copy the entire contents of the spec file to ~/Desktop/applied_editor_spec.txt so there is a record of what was applied.
Source difficulty label: L1
L1_multi_app_152e5b37-c431-4143-90b5-1e135dd0904cA teammate has left the project's recommended editor settings in ~/Desktop/editor_prefs.html for everyone to read. Open this …
A teammate has left the project's recommended editor settings in ~/Desktop/editor_prefs.html for everyone to read. Open this file in Chrome using the file:// protocol so you can review the preferences. The page shows tabSize=4 and fontSize=15. Apply these exact values to VS Code User Settings (editor.tabSize and editor.fontSize). Chrome must still be showing the file when you are done.
Source difficulty label: L1
L2_multi_app_1e5f3455-2940-42e0-ad41-bcf0710563e8The profile builder project in ~/Desktop/jsonmerge_app/ is producing incorrect merged settings because user-specific values a…
The profile builder project in ~/Desktop/jsonmerge_app/ is producing incorrect merged settings because user-specific values are being overwritten by defaults. Read ISSUE.md, open the Python dictionary methods documentation in Chrome, and then use VS Code to fix the code so the test suite passes. After the repair, create ~/Desktop/jsonmerge_app/MERGE_FIXED.txt containing exactly `merge fixed`.
Source difficulty label: L2
L1_multi_app_26124979-e7ed-4e87-80b7-dd2fe745d88fA project specification file is waiting at ~/Desktop/project_spec.json. Read the file to discover the required editor setting…
A project specification file is waiting at ~/Desktop/project_spec.json. Read the file to discover the required editor settings and project structure. Apply tabSize and wordWrap to VS Code User Settings exactly as specified in the JSON. Then use the terminal to create the log directory and empty log file whose path is listed under 'logPath' in that same spec.
Source difficulty label: L1
L2_multi_app_2824f346-6ec2-4cf8-968c-99ccbd3421d8Create the directory ~/Desktop/my_project and initialize a Git repository inside it using the terminal. Add a .gitignore file…
Create the directory ~/Desktop/my_project and initialize a Git repository inside it using the terminal. Add a .gitignore file with two entries: 'node_modules/' and '*.log' (one per line). Then open VS Code and configure User Settings: set renderWhitespace to 'all' and tabSize to 4.
Source difficulty label: L2
L2_multi_app_2de9abd5-cc88-4f50-8b7c-b58a6c0a7108The API client in ~/Desktop/url_client/ is building broken URLs when the base URL and endpoint contain leading or trailing sl…
The API client in ~/Desktop/url_client/ is building broken URLs when the base URL and endpoint contain leading or trailing slashes. Read ISSUE.md, open the urllib.parse urljoin documentation in Chrome, and use VS Code to repair the implementation so the tests pass. After the fix, create ~/Desktop/url_client/FIX_NOTE.txt containing exactly `url join fixed`.
Source difficulty label: L2
L2_multi_app_2ea8032e-8e28-4c23-b812-3795ccac8609The local academic site in ~/Desktop/academic_site/ needs to be handed over to a new owner. Review the public site structure …
The local academic site in ~/Desktop/academic_site/ needs to be handed over to a new owner. Review the public site structure at https://academicpages.github.io/ in Chrome, then read HANDOFF.txt in the project folder and update _config.yml in VS Code so the site reflects the new owner information. Before editing, create a backup named _config.yml.bak in the same folder.
Source difficulty label: L2
L3_multi_app_36c5ad65-aaaa-417e-9dac-5f4051132653The log processing project in ~/Desktop/log_pipeline/ is being handed over to a new owner. Read HANDOFF.json to get the new o…
The log processing project in ~/Desktop/log_pipeline/ is being handed over to a new owner. Read HANDOFF.json to get the new owner info, VS Code preferences, and documentation URL. Then use VS Code to do all of the following: update pipeline_config.yml so the appName and ownerEmail match the handoff; fix format_alert.py so the tests pass; apply the tabSize and ruler from the handoff to VS Code User Settings; and create MIGRATION_DONE.txt containing exactly `log pipeline migrated`. Keep the docsUrl from the handoff open in Chrome while you work.
Source difficulty label: L3
Verifier configuration needs review
options: 5 entries for 1 metric functions
L1_multi_app_3b925362-bdda-4dd6-8b4c-79f86e0df9c0The email validator in ~/Desktop/email_validator/ is too permissive and accepts malformed addresses. Read ISSUE.txt to unders…
The email validator in ~/Desktop/email_validator/ is too permissive and accepts malformed addresses. Read ISSUE.txt to understand the expected behavior, open the Python regular expression documentation in Chrome, and then use VS Code to fix validator.py so the test suite passes. When you are done, create ~/Desktop/email_validator/FIXED.txt containing exactly `email validator fixed`.
Source difficulty label: L1
L2_multi_app_3f797f22-da77-4bc5-a81e-5ef5f204fc5dOpen a terminal and run 'uname -a', saving the full output to ~/Desktop/sysinfo.txt. Then configure VS Code User Settings wit…
Open a terminal and run 'uname -a', saving the full output to ~/Desktop/sysinfo.txt. Then configure VS Code User Settings with editor.lineNumbers set to 'relative' and files.insertFinalNewline set to true. Finally, open ~/Desktop/sysinfo.txt in a Chrome tab using the file:// protocol so you can preview it in the browser.
Source difficulty label: L2
L2_multi_app_42a9a163-a7b0-4bf0-9b9b-6057dc90fcc2Bootstrap a new project using the team configuration at ~/Desktop/team_config.json. This file defines the project name, edito…
Bootstrap a new project using the team configuration at ~/Desktop/team_config.json. This file defines the project name, editor tab size, directories to exclude in VS Code, and a documentation URL. Your tasks: (1) Open the config file in Chrome via its file:// URL so you can review it. (2) Create the project directory ~/Desktop/<projectName>/ (use the name from the config: 'DataPipeline') and create a README.md inside it containing the single line '# DataPipeline'. (3) Configure VS Code User Settings: set editor.tabSize to the value from the config, and add all three directories from excludeDirs to files.exclude (each mapped to true). (4) Open the repoDocsUrl from the config in a new Chrome tab.
Source difficulty label: L2
L2_multi_app_4f35b6e1-15b6-4e66-ae1f-f005139a8093Open the VS Code keybindings documentation page (https://code.visualstudio.com/docs/getstarted/keybindings) in a new Chrome t…
Open the VS Code keybindings documentation page (https://code.visualstudio.com/docs/getstarted/keybindings) in a new Chrome tab. Save the full URL to ~/Desktop/docs_url.txt. Then in VS Code User Settings, set files.autoSave to 'onWindowChange' and enable editor.linkedEditing.
Source difficulty label: L2
L3_multi_app_51687b07-7834-44a6-b62a-c6860810d8e4Count all .py files recursively under /tmp/code_proj/ and write only the integer count to ~/Desktop/py_count.txt (e.g. '5'). …
Count all .py files recursively under /tmp/code_proj/ and write only the integer count to ~/Desktop/py_count.txt (e.g. '5'). Then configure VS Code User Settings with these four keys: editor.fontSize=14, editor.lineHeight=24, editor.wordWrap='on', and files.trimTrailingWhitespace=true. Finally, open https://docs.python.org/ in a new Chrome tab.
Source difficulty label: L3
L1_multi_app_54318a50-1de1-4179-b9db-f3dbd5d80d9fIn Chrome, go to Settings → Privacy and security and enable 'Do Not Track'. Then open VS Code and set the editor font size to…
In Chrome, go to Settings → Privacy and security and enable 'Do Not Track'. Then open VS Code and set the editor font size to 16 in User Settings.
Source difficulty label: L1
L3_multi_app_5811683a-fd91-418a-9c59-e9f306764875You are bootstrapping a new micro-service using the central deployment configuration at ~/Desktop/deploy_config.json. Every a…
You are bootstrapping a new micro-service using the central deployment configuration at ~/Desktop/deploy_config.json. Every action you take must be driven by values from that file — do not use any hard-coded values that differ from what is in the config. Complete all three steps: (1) OS — create the log directory specified in the config's 'logDir' field (/tmp/fastapi_logs/), then write ~/Desktop/env_summary.txt with exactly these two lines taken from the config: 'project=FastAPI Service' and 'author=dev_team'. (2) VS Code — apply the settings from the config to VS Code User Settings: set editor.tabSize to the 'tabSize' field (2), set editor.rulers to a single-element array with the 'maxLineLength' value (88), and add each directory in the 'excludeDirs' list (__pycache__, .env, venv) to files.exclude mapped to true. (3) Chrome — open the URL stored in the config's 'docsUrl' field (https://fastapi.tiangolo.com/) in a new Chrome tab.
Source difficulty label: L3
L3_multi_app_62565342-b5fd-45b0-a6f6-8beba649c76bThe command-line status formatter in ~/Desktop/task_cli/ is broken after a refactor. Read ISSUE.md to understand the expected…
The command-line status formatter in ~/Desktop/task_cli/ is broken after a refactor. Read ISSUE.md to understand the expected output, open the Python formatted string literals documentation in Chrome, and then use VS Code to repair the tool so the full test suite passes. The fix may require edits across multiple files. When finished, create ~/Desktop/task_cli/FIX_SUMMARY.txt containing exactly `issue=CLI-204`.
Source difficulty label: L3
L1_multi_app_69fc292d-39d0-41d0-9ed9-388bc05cd55dThe Python 3 documentation is already open in Chrome. Please bookmark this page to your bookmarks bar for easy access. Also c…
The Python 3 documentation is already open in Chrome. Please bookmark this page to your bookmarks bar for easy access. Also create ~/Desktop/dev_links.txt containing the URL https://docs.python.org/3/ on the first line.
Source difficulty label: L1
L1_multi_app_6d1f60ca-ea94-4a09-8886-ddef96f1fd8aThe workspace handoff file at ~/Desktop/editor_handoff.json describes how the new project should be initialized. Read that fi…
The workspace handoff file at ~/Desktop/editor_handoff.json describes how the new project should be initialized. Read that file, create the workspace folder ~/Desktop/ml-dashboard/.vscode/, and add an extensions.json file containing the recommended extensions from the handoff. Also create a workspace settings.json file in the same .vscode folder and apply the tabSize and trimTrailingWhitespace values from the handoff.
Source difficulty label: L1
L2_multi_app_7452efa6-2655-4a59-bd81-5bfbab581ad2The team's development notes are at ~/Desktop/DEVNOTES.md. Read this file carefully — it specifies three editor settings and …
The team's development notes are at ~/Desktop/DEVNOTES.md. Read this file carefully — it specifies three editor settings and a reference documentation URL. Apply every specified setting to VS Code User Settings: set editor.tabSize to the tabSize value in the notes, set editor.wordWrapColumn to the wrapColumn value, and set editor.rulers to a single-element array containing the rulerAt value. Then extract the docsUrl from the notes and open it in a Chrome tab. Finally mark the notes as processed by creating ~/Desktop/DEVNOTES.applied with the single line 'applied'.
Source difficulty label: L2
L1_multi_app_7654b5dc-1acb-401d-9c81-13fed5fbf55eConfigure Chrome to open a New Tab page on startup (under Settings → On startup, select 'Open the New Tab page'). Then open V…
Configure Chrome to open a New Tab page on startup (under Settings → On startup, select 'Open the New Tab page'). Then open VS Code and enable word wrap in User Settings.
Source difficulty label: L1
L1_multi_app_7e92f083-61ca-4af4-b560-b4fd43c11743You are configuring a new development machine. First, open the ESLint VS Code extension page at https://marketplace.visualstu…
You are configuring a new development machine. First, open the ESLint VS Code extension page at https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint in Chrome and bookmark it to your bookmarks bar so you can install it later. Then configure VS Code User Settings for the project: disable the editor minimap (editor.minimap.enabled = false) and enable bracket pair colorization (editor.bracketPairColorization.enabled = true). Finally, record what you have done by creating ~/Desktop/setup_notes.txt with the line 'ESLint bookmarked, VS Code configured'.
Source difficulty label: L1
L1_multi_app_8157f31d-3e6f-4342-aee9-82e5ed7426b9The sales summarizer in ~/Desktop/csv_summary/ is including the CSV header in its totals. Read ISSUE.txt, open the Python csv…
The sales summarizer in ~/Desktop/csv_summary/ is including the CSV header in its totals. Read ISSUE.txt, open the Python csv module documentation in Chrome, and fix summarize.py in VS Code so the tests pass. When the bug is fixed, create ~/Desktop/csv_summary/SUMMARY_FIXED.txt containing exactly `csv summary fixed`.
Source difficulty label: L1
L2_multi_app_88d64722-8a52-4a19-bcd8-3e02ad61fcfbPerform a code quality setup for the Python project at /tmp/pyproject/. Step 1 — Audit: use the terminal to count the total l…
Perform a code quality setup for the Python project at /tmp/pyproject/. Step 1 — Audit: use the terminal to count the total lines across all .py files recursively (all files combined have 80 lines). Write ~/Desktop/audit_report.txt with exactly these two lines: 'total_py_lines=80' and 'style=PEP-8'. Step 2 — Configure: because requirements.txt confirms this is a Python project, apply the PEP-8 standard settings to VS Code User Settings — editor.tabSize=4, editor.rulers=[79], files.insertFinalNewline=true, files.trimTrailingWhitespace=true. Step 3 — Reference: open the official Python style guide at https://peps.python.org/pep-0008/ in Chrome so you have the reference at hand.
Source difficulty label: L2
L3_multi_app_9fd8a238-9cf5-4bcb-9737-3d860ad86c61A portfolio site handoff is waiting in ~/Desktop/portfolio_site/. Read HANDOFF.json to get the new owner profile and the refe…
A portfolio site handoff is waiting in ~/Desktop/portfolio_site/. Read HANDOFF.json to get the new owner profile and the reference docs URL. Then use VS Code to update _config.yml so it matches the handoff data and repair build_contact.py so the provided tests pass. Open the docsUrl from the handoff in Chrome while you work. When all changes are complete, create MIGRATION_DONE.txt in the project folder containing exactly `portfolio migrated`.
Source difficulty label: L3
Verifier configuration needs review
options: 4 entries for 1 metric functions
L1_multi_app_a02f4ed4-e918-4109-b3e3-a746a0260187The file /tmp/reference_code.py serves as your project's canonical line-length reference. Count the exact number of lines in …
The file /tmp/reference_code.py serves as your project's canonical line-length reference. Count the exact number of lines in this file using the terminal and write only the plain integer result to ~/Desktop/line_count.txt. That line count is the agreed maximum line length for your project — configure VS Code User Settings to set editor.wordWrapColumn to that exact integer value.
Source difficulty label: L1
L1_multi_app_aa8fb8bf-6f67-44e0-b51b-93a116afc899The personal site config in ~/Desktop/site_profile/_config.yml is outdated. Open the local brief file PROFILE_BRIEF.txt in Ch…
The personal site config in ~/Desktop/site_profile/_config.yml is outdated. Open the local brief file PROFILE_BRIEF.txt in Chrome so you can read the new profile details, then use VS Code to update _config.yml with the new name, email, and role from the brief. Before editing, create a backup named _config.yml.bak in the same folder.
Source difficulty label: L1
L3_multi_app_abe04a95-081b-4afa-94f6-ed059abd515aSet up a new web project in the terminal: create the directories ~/Desktop/webapp/src/ and ~/Desktop/webapp/tests/, then crea…
Set up a new web project in the terminal: create the directories ~/Desktop/webapp/src/ and ~/Desktop/webapp/tests/, then create ~/Desktop/webapp/.gitignore with two entries '*.pyc' and '__pycache__/' (one per line), and create ~/Desktop/webapp/src/main.py containing the single line print('Hello, World!'). Configure VS Code User Settings with four changes: enable editor.bracketPairColorization.enabled, set editor.wordWrap to 'on', enable files.insertFinalNewline, and set editor.tabSize to 2. Finally, in Chrome, bookmark https://code.visualstudio.com/ to your bookmarks bar.
Source difficulty label: L3
L2_multi_app_b0c06993-040c-4554-ba94-eb844eb85ab3A code-style spec is stored in ~/Desktop/audit_spec.json, and the project it describes is under /tmp/audit_target/. Use the t…
A code-style spec is stored in ~/Desktop/audit_spec.json, and the project it describes is under /tmp/audit_target/. Use the terminal to inspect that project and write ~/Desktop/audit_summary.txt with exactly two lines: `py_files=<count>` and `total_lines=<count>`. Then apply the VS Code settings described in the spec: set editor.tabSize and editor.rulers exactly as requested. Finally, open the docsUrl from the spec in Chrome so the style reference is available while you work.
Source difficulty label: L2
L2_multi_app_b255560d-0a97-4914-aafe-310917fa3dfbA package handoff for the local project in ~/Desktop/widget-lib/ is stored in HANDOFF.json. Review the package.json documenta…
A package handoff for the local project in ~/Desktop/widget-lib/ is stored in HANDOFF.json. Review the package.json documentation in Chrome, then use VS Code to update package.json so its name, description, repository URL, and homepage match the handoff. Also update README.md so it mentions the new package name. Create a backup named package.json.bak before editing.
Source difficulty label: L2
L1_multi_app_b92fb94a-9dd5-43ff-8c5a-c6993968aea0The local policy page at ~/Desktop/workspace_policy.html explains the required workspace editor settings for the project in ~…
The local policy page at ~/Desktop/workspace_policy.html explains the required workspace editor settings for the project in ~/Desktop/ui-tooling/. Open that policy page in Chrome using the file:// URL, then create ~/Desktop/ui-tooling/.vscode/settings.json and apply the values described on the page: editor.lineNumbers should be relative, files.insertFinalNewline should be enabled, and files.exclude should hide dist and coverage. Finally, create ~/Desktop/ui-tooling/POLICY_ACK.txt containing exactly `policy applied`.
Source difficulty label: L1
L1_multi_app_b95ce0eb-98a1-4192-88e2-168dc6097601The site metadata in ~/Desktop/project_site/site.json needs to be updated before release. Read HANDOFF.txt in the same folder…
The site metadata in ~/Desktop/project_site/site.json needs to be updated before release. Read HANDOFF.txt in the same folder, create a backup named site.json.bak, and then update site.json so the title, owner, and contactEmail match the handoff. After that, create RELEASE_NOTE.txt in the folder containing exactly `metadata updated`.
Source difficulty label: L1
L1_multi_app_cd3cbf4e-c32e-412d-b74c-ce0633e9d7f5Configure VS Code to automatically save files in 'afterDelay' mode with a 1000ms delay in User Settings. Also, add the line `…
Configure VS Code to automatically save files in 'afterDelay' mode with a 1000ms delay in User Settings. Also, add the line `alias gs='git status'` to your ~/.bashrc file so the shortcut is available in future terminal sessions.
Source difficulty label: L1
L1_multi_app_d5bc8185-21b3-4c7a-ad02-9e564549e1a6Your teammate exported the release checklist to ~/Desktop/release_plan.html. Open that file in Chrome using the file:// URL a…
Your teammate exported the release checklist to ~/Desktop/release_plan.html. Open that file in Chrome using the file:// URL and use it as the source of truth. The page specifies that editor.lineNumbers should be set to relative and files.insertFinalNewline should be enabled. Apply those settings in VS Code User Settings, then create ~/Desktop/release_ready.txt containing the docs URL shown on the page.
Source difficulty label: L1
L1_multi_app_d6f02b62-4b3e-4ac0-ba56-07b8d24e532fA workspace manifest is available at ~/Desktop/workspace_manifest.json. Read it to determine the project name, the notes file…
A workspace manifest is available at ~/Desktop/workspace_manifest.json. Read it to determine the project name, the notes file path, and the editor settings your team expects. Then use the terminal to create the project directory and the requested notes file, writing the project name into that notes file. Finally, apply the tabSize and insertFinalNewline settings from the manifest to VS Code User Settings.
Source difficulty label: L1
L1_multi_app_d8ceb1ff-ed10-41bd-8cd5-f9fe098045afA small Python utility in ~/Desktop/slug_tool/ is generating the wrong slug format. Read the bug report in BUG_REPORT.txt, op…
A small Python utility in ~/Desktop/slug_tool/ is generating the wrong slug format. Read the bug report in BUG_REPORT.txt, open the Python string methods documentation in Chrome, and then use VS Code to fix slugify.py so the tests pass. When you are done, create ~/Desktop/slug_tool/FIX_DONE.txt containing exactly `slugify fixed`.
Source difficulty label: L1
L3_multi_app_dba81463-c088-4cf3-9a68-53d2fa6b99beThe portfolio project in ~/Desktop/portfolio_handoff/ needs a full handoff migration. Read HANDOFF.json to get the new owner …
The portfolio project in ~/Desktop/portfolio_handoff/ needs a full handoff migration. Read HANDOFF.json to get the new owner information and docs URL. Then use VS Code to update site_config.json so the site title, owner, and contactEmail match the handoff, create a backup named site_config.json.bak, and repair build_signature.py so the provided tests pass. Open the docsUrl from the handoff in Chrome while you work, and finally create MIGRATION_DONE.txt containing exactly `portfolio handoff complete`.
Source difficulty label: L3
L2_multi_app_dcd6f922-0976-40ba-bdf4-5d9a05d85432The repository audit spec at ~/Desktop/scan_spec.json tells you how the knowledge base under /tmp/knowledge_base/ should be s…
The repository audit spec at ~/Desktop/scan_spec.json tells you how the knowledge base under /tmp/knowledge_base/ should be summarized. Use the terminal to inspect that folder and update ~/Desktop/repo_audit/project_meta.json with the actual counts for pythonFiles and markdownFiles, and set status to audited. Then apply the tabSize and ruler values from the spec to VS Code User Settings. Finally, open the docsUrl from the spec in Chrome.
Source difficulty label: L2
L3_multi_app_f1a30ea3-6e7b-4cdc-94d2-65c901308713Set up the development environment for the project at /tmp/analysis_project/ by following the instructions in /tmp/analysis_p…
Set up the development environment for the project at /tmp/analysis_project/ by following the instructions in /tmp/analysis_project/DEVNOTES.md. The notes contain four keys: MaxLineLen, TabSize, CheckUrl, and Author. You must complete all of the following in a single run: (1) Parse DEVNOTES.md and extract all four values. (2) Count the total number of .py files in /tmp/analysis_project/ (recursively). Write ~/Desktop/code_metrics.txt with exactly three lines: 'total_py_files=<count>', 'spec_max_line=<MaxLineLen value>', and 'author=<Author value>'. (3) Apply the settings from DEVNOTES to VS Code User Settings: set editor.tabSize to the TabSize value (4), set editor.rulers to a single-element array with MaxLineLen (95), and enable both editor.trimAutoWhitespace and files.trimTrailingWhitespace. (4) Open the URL in the CheckUrl field (https://pycodestyle.pycqa.org/) in Chrome for reference.
Source difficulty label: L3
L1_multi_app_fac50a62-d441-44ac-8f46-ae29f24abe9aThe parser in ~/Desktop/report_parser/parser.py is supposed to turn simple key:value report text into a dictionary, but it cu…
The parser in ~/Desktop/report_parser/parser.py is supposed to turn simple key:value report text into a dictionary, but it currently mishandles blank lines. Read the issue description in ISSUE.txt, open the Python splitlines documentation in Chrome, and fix parser.py in VS Code so the provided tests pass. After the fix, create ~/Desktop/report_parser/PARSER_FIXED.txt with the exact text `parser fixed`.
Source difficulty label: L1
L2_multi_app_b17c6f44-31ee-4e5f-9f86-7e3d2b8c1011A local project brief is already available in Chrome at file:///home/user/Desktop/ui_brand_refresh_brief.html. Use VS Code to…
A local project brief is already available in Chrome at file:///home/user/Desktop/ui_brand_refresh_brief.html. Use VS Code to update /home/user/Desktop/ui_brand_refresh from the provided starter into a stronger launch page. Preserve header.site-header, section#hero, and footer.site-footer. Add section#testimonials after the feature grid with exactly 2 article.quote-card blocks that use the local avatar images assets/avatar-ops.svg and assets/avatar-design.svg. Add a sticky demo callout as aside#request-demo.sticky-demo with a button labeled Request Demo. Update manifest.json so project is ui-brand-refresh, theme is ember, version is 2.1, and previewPort is 8123. Start a local preview server for the project and finish with Chrome open at http://127.0.0.1:8123/index.html. Keep all assets local; do not leave remote image URLs in the final bundle.
Source difficulty label: L2
L2_multi_app_c28d7a55-42ff-4d60-a2b7-8f4e3c9d2022A local implementation brief is already available in Chrome at file:///home/user/Desktop/accessible_signup_brief.html. Use VS…
A local implementation brief is already available in Chrome at file:///home/user/Desktop/accessible_signup_brief.html. Use VS Code to refine /home/user/Desktop/accessible_signup from the provided starter into an accessible, previewable signup flow. Keep the form wrapper and the local illustration assets/form-scene.svg. Add span.error-text regions with aria-live=polite for the name, email, and password fields. Add a checkbox input#terms with a visible agreement label. Add section#success-panel below the form with a heading that includes Ready to launch. In app.js, validate the form using browser validity APIs with custom messages, including setCustomValidity and reportValidity. Update manifest.json so project is accessible-signup-refine, theme is harbor, validationMode is inline-live, and previewPort is 8124. Start a local preview server for the project and finish with Chrome open at http://127.0.0.1:8124/index.html.
Source difficulty label: L2
L2_multi_app_f11a0c21-75cc-4d13-8a91-1c01b4d51007A local brief is already open in Chrome at file:///home/user/Desktop/marketing_cards_rebalance_brief.html. Use VS Code to upd…
A local brief is already open in Chrome at file:///home/user/Desktop/marketing_cards_rebalance_brief.html. Use VS Code to update /home/user/Desktop/marketing_cards_rebalance from the provided starter into a stronger previewable marketing page. Preserve section#hero and footer.site-footer. Expand section#feature-grid so it contains exactly 4 article.metric-card blocks. Add section#trust-strip with exactly 3 div.trust-pill blocks and a sticky aside#promo-rail with a button labeled Book Review. Use the local asset assets/spark-badge.svg in the hero or trust strip. Update manifest.json so theme is sunrise-paper-rebalanced, version is 2.0, and previewPort is 8127. Start a local preview server and finish with Chrome open at http://127.0.0.1:8127/index.html.
Source difficulty label: L2
L2_multi_app_f11a0c21-75cc-4d13-8a91-1c01b4d51008Local materials are available in Chrome at file:///home/user/Desktop/reference_dashboard_shell_ref.html and file:///home/user…
Local materials are available in Chrome at file:///home/user/Desktop/reference_dashboard_shell_ref.html and file:///home/user/Desktop/reference_dashboard_shell_brief.html. Study the reference layout, then use VS Code to build /home/user/Desktop/reference_dashboard_shell from scratch. Create index.html, styles.css, app.js, and manifest.json. Build a page with section#hero, section#metric-strip containing exactly 3 div.metric-chip blocks, section#updates-feed, aside#quick-actions, and footer.site-footer. Do not copy the reference text exactly; create your own launch copy. Manifest must set project to reference-dashboard-shell, theme to graphite-signal, version to 1.0, and previewPort to 8128. Start a local preview server and finish with Chrome open at http://127.0.0.1:8128/index.html.
Source difficulty label: L2
L2_multi_app_f11a0c21-75cc-4d13-8a91-1c01b4d51009Local materials are available in Chrome at file:///home/user/Desktop/reference_story_cards_ref.html and file:///home/user/Des…
Local materials are available in Chrome at file:///home/user/Desktop/reference_story_cards_ref.html and file:///home/user/Desktop/reference_story_cards_brief.html. Use the reference only as a structural guide. Then use VS Code to build /home/user/Desktop/reference_story_cards from scratch. Create index.html, styles.css, app.js, and manifest.json. Build a page with section#hero, section#story-grid containing exactly 4 article.story-card blocks, aside#editor-note, and footer.site-footer. Give each story-card a heading and short supporting copy. Manifest must set project to reference-story-cards, theme to warm-editorial, version to 1.0, and previewPort to 8129. Start a local preview server and finish with Chrome open at http://127.0.0.1:8129/index.html.
Source difficulty label: L2
L3_multi_app_d39e8b66-53aa-4e71-b3c8-9a5f4d0e3033A local build brief is already available in Chrome at file:///home/user/Desktop/ops_signal_board_brief.html. Use VS Code to b…
A local build brief is already available in Chrome at file:///home/user/Desktop/ops_signal_board_brief.html. Use VS Code to build /home/user/Desktop/ops_signal_board into a previewable ops dashboard from the provided local data.json and assets/ops-badge.svg. Create index.html, styles.css, app.js, and manifest.json. Load data.json with fetch(), render a hero area, a filter bar with buttons All, Active, and Risk, a KPI grid in #kpi-grid, an incident timeline in #incident-timeline, a canvas chart in canvas#chartCanvas, and a side drawer as aside#detail-drawer. Use the local badge asset in the header or hero area. Manifest must set project to ops-signal-board, theme to midnight-signal, chartType to bar, dataSource to data.json, and previewPort to 8125. Start a local preview server and finish with Chrome open at http://127.0.0.1:8125/index.html. Keep all assets local.
Source difficulty label: L3
L3_multi_app_e4af9c77-64bb-4f82-c4d9-ab6f5e1f4044A local concept brief is already available in Chrome at file:///home/user/Desktop/launch_story_lab_brief.html. Use VS Code to…
A local concept brief is already available in Chrome at file:///home/user/Desktop/launch_story_lab_brief.html. Use VS Code to build /home/user/Desktop/launch_story_lab into a richer generative UI story page from the provided story.json and assets/launch-mark.svg. Create index.html, styles.css, app.js, and manifest.json. Build a storytelling page with main#story-app, section#hero, section#insight-grid, section#milestones, canvas#sentimentChart, and dialog#noteDialog. Load story.json with fetch(), render 4 insight cards and 3 milestone items from the data, use the local SVG mark in the hero or header area, and implement an interaction that opens the dialog or toggles a detail panel when a milestone button is clicked. Draw a bar or column chart for the sentiment series on the canvas. Manifest must set project to launch-story-lab, theme to orchid-night, chartType to bar, dataSource to story.json, and previewPort to 8126. Start a local preview server and finish with Chrome open at http://127.0.0.1:8126/index.html.
Source difficulty label: L3
L3_multi_app_f11a0c21-75cc-4d13-8a91-1c01b4d51010A local build brief is available in Chrome at file:///home/user/Desktop/team_health_control_center_brief.html. Use VS Code to…
A local build brief is available in Chrome at file:///home/user/Desktop/team_health_control_center_brief.html. Use VS Code to build /home/user/Desktop/team_health_control_center from the provided data.json and assets/team-pulse.svg. Create index.html, styles.css, app.js, and manifest.json. Load data.json with fetch(), render section#hero, div#health-filter with buttons All, Healthy, Watch, and Risk, section#team-grid, section#risk-timeline, canvas#healthChart, and aside#detail-drawer. Use the local SVG badge in the hero area. Manifest must set project to team-health-control-center, theme to storm-glass, chartType to bar, dataSource to data.json, and previewPort to 8130. Start a local preview server and finish with Chrome open at http://127.0.0.1:8130/index.html.
Source difficulty label: L3
L3_multi_app_f11a0c21-75cc-4d13-8a91-1c01b4d51011A local brief is available in Chrome at file:///home/user/Desktop/checkout_guardrails_brief.html. Use VS Code to build /home/…
A local brief is available in Chrome at file:///home/user/Desktop/checkout_guardrails_brief.html. Use VS Code to build /home/user/Desktop/checkout_guardrails_workspace from the provided rules.json and assets/checkout-shield.svg. Create index.html, styles.css, app.js, and manifest.json. Load rules.json with fetch(), render section#hero, ol#checkout-stepper with exactly 3 li.step-chip items, section#guardrail-list with exactly 3 article.guardrail-card blocks, form#review-form, dialog#saveDialog, section#policy-faq, and canvas#guardrailChart. Use the local shield asset in the hero or stepper. Manifest must set project to checkout-guardrails-workspace, theme to ember-checkout, dataSource to rules.json, and previewPort to 8131. Start a local preview server and finish with Chrome open at http://127.0.0.1:8131/index.html.
Source difficulty label: L3
L3_multi_app_f11a0c21-75cc-4d13-8a91-1c01b4d51012Local materials are available in Chrome at file:///home/user/Desktop/campaign_asset_handoff_brief.html and file:///home/user/…
Local materials are available in Chrome at file:///home/user/Desktop/campaign_asset_handoff_brief.html and file:///home/user/Desktop/campaign_asset_handoff_ref.html. Raw assets are dropped in /home/user/Desktop/campaign_asset_drop. Use the OS to sort the dropped SVG files into your project folder, then use VS Code to build /home/user/Desktop/campaign_asset_handoff with index.html, styles.css, app.js, and manifest.json. The final page must include section#hero, section#proof-grid with exactly 2 article.quote-card blocks, aside#request-demo with a button labeled Request Demo, and footer.site-footer. The final bundle must use assets/hero-ribbon.svg, assets/avatar-growth.svg, and assets/avatar-ops.svg locally. Manifest must set project to campaign-asset-handoff, theme to ember-campaign, version to 1.0, and previewPort to 8132. Start a local preview server and finish with Chrome open at http://127.0.0.1:8132/index.html.
Source difficulty label: L3
L3_multi_app_f11a0c21-75cc-4d13-8a91-1c01b4d51013Local materials are available in Chrome at file:///home/user/Desktop/reference_ops_dashboard_brief.html and file:///home/user…
Local materials are available in Chrome at file:///home/user/Desktop/reference_ops_dashboard_brief.html and file:///home/user/Desktop/reference_ops_dashboard_ref.html. Additional data and the icon asset are dropped in /home/user/Desktop/reference_ops_drop. Use the OS to move the dropped files into your project, then use VS Code to build /home/user/Desktop/reference_ops_dashboard. Create index.html, styles.css, app.js, and manifest.json. Load data.json with fetch(), render section#hero, div#filter-bar with exactly 3 buttons, section#metric-grid, canvas#opsChart, and aside#detail-drawer. Use the local assets/ops-wave.svg in the hero or chart area. Manifest must set project to reference-ops-dashboard, theme to midnight-wave, dataSource to data.json, and previewPort to 8133. Start a local preview server and finish with Chrome open at http://127.0.0.1:8133/index.html.
Source difficulty label: L3
L3_multi_app_f11a0c21-75cc-4d13-8a91-1c01b4d51014Local materials are available in Chrome at file:///home/user/Desktop/launch_story_studio_brief.html and file:///home/user/Des…
Local materials are available in Chrome at file:///home/user/Desktop/launch_story_studio_brief.html and file:///home/user/Desktop/launch_story_studio_ref.html. Story data and the glow asset are dropped in /home/user/Desktop/launch_story_drop. Use the OS to place the dropped files into your project, then use VS Code to build /home/user/Desktop/launch_story_studio. Create index.html, styles.css, app.js, and manifest.json. Load story.json with fetch(), render section#hero, section#insight-grid with exactly 3 article.insight-card blocks, section#milestones, dialog#storyDialog, and aside#story-sidecar. Use the local asset assets/launch-glow.svg in the hero or dialog area. Manifest must set project to launch-story-studio, theme to glow-editorial, dataSource to story.json, and previewPort to 8134. Start a local preview server and finish with Chrome open at http://127.0.0.1:8134/index.html.
Source difficulty label: L3
L2_os_13584542-872b-42d8-b299-866967b5c3efConfigure terminal size to be persistent with 140 columns and 46 rows. Also create a backup of ~/.bashrc as ~/.bashrc.osworld…
Configure terminal size to be persistent with 140 columns and 46 rows. Also create a backup of ~/.bashrc as ~/.bashrc.osworld.bak before applying changes. The setting must take effect in a newly opened terminal automatically.
Source difficulty label: L2
L3_os_23393935-50c7-4a86-aeea-2b78fd089c5cIn ~/Desktop/photos_hard, recursively collect only .jpg files into ~/Desktop/cpjpg_hard while preserving directory hierarchy.…
In ~/Desktop/photos_hard, recursively collect only .jpg files into ~/Desktop/cpjpg_hard while preserving directory hierarchy. Exclude any file under a private directory and any filename containing _raw. Then create ~/Desktop/cpjpg_hard/manifest.txt containing sha256 and relative path for copied jpgs only, sorted by relative path.
Source difficulty label: L3
L2_os_28cc3b7e-b194-4bc9-8353-d04c0f4d56d2My audio is too quiet and sometimes muted. Please configure the default output sink so that volume is exactly 100%, mute is o…
My audio is too quiet and sometimes muted. Please configure the default output sink so that volume is exactly 100%, mute is off, and then save the active sink name into /home/user/Desktop/audio_status/active_sink.txt.
Source difficulty label: L2
L3_os_37887e8c-da15-4192-923c-08fa390a176dIn /tmp/test_files_hard, compress only .log and .txt files that were modified at least 30 days ago into .gz files in place. E…
In /tmp/test_files_hard, compress only .log and .txt files that were modified at least 30 days ago into .gz files in place. Exclude anything under archive/. Keep newer files unchanged. Then create /tmp/test_files_hard/compress_report.txt listing each compressed file relative path (without .gz), sorted alphabetically.
Source difficulty label: L3
L2_os_4127319a-8b79-4410-b58a-7a151e15f3d7In /home/user/project_hard, count total lines from all .php files recursively, excluding any path under vendor/ and any file …
In /home/user/project_hard, count total lines from all .php files recursively, excluding any path under vendor/ and any file ending with .test.php. Save the exact result as TOTAL=<number> into /home/user/project_hard/php_line_total.txt.
Source difficulty label: L2
L3_os_4783cc41-c03c-4e1b-89b4-50658f642bd5Copy only the directory hierarchy from /home/user/Desktop/source_tree to /home/user/Desktop/target_tree_hard recursively. Exc…
Copy only the directory hierarchy from /home/user/Desktop/source_tree to /home/user/Desktop/target_tree_hard recursively. Exclude any directory named tmp or .git and exclude any path under cache/. Do not copy any regular files. After finishing, create /home/user/Desktop/target_tree_hard/manifest_dirs.txt containing all copied relative directory paths, one per line, sorted alphabetically.
Source difficulty label: L3
L2_os_4d117223-a354-47fb-8b45-62ab1390a95fIn ~/Desktop/perm_lab, recursively set permission 640 for all regular .log files, but do not change anything under archive/ a…
In ~/Desktop/perm_lab, recursively set permission 640 for all regular .log files, but do not change anything under archive/ and do not modify non-.log files. Keep directory permissions unchanged.
Source difficulty label: L2
L3_os_5812b315-e7bd-4265-b51f-863c02174c28Create an SFTP-only user named charles with password Ex@mpleP@55w0rd!, home directory /home/test1, shell /usr/sbin/nologin, a…
Create an SFTP-only user named charles with password Ex@mpleP@55w0rd!, home directory /home/test1, shell /usr/sbin/nologin, and primary group sftpusers. Set /home/test1 ownership to root:root with permission 755, then create /home/test1/upload owned by charles:sftpusers with permission 750. Also create /etc/ssh/sshd_config.d/charles-sftp.conf so members of sftpusers are forced to use internal-sftp with ChrootDirectory /home/test1, AllowTcpForwarding no, and X11Forwarding no.
Source difficulty label: L3
L2_os_5c1075ca-bb34-46a3-a7a0-029bd7463e79In ~/Desktop/test_environment_hard, copy all files matching *failed.ipynb into ./fails while preserving directory hierarchy, …
In ~/Desktop/test_environment_hard, copy all files matching *failed.ipynb into ./fails while preserving directory hierarchy, but exclude any files under a tmp directory and any file whose basename starts with draft_. Then create ./fails/fails_manifest.txt containing sha256 and relative path (format: <sha256> <relative_path_from_fails>) for copied .ipynb files only, sorted by relative path.
Source difficulty label: L2
L1_os_5ced85fc-fa1a-4217-95fd-0fb530545ce2In the current directory, create output.txt from input.txt by processing each non-empty line as follows: ignore lines that st…
In the current directory, create output.txt from input.txt by processing each non-empty line as follows: ignore lines that start with '#'; trim leading/trailing spaces; HTML-escape '&', '<', '>'; wrap each processed line as <li>...</li>; keep original order. Then create summary.txt containing exactly one line: COUNT=<number_of_output_lines>.
Source difficulty label: L1
L1_os_5ea617a3-0e86-4ba6-aab2-dac9aa2e8d57I accidentally deleted multiple event assets. Recover only poster_party_night.webp and guest_list.txt from Trash into /home/u…
I accidentally deleted multiple event assets. Recover only poster_party_night.webp and guest_list.txt from Trash into /home/user/Desktop/recovered_party/, and keep old_note.txt in Trash. Also ensure recovered files keep their original content.
Source difficulty label: L1
L3_os_6f56bf42-85b8-4fbb-8e06-6c44960184baIn ~/Desktop/deploy_lab/clusters, recursively find every directory whose basename matches node* and copy source/file1 into ea…
In ~/Desktop/deploy_lab/clusters, recursively find every directory whose basename matches node* and copy source/file1 into each of them, excluding any path containing /backup/. Keep the copied file name as file1, preserve the source file modification time, and set copied file permission to 600.
Source difficulty label: L3
L2_os_94d95f96-9699-4208-98ba-3c3119edf9c2Please set up a local Spotify app without sudo: install the provided spotify script to ~/.local/opt/spotify/spotify, create a…
Please set up a local Spotify app without sudo: install the provided spotify script to ~/.local/opt/spotify/spotify, create an executable launcher ~/.local/bin/spotify, and add desktop entry ~/.local/share/applications/spotify.desktop with Exec pointing to ~/.local/bin/spotify. After setup, running `spotify --version` must print `Spotify mock 2.0.0`.
Source difficulty label: L2
L3_os_a3c7d8e9-0f12-4eab-b678-9c0d1e2f3a4bBuild a log rotation pipeline for application logs in /var/log/myapp/. (1) Create the directory /var/log/myapp/ and put three…
Build a log rotation pipeline for application logs in /var/log/myapp/. (1) Create the directory /var/log/myapp/ and put three initial log files inside: app.log (at least 100 lines of text), error.log (at least 50 lines of text), and access.log (at least 30 lines of text). (2) Write a shell script /usr/local/bin/rotate_logs.sh that: a) for each .log file in /var/log/myapp/, renames it to <name>.log.1, compresses it with gzip to <name>.log.1.gz, b) creates a fresh empty .log file with permissions 644, c) moves all .gz files to /var/log/myapp/archive/. (3) Create the /var/log/myapp/archive/ directory with permission 755. (4) Run the rotation script once so that archive/ contains app.log.1.gz, error.log.1.gz, access.log.1.gz, and fresh empty .log files exist. (5) Create /var/log/myapp/rotation_report.txt containing the line 'rotated_count=3'.
Source difficulty label: L3
L2_os_a462a795-fdc7-4b23-b689-e8b6df786b78Switch to user charles (password Ex@mpleP@55w0rd!) without logging out, and as charles create /tmp/charles_session_ok.txt con…
Switch to user charles (password Ex@mpleP@55w0rd!) without logging out, and as charles create /tmp/charles_session_ok.txt containing exactly: whoami=charles and home=/home/charles on separate lines.
Source difficulty label: L2
L1_os_a4d98375-215b-4a4d-aee9-3d4370fccc41Configure auto screen lock for security: enable screen lock, set idle delay to 5 minutes, and set lock delay to 0 (immediate …
Configure auto screen lock for security: enable screen lock, set idle delay to 5 minutes, and set lock delay to 0 (immediate lock after blank). Also save a report to ~/Desktop/lock_policy.txt with exactly three lines: lock-enabled=true, idle-delay=300, lock-delay=0.
Source difficulty label: L1
L2_os_a7c1d2e3-4f56-4a89-b012-3c4d5e6f7a8bCreate a cron job for the current user that runs every day at 2:30 AM to delete all .tmp files in /tmp older than 7 days. The…
Create a cron job for the current user that runs every day at 2:30 AM to delete all .tmp files in /tmp older than 7 days. The cron entry should use `find /tmp -name '*.tmp' -mtime +7 -delete` as the command. Also create ~/Desktop/cron_setup_report.txt containing exactly: schedule=30 2 * * * and target=/tmp on separate lines.
Source difficulty label: L2
L2_os_b3d4a89c-53f2-4d6b-8b6a-541fb5d205faEnable Bluetooth service and make it persistent across reboot by enabling the bluetooth systemd unit. Also create ~/Desktop/b…
Enable Bluetooth service and make it persistent across reboot by enabling the bluetooth systemd unit. Also create ~/Desktop/bluetooth_status.txt with two lines: enabled=yes and active=yes.
Source difficulty label: L2
L3_os_b4d8e9f0-1a23-4fbc-c789-0d1e2f3a4b5cCreate a complete custom systemd service that runs a health-check script on a timer. (1) Write /usr/local/bin/healthcheck.sh …
Create a complete custom systemd service that runs a health-check script on a timer. (1) Write /usr/local/bin/healthcheck.sh — it should append the line 'health_ok <current UTC datetime>' to /var/log/healthcheck.log and exit 0. Make the script executable. (2) Create /etc/systemd/system/healthcheck.service — Type=oneshot, ExecStart=/usr/local/bin/healthcheck.sh, Description='System Health Check'. (3) Create /etc/systemd/system/healthcheck.timer — OnCalendar=*:0/10 (every 10 minutes), Persistent=true, Unit=healthcheck.service, Description='Health Check Timer'. (4) Reload systemd daemon, enable and start the timer. (5) Manually run the service once so that /var/log/healthcheck.log contains at least one 'health_ok' line. (6) Create /etc/healthcheck.conf with content 'enabled=true interval=10m'.
Source difficulty label: L3
L1_os_b6781586-6346-41cd-935a-a6b1487918fcSet system time zone to UTC (UTC+0), keep automatic time synchronization enabled, and write ~/Desktop/timezone_report.txt wit…
Set system time zone to UTC (UTC+0), keep automatic time synchronization enabled, and write ~/Desktop/timezone_report.txt with exactly: timezone=Etc/UTC and ntp=active on separate lines.
Source difficulty label: L1
L2_os_b8d2e3f4-5a67-4b9c-c123-4d5e6f7a8b9cIn ~/Desktop/project_cache, delete all .log files larger than 1KB and all empty directories. Keep .conf and .dat files untouc…
In ~/Desktop/project_cache, delete all .log files larger than 1KB and all empty directories. Keep .conf and .dat files untouched. After cleanup, create ~/Desktop/cleanup_report.txt with three lines: deleted_logs=<count of deleted .log files>, removed_dirs=<count of removed empty dirs>, kept_files=<count of remaining files>.
Source difficulty label: L2
L1_os_bedcedc4-4d72-425e-ad62-21960b11fe0dConfigure power behavior for presentations: turn off dim screen when inactive, disable automatic screen blanking (idle-delay=…
Configure power behavior for presentations: turn off dim screen when inactive, disable automatic screen blanking (idle-delay=0), and save ~/Desktop/power_policy_audit.txt with exactly two lines: idle-dim=false and idle-delay=0.
Source difficulty label: L1
L1_os_c288e301-e626-4b98-a1ab-159dcb162af5Set python and pip defaults for this user so that `python` runs Python 3 and `pip` points to pip3, without removing system bi…
Set python and pip defaults for this user so that `python` runs Python 3 and `pip` points to pip3, without removing system binaries. Then create ~/Desktop/python_default_report.txt with two lines: python=python3 and pip=pip3.
Source difficulty label: L1
L3_os_c5e9f0a1-2b34-4acd-d890-1e2f3a4b5c6dConfigure a complete firewall policy using UFW (Uncomplicated Firewall). (1) Reset UFW to defaults and enable it. (2) Set the…
Configure a complete firewall policy using UFW (Uncomplicated Firewall). (1) Reset UFW to defaults and enable it. (2) Set the default incoming policy to deny and default outgoing policy to allow. (3) Allow incoming SSH (port 22/tcp). (4) Allow incoming HTTP (port 80/tcp). (5) Allow incoming HTTPS (port 443/tcp). (6) Deny incoming traffic on port 3306/tcp (MySQL). (7) Add a source-based allow rule for subnet 10.0.0.0/24 to any port. (8) Enable UFW logging at medium level. (9) Create /etc/ufw/firewall_report.txt containing exactly these lines: 'ssh=allowed', 'http=allowed', 'https=allowed', 'mysql=denied', 'subnet_10=allowed', 'default_in=deny', 'default_out=allow'.
Source difficulty label: L3
L2_os_c9e3f4a5-6b78-4cad-d234-5e6f7a8b9c0dIn ~/Desktop/archives_inbox, extract all .tar.gz and .zip files into ~/Desktop/extracted/. After extraction, classify the res…
In ~/Desktop/archives_inbox, extract all .tar.gz and .zip files into ~/Desktop/extracted/. After extraction, classify the resulting files: move all .csv files into ~/Desktop/extracted/data/, all .txt files into ~/Desktop/extracted/docs/, and all .sh files into ~/Desktop/extracted/scripts/. Create ~/Desktop/extracted/summary.txt with three lines: csv=<count>, txt=<count>, sh=<count>.
Source difficulty label: L2
L2_os_d0f4a5b6-7c89-4dbe-e345-6f7a8b9c0d1eBlock the following domains by adding entries to /etc/hosts that redirect them to 127.0.0.1: ads.example.com, tracker.example…
Block the following domains by adding entries to /etc/hosts that redirect them to 127.0.0.1: ads.example.com, tracker.example.net, malware.badsite.org. Before making changes, create a backup at /etc/hosts.bak. Do not remove any existing entries in /etc/hosts. After modification, create ~/Desktop/hosts_block_report.txt with exactly: blocked=3 and backup=/etc/hosts.bak on separate lines.
Source difficulty label: L2
L2_os_d1a9c9e6-62b7-4fb1-b48f-4f6c90c9b5e1Inside ~/Desktop/log_audit, collect all unique service names whose log lines contain level ERROR or CRITICAL and status >=500…
Inside ~/Desktop/log_audit, collect all unique service names whose log lines contain level ERROR or CRITICAL and status >=500. Ignore anything under archive/. Save the sorted service names (one per line) to ~/Desktop/log_audit/report/failing_services.txt.
Source difficulty label: L2
L2_os_e1a5b6c7-8d90-4ecf-f456-7a8b9c0d1e2fCreate a systemd timer that runs a cleanup script every hour. Specifically: (1) Create /usr/local/bin/hourly_cleanup.sh that …
Create a systemd timer that runs a cleanup script every hour. Specifically: (1) Create /usr/local/bin/hourly_cleanup.sh that appends the current date to /var/log/hourly_cleanup.log. (2) Create a systemd service unit hourly-cleanup.service that runs this script. (3) Create a systemd timer unit hourly-cleanup.timer with OnCalendar=hourly. (4) Enable and start the timer. Create ~/Desktop/timer_status.txt with timer=hourly-cleanup.timer and status=active on separate lines.
Source difficulty label: L2
L1_os_f1d3f941-75ba-49bf-abd0-4c92163671e5Enable Night Light, set the color temperature to 3700, and create ~/Desktop/night_light_status.txt with exactly two lines: en…
Enable Night Light, set the color temperature to 3700, and create ~/Desktop/night_light_status.txt with exactly two lines: enabled=true and temperature=3700.
Source difficulty label: L1
L3_os_f2b6c7d8-9e01-4fda-a567-8b9c0d1e2f3aSet up a shared project workspace for three teams. (1) Create group 'projectx'. (2) Create users alice, bob, charlie and add …
Set up a shared project workspace for three teams. (1) Create group 'projectx'. (2) Create users alice, bob, charlie and add them all to group 'projectx'. (3) Create /srv/projectx/ owned by root:projectx with permission 2775 (setgid). (4) Inside /srv/projectx/, create subdirectories team_alpha/, team_beta/, team_gamma/. (5) Set team_alpha/ to be writable only by alice (owner alice:projectx, 2770), team_beta/ writable only by bob (owner bob:projectx, 2770), team_gamma/ writable by all projectx members (owner root:projectx, 2775). (6) Create /srv/projectx/README.txt with content 'Project X shared workspace'.
Source difficulty label: L3
L3_os_f2b7a4c1-98dd-41d5-b0d1-2a0f6f53c8deIn ~/Desktop/release_bundle, create ~/Desktop/release_bundle/output/recent_txt_manifest.csv with every .txt file modified wit…
In ~/Desktop/release_bundle, create ~/Desktop/release_bundle/output/recent_txt_manifest.csv with every .txt file modified within the last 10 days, excluding any file under a tmp directory. Each line must be formatted as relative_path,line_count and sorted by line_count (descending), then relative_path (ascending).
Source difficulty label: L3
L1_vscode_1d7f6b8a-9c41-4e5f-a7d2-5b8d19f0c2a1Create a simple landing page project in VS Code at /home/user/Desktop/mint_hero_page. Create two files: index.html and manife…
Create a simple landing page project in VS Code at /home/user/Desktop/mint_hero_page. Create two files: index.html and manifest.json. In index.html, build a simple page for Mint Launch using a main container <main id="app"> and a hero section <section id="hero" class="hero">. Inside the hero section, include a heading with the exact text "Mint Launch", a short descriptive paragraph, and a primary button <button id="cta">Get Started</button>. In manifest.json, set project to "mint-hero-page", theme to "mint", and version to "1.0". Save both files.
L1_vscode_2a4c8e19-6f31-45d1-bc88-9f42a1d7e5b3Create a small profile card page in VS Code at /home/user/Desktop/profile_card_grid. Create index.html and styles.css. The pa…
Create a small profile card page in VS Code at /home/user/Desktop/profile_card_grid. Create index.html and styles.css. The page should show the title "Team Members" and exactly three profile cards inside a container with id="card-grid". Each profile card must use class="card" and include three elements with classes name, role, and bio. Use simple CSS in styles.css so the cards are visually separated. Include CSS rules for body, #card-grid, and .card. Save both files.
L1_vscode_3b5e91d4-8f62-4c7b-a6de-2c4e7b1f9a60Create a simple FAQ page in VS Code at /home/user/Desktop/faq_accordion_basic. Create three files: index.html, styles.css, an…
Create a simple FAQ page in VS Code at /home/user/Desktop/faq_accordion_basic. Create three files: index.html, styles.css, and script.js. The page should contain the title "FAQ" and exactly three FAQ items. Each FAQ item must use class="faq-item" and contain a clickable question element with class="question" and a hidden answer section with class="answer". Reference styles.css and script.js from index.html. In script.js, add a click handler so clicking each question toggles its answer visibility. Keep the implementation simple and save all files.
L1_vscode_4c6f2a7d-1e43-4b9f-9d0f-7a5e1c3b8d24Open the folder /home/user/Desktop/product_feature_list in VS Code. A file named data.json is already provided in the folder.…
Open the folder /home/user/Desktop/product_feature_list in VS Code. A file named data.json is already provided in the folder. Create index.html and script.js. Build a page titled "Product Features". In script.js, read data.json using JavaScript and render all items into the page inside a container with id="feature-list". Each rendered feature should use class="feature-item" and show name, category, and summary. Save all files.
L1_vscode_5e8b3c4f-2d54-4f8a-8a7d-3c1f9b6e2a75Create a pricing page project in VS Code at /home/user/Desktop/pricing_table_page. Create index.html and styles.css. The page…
Create a pricing page project in VS Code at /home/user/Desktop/pricing_table_page. Create index.html and styles.css. The page should contain the title "Pricing Plans" and exactly three pricing cards inside a container with id="pricing-grid". Each pricing card must use class="pricing-card". The plan names must be Starter, Pro, and Enterprise. Each card should include a price and a short feature list. One card must be visually marked as Popular by including class="popular" on that pricing card and visible text "Popular" in the card. Save both files.
L1_vscode_6a12c7d4-4b31-4f79-9a1f-8e2d1c3b7f40Create a signup form project in VS Code at /home/user/Desktop/signup_form_basic. Create index.html, styles.css, and script.js…
Create a signup form project in VS Code at /home/user/Desktop/signup_form_basic. Create index.html, styles.css, and script.js. Build a page with a form container using id="signup-form". The page must contain the title "Create Account", a name input with id="name", an email input with id="email", a password input with id="password", a submit button with id="signup-button" and exact label "Sign Up", and a message area with id="form-message". Add simple client-side behavior in script.js: when the button is clicked, if any input is empty then show an error message in #form-message; otherwise show a success message in #form-message. Save all files.
L1_vscode_8c1d5e2a-3a2f-4c9a-b7f1-1b9f7d94f2e0Create a very simple Generative UI check project in VS Code. Create folder /home/user/Desktop/generative_ui_quick with two fi…
Create a very simple Generative UI check project in VS Code. Create folder /home/user/Desktop/generative_ui_quick with two files: index.html and manifest.json. In index.html, include a main container with id="app", a hero section with id="hero", and a button with id="cta" whose text is exactly "Start". Also include the page title text "Generative UI Quick Check" somewhere in the HTML body. In manifest.json, set project to "generative-ui-quick", theme to "mint", and version to "1.0". Save both files and make a zip file /home/user/Desktop/generative_ui_quick_bundle.zip containing index.html and manifest.json.
L1_vscode_f11a0c21-75cc-4d13-8a91-1c01b4d51001Create a small tabs demo in VS Code at /home/user/Desktop/tabs_switcher_basic. Create index.html, styles.css, app.js, and man…
Create a small tabs demo in VS Code at /home/user/Desktop/tabs_switcher_basic. Create index.html, styles.css, app.js, and manifest.json. Build a page with main#app, section#hero, nav#tab-nav containing exactly 3 button.tab-trigger elements with data-tab values overview, timeline, and assets, and section#tab-panels containing exactly 3 article.tab-panel elements matching those ids. One tab and one panel should start with the class is-active. In app.js, wire click handlers so clicking a tab updates the active trigger and panel. In manifest.json, set project to tabs-switcher-basic, theme to clay, and version to 1.0. Save all files.
Source difficulty label: L1
L1_vscode_f11a0c21-75cc-4d13-8a91-1c01b4d51002Create a newsletter signup project in VS Code at /home/user/Desktop/newsletter_inline_validation. Create index.html, styles.c…
Create a newsletter signup project in VS Code at /home/user/Desktop/newsletter_inline_validation. Create index.html, styles.css, and app.js. Build a page with main#app, form#newsletter-form, input#email, p#email-hint, p#error-message, div#success-message, and button#submit-button. Keep the error message and success message in the DOM. In app.js, add submit validation that prevents default submission, shows an error state when the email is empty or invalid, and shows the success message when the email is valid. Save all files.
Source difficulty label: L1
L1_vscode_f11a0c21-75cc-4d13-8a91-1c01b4d51003Open /home/user/Desktop/simple_release_notes_feed in VS Code. A local release_notes.json file is already present. Create inde…
Open /home/user/Desktop/simple_release_notes_feed in VS Code. A local release_notes.json file is already present. Create index.html, styles.css, app.js, and manifest.json. Load release_notes.json with fetch(), render a heading titled Release Notes, and display the 3 entries as article.note-card blocks inside section#notes-feed. Each note-card should include the version, title, summary, and a .tag-badge. In manifest.json, set project to simple-release-notes-feed, theme to sandstone, and version to 1.0. Save all files.
Source difficulty label: L1
L2_vscode_7b23d8e5-5c42-4a8b-b2c0-9f3e2d4c8a51Open /home/user/Desktop/edit_landing_copy in VS Code. The project already contains an index.html file. Update the page so tha…
Open /home/user/Desktop/edit_landing_copy in VS Code. The project already contains an index.html file. Update the page so that the main title becomes "Build Faster", the subtitle becomes "Ship simple interfaces with confidence.", and the primary button text becomes "Start Now". Do not remove any existing sections, cards, header, or footer. Save the file.
L2_vscode_8c34e9f6-6d53-4b9c-c3d1-af4b5e6d9b62Open /home/user/Desktop/add_cta_section in VS Code. The folder already contains index.html and styles.css. Update the page by…
Open /home/user/Desktop/add_cta_section in VS Code. The folder already contains index.html and styles.css. Update the page by adding a new call-to-action section near the bottom of the page. The new section must use id="cta-section" and class="cta-section". It should include a heading "Ready to begin?", a short sentence encouraging the user to continue, and a button labeled "Continue". Keep the rest of the page unchanged and save all modified files.
L2_vscode_9d45fa07-7e64-4cad-d4e2-b05c6f7eac73Open /home/user/Desktop/fix_image_refs in VS Code. The project contains index.html and an assets folder with the correct imag…
Open /home/user/Desktop/fix_image_refs in VS Code. The project contains index.html and an assets folder with the correct image files. Some image paths in index.html are incorrect. Update the HTML so that all existing image elements point to the correct local files in the assets folder. The hero image must use src="assets/hero.png". The first feature card image must use src="assets/card1.png". The second feature card image must use src="assets/card2.png". Do not change the visible text content of the page. Save the file.
L2_vscode_ae560b18-8f75-4dbe-e5f3-c16d708fbd84Open /home/user/Desktop/theme_badge_update in VS Code. The project already contains index.html and manifest.json. The starter…
Open /home/user/Desktop/theme_badge_update in VS Code. The project already contains index.html and manifest.json. The starter manifest uses project "launch-badge-kit" and version "1.0", and the page already contains a badge element with class="badge". Make the following updates: change the badge text on the page to "Mint Ready", update the manifest theme to "mint", and update the manifest version to "2.0". Do not rename files or remove existing content. Keep the manifest project name as "launch-badge-kit" and save all modified files.
Verifier configuration needs review
Unresolved in the selected per-task module: check_ui_bundle_required_keywords
result: 3 entries for 4 metric functions
L2_vscode_f11a0c21-75cc-4d13-8a91-1c01b4d51004Open /home/user/Desktop/feature_block_relayout in VS Code. The starter already includes index.html, styles.css, and manifest.…
Open /home/user/Desktop/feature_block_relayout in VS Code. The starter already includes index.html, styles.css, and manifest.json. Rework section#feature-highlights so it contains exactly 3 article.feature-panel blocks. Each feature-panel must contain a div.feature-copy and a div.feature-media. Preserve header.site-header, section#hero, and footer.site-footer. Update styles.css so .feature-panel uses a grid layout and .feature-media has a rounded frame. Update manifest.json so theme is linen-reflow and version is 2.0. Save all files.
Source difficulty label: L2
L2_vscode_f11a0c21-75cc-4d13-8a91-1c01b4d51005Open /home/user/Desktop/dialog_focus_repair in VS Code. The starter has a faux modal. Replace it with a semantic <dialog id="…
Open /home/user/Desktop/dialog_focus_repair in VS Code. The starter has a faux modal. Replace it with a semantic <dialog id="demoDialog" aria-labelledby="dialogTitle">. Keep button#openDialog on the page, add h2#dialogTitle and p.dialog-note inside the dialog, and add button#closeDialog inside the dialog. Update app.js so the open button calls showModal() and the close button calls close(). Keep the hero section intact and save all files.
Source difficulty label: L2
L2_vscode_f11a0c21-75cc-4d13-8a91-1c01b4d51006Open /home/user/Desktop/form_error_accessibility_upgrade in VS Code. The starter form already exists. Upgrade it for accessib…
Open /home/user/Desktop/form_error_accessibility_upgrade in VS Code. The starter form already exists. Upgrade it for accessible error handling. Add div#error-summary with aria-live="polite". Update input#email so aria-describedby references both email-hint and error-summary. In app.js, when validation fails, set aria-invalid to true on the email input and surface a clear error summary; when the form becomes valid again, remove aria-invalid. Preserve form#request-form and button#submit-button. Save all files.
Source difficulty label: L2
L3_vscode_2f9b8df0-54dc-4dbe-b6dd-6d6ca6fcb8adBuild a Generative UI mini-site in VS Code. The folder /home/user/Desktop/generative_ui_scene/assets already contains hero.jp…
Build a Generative UI mini-site in VS Code. The folder /home/user/Desktop/generative_ui_scene/assets already contains hero.jpg and logo.svg as local starter assets. Create index.html, styles.css, app.js, and manifest.json around those local files. Implement a single-page dashboard with: a hero section (id="hero") that displays assets/hero.jpg, a timeline section (id="timeline"), and a canvas chart (id="chartCanvas") rendered by app.js using monthlyRevenue = [120, 180, 150, 210, 260]. In app.js, render bars on canvas and also draw logo.svg onto the chart as a watermark (drawImage). Use local image paths only (no remote image URLs inside final html/css/js). In manifest.json, include project="generative-ui", theme="aurora", chartType="bar", and required_images containing both asset paths.
L3_vscode_03354b44-fefb-46a8-90a5-bb683fd488b3Please open /home/user/ops-toolkit in VS Code, add /home/user/runbooks and /home/user/scripts into the same workspace, and sa…
Please open /home/user/ops-toolkit in VS Code, add /home/user/runbooks and /home/user/scripts into the same workspace, and save it as /home/user/ops-toolkit.code-workspace. In that workspace configure files.exclude so .terraform and .cache are hidden, and add extension recommendations for redhat.vscode-yaml and ms-python.python. Also create .vscode/tasks.json inside /home/user/ops-toolkit with two shell tasks named Validate JSON running `python -m json.tool config.json` and Search TODO running `grep -R TODO .`.
Source difficulty label: L3
L2_vscode_0512bb38-d531-4acf-9e7e-0add90816068Please install the local VSIX extension from /home/user/test.vsix in VS Code, and also disable extension auto-update in User …
Please install the local VSIX extension from /home/user/test.vsix in VS Code, and also disable extension auto-update in User Settings.
Source difficulty label: L2
L2_vscode_05a13a28-f108-4db4-bb75-575d37e0025ePlease open /home/user/analytics-app in VS Code and set up the project for data work. Create .vscode/extensions.json recommen…
Please open /home/user/analytics-app in VS Code and set up the project for data work. Create .vscode/extensions.json recommending ms-python.python and ms-toolsai.jupyter. Also create .vscode/settings.json so editor.tabSize is 4, files.trimTrailingWhitespace is true, and files.exclude hides data/raw and .venv.
Source difficulty label: L2
L1_vscode_0ed39f63-6049-43d4-ba4d-5fa2fe04a951Please update VS Code User Settings with all of the following at once: enable Auto Save after delay with a 700ms delay, trim …
Please update VS Code User Settings with all of the following at once: enable Auto Save after delay with a 700ms delay, trim trailing whitespace on save, insert a final newline on save, and enable editor word wrap.
Source difficulty label: L1
L3_vscode_1f9b6bcc-bcc6-4c23-b874-c79a4ec0c81aPlease configure a Python productivity bundle in VS Code User settings. Add two custom keybindings: Ctrl+Alt+R should run Pyt…
Please configure a Python productivity bundle in VS Code User settings. Add two custom keybindings: Ctrl+Alt+R should run Python file in terminal when editorTextFocus and editorLangId is python, and Ctrl+Alt+S should save all files when editorTextFocus. Also create a Python user snippet named main_guard with prefix mg, body lines `if __name__ == '__main__':` and ` ${1:main()}`, and description `Python main guard`. Finally set editor.formatOnSave to true and editor.tabCompletion to on in User Settings.
Source difficulty label: L3
L1_vscode_276cc624-87ea-4f08-ab93-f770e3790175Please configure VS Code wrapping behavior in User Settings: set line wrap column to 72, enable wrapping by column mode, and …
Please configure VS Code wrapping behavior in User Settings: set line wrap column to 72, enable wrapping by column mode, and keep normal editor word wrap behavior enabled.
Source difficulty label: L1
L1_vscode_4e60007a-f5be-4bfc-9723-c39affa0a6d3Please update VS Code User Settings to improve Python editing workflow: turn on format-on-save, organize imports on save expl…
Please update VS Code User Settings to improve Python editing workflow: turn on format-on-save, organize imports on save explicitly, set Python as the default formatter, and set editor tab size to 2.
Source difficulty label: L1
L2_vscode_53ad5833-3455-407b-bbc6-45b4c79ab8fbPlease open the folder /home/user/project in VS Code, add /home/user/data1 and /home/user/data2 into the same workspace, then…
Please open the folder /home/user/project in VS Code, add /home/user/data1 and /home/user/data2 into the same workspace, then save the workspace file as /home/user/project.code-workspace.
Source difficulty label: L2
L1_vscode_57242fad-77ca-454f-b71b-f187181a9f23Please update VS Code User Settings for creating Python files faster: set default language for new untitled files to python, …
Please update VS Code User Settings for creating Python files faster: set default language for new untitled files to python, enable auto save on focus change, and enable rendering of whitespace for all characters.
Source difficulty label: L1
L2_vscode_5e2d93d8-8ad0-4435-b150-1692aacaa994Please open /home/user/project in VS Code, add /home/user/docs and /home/user/scripts into the same workspace, save the multi…
Please open /home/user/project in VS Code, add /home/user/docs and /home/user/scripts into the same workspace, save the multi-root workspace as /home/user/project_advanced.code-workspace, and in that workspace configure files.exclude so .cache and node_modules are hidden.
Source difficulty label: L2
L3_vscode_6ed0a554-cbee-4b44-84ea-fd6c042f4fe1Please open /home/user/project.code-workspace in VS Code, add /home/user/data1, /home/user/data2 and /home/user/data3 into th…
Please open /home/user/project.code-workspace in VS Code, add /home/user/data1, /home/user/data2 and /home/user/data3 into this workspace, configure workspace settings to hide __pycache__ and .venv folders in Explorer, and create .vscode/extensions.json inside /home/user/project recommending ms-python.python and ms-python.vscode-pylance.
Source difficulty label: L3
L1_vscode_70745df8-f2f5-42bd-8074-fbc10334fcc5Please configure VS Code Auto Save behavior in User Settings: enable afterDelay mode with an 800ms delay, and also enable tri…
Please configure VS Code Auto Save behavior in User Settings: enable afterDelay mode with an 800ms delay, and also enable trim trailing whitespace and insert final newline on save.
Source difficulty label: L1
L1_vscode_7aeae0e2-70ee-4705-821d-1bba5d5b2dddPlease optimize Python editing in VS Code User Settings: enable inlay hints for variable types and function return types, and…
Please optimize Python editing in VS Code User Settings: enable inlay hints for variable types and function return types, and enable bracket pair colorization.
Source difficulty label: L1
L1_vscode_7c4cc09e-7a92-40dd-8338-b2286535c4edPlease configure VS Code User Settings for multilingual coding by setting Unicode highlight to include ambiguous and invisibl…
Please configure VS Code User Settings for multilingual coding by setting Unicode highlight to include ambiguous and invisible characters, while allowing comments and strings.
Source difficulty label: L1
L2_vscode_847a96b6-df94-4927-97e6-8cc9ea66ced7Please open /home/user/workspace1.code-workspace in VS Code, add /home/user/project2 and /home/user/project3 as folders into …
Please open /home/user/workspace1.code-workspace in VS Code, add /home/user/project2 and /home/user/project3 as folders into this workspace, and save the workspace file.
Source difficulty label: L2
L3_vscode_85281b81-0f3a-4ed7-aed9-05c883aec8fePlease open /home/user/data-pipeline in VS Code and prepare it for running and debugging. Create .vscode/tasks.json with a sh…
Please open /home/user/data-pipeline in VS Code and prepare it for running and debugging. Create .vscode/tasks.json with a shell task named Install Requirements that runs `pip install -r requirements.txt` and another task named Run Current File that runs `python ${file}`. Then create .vscode/launch.json with a Python launch configuration named Debug Current File that launches ${file} in the integrated terminal and uses Install Requirements as its preLaunchTask. Also create .vscode/settings.json so python.analysis.typeCheckingMode is basic.
Source difficulty label: L3
L2_vscode_9159259c-ef0e-42f5-9dbb-cb28c8f3642fPlease open /home/user/service-app in VS Code and set up test tooling for the project. Create .vscode/tasks.json with two she…
Please open /home/user/service-app in VS Code and set up test tooling for the project. Create .vscode/tasks.json with two shell tasks named Run Tests using `pytest` and Lint using `ruff check .`. Also create .vscode/settings.json so python.testing.pytestEnabled is true, python.testing.unittestEnabled is false, and python.testing.pytestArgs is ["tests"].
Source difficulty label: L2
L2_vscode_930fdb3b-11a8-46fe-9bac-577332e2640ePlease configure two VS Code terminal navigation keybindings: Ctrl+J should move focus from terminal to editor when terminal …
Please configure two VS Code terminal navigation keybindings: Ctrl+J should move focus from terminal to editor when terminal is focused, and Ctrl+Shift+J should focus terminal when editor is focused.
Source difficulty label: L2
L1_vscode_9439a27b-18ae-42d8-9778-5f68f891805ePlease update VS Code User Settings for debugging so that the editor does not steal focus on break, auto-expand lazy variable…
Please update VS Code User Settings for debugging so that the editor does not steal focus on break, auto-expand lazy variables is enabled, and inline values are shown during debug.
Source difficulty label: L1
L1_vscode_971cbb5b-3cbf-4ff7-9e24-b5c84fcebfa6Please configure VS Code for quick Python scratch files: set default language to python, start with a new untitled file on st…
Please configure VS Code for quick Python scratch files: set default language to python, start with a new untitled file on startup, and enable auto save after delay with 1000ms.
Source difficulty label: L1
L1_vscode_9d425400-e9b2-4424-9a4b-d4c7abac4140Please tune VS Code tab behavior in User Settings by enabling wrapped tabs, disabling preview tabs, and setting tab close but…
Please tune VS Code tab behavior in User Settings by enabling wrapped tabs, disabling preview tabs, and setting tab close button visibility to left.
Source difficulty label: L1
L3_vscode_c46a7eb6-c0ed-4ef9-9987-a8254815df1dPlease open /home/user/frontend-app in VS Code and scaffold the project workspace. Create .vscode/extensions.json recommendin…
Please open /home/user/frontend-app in VS Code and scaffold the project workspace. Create .vscode/extensions.json recommending dbaeumer.vscode-eslint and esbenp.prettier-vscode. Create .vscode/tasks.json with two shell tasks named npm: build running `npm run build` and npm: test running `npm test`. Also create .vscode/settings.json so editor.formatOnSave is true, editor.defaultFormatter is esbenp.prettier-vscode, and files.associations maps *.css to tailwindcss.
Source difficulty label: L3
L1_vscode_c6bf789c-ba3a-4209-971d-b63abf0ab733Please update VS Code User Settings to hide Python cache folders in Explorer, including __pycache__, .pytest_cache, and .mypy…
Please update VS Code User Settings to hide Python cache folders in Explorer, including __pycache__, .pytest_cache, and .mypy_cache.
Source difficulty label: L1
L3_vscode_cf058642-f90e-469a-9aef-d065c5717ba1Please open /home/user/research-core in VS Code, add /home/user/notebooks and /home/user/reports into the same workspace, and…
Please open /home/user/research-core in VS Code, add /home/user/notebooks and /home/user/reports into the same workspace, and save it as /home/user/research.code-workspace. In that workspace, configure settings so editor.rulers is [88], files.exclude hides .ipynb_checkpoints and __pycache__, and search.exclude hides data/cache. Also add workspace extension recommendations for ms-python.python and ms-toolsai.jupyter. Then create .vscode/tasks.json inside /home/user/research-core with two shell tasks named Index Notebooks running `find ../notebooks -maxdepth 1 -name '*.ipynb'` and List Reports running `find ../reports -maxdepth 1 -type f`, and create .vscode/settings.json so editor.formatOnSave is true, files.trimTrailingWhitespace is true, and search.exclude hides outputs.
Source difficulty label: L3
L1_vscode_dcbe20e8-647f-4f1d-8696-f1c5bbb570e3Please customize VS Code appearance by setting color theme to Default Dark Modern, icon theme to Seti (Visual Studio Code), a…
Please customize VS Code appearance by setting color theme to Default Dark Modern, icon theme to Seti (Visual Studio Code), and disable minimap.
Source difficulty label: L1
L1_vscode_e2b5e914-ffe1-44d2-8e92-58f8c5d92bb2Please modify VS Code User Settings for Python analysis with all requirements together: disable reportMissingImports, set rep…
Please modify VS Code User Settings for Python analysis with all requirements together: disable reportMissingImports, set reportUnusedImport to information level, set typeCheckingMode to basic, and enable auto import completions.
Source difficulty label: L1
L2_vscode_ea98c5d7-3cf9-4f9b-8ad3-366b58e0fcaePlease resolve Explorer shortcut conflicts in VS Code by removing Ctrl+F for list.find and adding Ctrl+Alt+F for the same Tre…
Please resolve Explorer shortcut conflicts in VS Code by removing Ctrl+F for list.find and adding Ctrl+Alt+F for the same Tree View Find command with the same condition.
Source difficulty label: L2
L1_vscode_eabc805a-bfcf-4460-b250-ac92135819f6Please create a custom VS Code keybinding so that pressing Ctrl+Alt+R runs Python file in terminal, and make it active only w…
Please create a custom VS Code keybinding so that pressing Ctrl+Alt+R runs Python file in terminal, and make it active only when the editor is focused and the current language is Python.
Source difficulty label: L1
L1_vscode_ec71221e-ac43-46f9-89b8-ee7d80f7e1c5Please create a VS Code keybinding so that Ctrl+Alt+] indents selected lines, and it should only work when the editor has foc…
Please create a VS Code keybinding so that Ctrl+Alt+] indents selected lines, and it should only work when the editor has focus and the editor is not read-only.
Source difficulty label: L1
L2_vscode_f66b89b9-f980-496d-9a3f-9b02af82f249Please configure VS Code Python productivity defaults. Create a Python user snippet named pytest_func with prefix tpytest, bo…
Please configure VS Code Python productivity defaults. Create a Python user snippet named pytest_func with prefix tpytest, body lines `def test_${1:name}():` and ` assert ${2:actual} == ${3:expected}`, and description `Pytest function template`. Also update User Settings so editor.tabCompletion is on and editor.snippetSuggestions is top.
Source difficulty label: L2
L2_writ_0dfb76bb-277e-46a8-9dfe-30c6370f6a08Open "RemotePolicy_L2_12.docx". Replace all occurrences of "remote work" with "hybrid work" and make all section headings bol…
Open "RemotePolicy_L2_12.docx". Replace all occurrences of "remote work" with "hybrid work" and make all section headings bold.
Source difficulty label: L2
L2_writ_1cd80191-f69d-4d57-9197-e10d0c8fbbceOpen "Policy_L2_04.docx". Set the font size of all body text to 12pt. Additionally, make the body text under section "5. Comm…
Open "Policy_L2_04.docx". Set the font size of all body text to 12pt. Additionally, make the body text under section "5. Communication Standards" italic.
Source difficulty label: L2
L2_writ_247db8e9-9fd2-49a6-85f9-b53854f64c47Open "Policy_L2_09.docx". Add the following paragraph at the very beginning of the document: "DISCLAIMER: This policy is subj…
Open "Policy_L2_09.docx". Add the following paragraph at the very beginning of the document: "DISCLAIMER: This policy is subject to change. Employees should check the HR portal for the latest version." Also convert all section heading text to uppercase.
Source difficulty label: L2
L3_writ_2b672d35-1c0f-4a71-bb85-f32b5ad8b46dOpen "Report_L3_06.docx" and do ALL: (1) Center title, set to 22pt, bold, dark blue (#003366). (2) Make all section headings …
Open "Report_L3_06.docx" and do ALL: (1) Center title, set to 22pt, bold, dark blue (#003366). (2) Make all section headings bold and underlined. (3) Set all body text to Calibri 11pt. (4) Make the paragraph starting with "For 2026" both bold and italic. (5) Add "--- End of Report ---" as the last paragraph.
Source difficulty label: L3
L3_writ_3cf4aa78-196b-4654-a632-7f8c0b52c8e1Open "Meeting_L3_08.docx" and do ALL: (1) Center the title, 18pt, bold. (2) Center-align the attendees list paragraph. (3) Ma…
Open "Meeting_L3_08.docx" and do ALL: (1) Center the title, 18pt, bold. (2) Center-align the attendees list paragraph. (3) Make all section headings underlined and bold. (4) Bold all action item lines (starting with names + colon). (5) Set all body text font to "Arial". (6) Add at end: "Recorded by: Meeting Secretary | Distribution: All attendees + Board"
Source difficulty label: L3
L3_writ_3dad2051-0596-4886-93c5-9ed78df81f99Open "Guide_L3_10.docx" and do ALL: (1) Replace "TechVision Inc." with "GlobalTech Solutions". (2) Center title, set to 26pt,…
Open "Guide_L3_10.docx" and do ALL: (1) Replace "TechVision Inc." with "GlobalTech Solutions". (2) Center title, set to 26pt, bold, dark green (#006400). (3) Make all section headings bold and 16pt. (4) Set all body text to Georgia 11pt. (5) Bold the body text under "Week 1: Getting Started". (6) Add at end: "Last updated: March 2025 | Next revision: September 2025"
Source difficulty label: L3
L3_writ_409f8738-31ec-406f-898f-01ed419b74b4Open "Meeting_L3_03.docx" and do ALL: (1) Center the title and set to 20pt. (2) Replace "Q1" with "First Quarter" and "Q2" wi…
Open "Meeting_L3_03.docx" and do ALL: (1) Center the title and set to 20pt. (2) Replace "Q1" with "First Quarter" and "Q2" with "Second Quarter" everywhere. (3) Bold the attendees list paragraph. (4) Italic all action item paragraphs (lines starting with names followed by colon). (5) Change all section headings to dark blue (#003366). (6) Add "--- End of Meeting Minutes ---" at the end.
Source difficulty label: L3
L3_writ_43b0833a-2da6-43e7-a8e3-93790bc2579aOpen "Proposal_L3_07.docx" and do ALL: (1) Replace "Q1 2025" with "First Quarter 2025", "Q2-Q3 2025" with "Second-Third Quart…
Open "Proposal_L3_07.docx" and do ALL: (1) Replace "Q1 2025" with "First Quarter 2025", "Q2-Q3 2025" with "Second-Third Quarter 2025", "Q4 2025" with "Fourth Quarter 2025", "Q1 2026" with "First Quarter 2026". (2) Center the title and set to 20pt bold. (3) Change all heading text color to dark blue (#00008B). (4) Set all body text font to "Georgia". (5) Add at end: "This proposal requires executive approval before implementation."
Source difficulty label: L3
L3_writ_5186c84c-c3c2-4792-8349-61572a1ab7b3Open "Policy_L3_09.docx" and do ALL: (1) Center title, 22pt, bold, dark red (#8B0000). (2) Make section headings bold and nav…
Open "Policy_L3_09.docx" and do ALL: (1) Center title, 22pt, bold, dark red (#8B0000). (2) Make section headings bold and navy blue (#003366). (3) Set all body text to Calibri 11pt. (4) Italic the body under "3. Work Schedule". (5) Add "INTERNAL DOCUMENT - DO NOT DISTRIBUTE" as the first paragraph. (6) Add at end: "Policy Owner: Human Resources Department | Review Cycle: Semi-annual"
Source difficulty label: L3
L3_writ_5cc2c306-2768-4e26-8f19-2717b474694bOpen "Proposal_L3_02.docx" and do ALL: (1) Center-align the title and the two lines below it (Submitted to, Date). (2) Set ti…
Open "Proposal_L3_02.docx" and do ALL: (1) Center-align the title and the two lines below it (Submitted to, Date). (2) Set title to 22pt bold. (3) Make all section headings dark blue (#003366) and bold. (4) Set all body text to 11pt. (5) Italic the body text under "Expected Benefits". (6) Add at the end: "Approved by: _________________ Date: _________________"
Source difficulty label: L3
L3_writ_cd8b1536-0d23-4ffc-b4d1-2e534ac4bf9eOpen "Policy_L3_04.docx" and do ALL: (1) Center title, set to 22pt bold. (2) Convert all section heading text to uppercase. (…
Open "Policy_L3_04.docx" and do ALL: (1) Center title, set to 22pt bold. (2) Convert all section heading text to uppercase. (3) Set all body text to Times New Roman 11pt. (4) Bold the body text under "4. Equipment and Security" (after uppercase conversion). (5) Add "CONFIDENTIAL - Internal Use Only" as the very first paragraph. (6) Add at the end: "Document Control: Version 3.0 | Last Updated: January 1, 2025 | Next Review: July 1, 2025"
Source difficulty label: L3
L3_writ_f0e1ab09-6fbd-4b2c-a67f-ebc8717462c3Open "Guide_L3_05.docx" and do ALL: (1) Replace "TechVision Inc." with "InnovateTech Corp." (2) Center title, set to 24pt bol…
Open "Guide_L3_05.docx" and do ALL: (1) Replace "TechVision Inc." with "InnovateTech Corp." (2) Center title, set to 24pt bold. (3) Make all section headings bold and dark green (#006400). (4) Set all body text to 11pt. (5) Italic the body text under "Week 4: Integration". (6) Add at end: "Questions? Contact your HR representative or email onboarding@innovatetech.com"
Source difficulty label: L3
INTERACTIVE_audacity_interactive_audacity_ambiguous_001This interview does not sound professional. Please improve it for me.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
This interview does not sound professional. Please improve it for me.
- Phase 2agent_done
I mean: do noise reduction first, delete the first 0-1.5 seconds, apply fade-out to the last 3 seconds, and export to /home/user/Documents/exports/interview_clean.wav.
- Phase 3agent_done
Also save the Audacity project as /home/user/Documents/interview_clean.aup3.
Source difficulty label: L3
INTERACTIVE_audacity_interactive_audacity_interruption_001Open vocals.wav, import drums.wav, and make a reasonably balanced mix first.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 2
Open vocals.wav, import drums.wav, and make a reasonably balanced mix first.
- Phase 2agent_done
Additional requirement: insert silence from 15s to 17s in the mix, then export the final output as mono to /home/user/Documents/exports/mix_with_gap.wav.
Source difficulty label: L3
INTERACTIVE_audacity_interactive_audacity_progressive_001First trim this long recording to 10s-35s and export a listenable version.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
First trim this long recording to 10s-35s and export a listenable version.
- Phase 2agent_done
I just listened to it: the ending is abrupt. Please apply fade-out to the last 3 seconds and add a label 'KeyPoint' at around 12s in the project.
- Phase 3agent_done
Great, now re-export to /home/user/Documents/exports/revised_clip.wav and save the project as /home/user/Documents/revised_clip.aup.
Source difficulty label: L3
INTERACTIVE_audacity_interactive_audacity_requirement_change_001Please open /home/user/Documents/noisy_recording.wav in Audacity, reduce the background noise, and export a clean version fir…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Please open /home/user/Documents/noisy_recording.wav in Audacity, reduce the background noise, and export a clean version first.
- Phase 2agent_done
I changed my mind: keep 0s-2s untouched (no denoise), apply noise reduction only after 2s, and export to /home/user/Documents/exports/clean_partial.wav.
Source difficulty label: L3
INTERACTIVE_audacity_interactive_audacity_workflow_001First trim this audio to the range 2s to 8s and export a temporary preview so I can confirm.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
First trim this audio to the range 2s to 8s and export a temporary preview so I can confirm.
- Phase 2agent_done
Looks good. Now normalize it to near -1 dB peak, apply fade-out to the last 2 seconds, and export to /home/user/Documents/exports/polished.wav.
Source difficulty label: L3
INTERACTIVE_blender_interactive_blender_ib07_bottle_multidelivery_001请先导入 /home/user/Documents/model_waterbottle.glb,用 /home/user/Documents/hdri_kloppenheim_06_puresky_1k.exr 做自然光,先出预览图 /home/us…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
请先导入 /home/user/Documents/model_waterbottle.glb,用 /home/user/Documents/hdri_kloppenheim_06_puresky_1k.exr 做自然光,先出预览图 /home/user/Documents/bottle_preview.jpg(JPG)。
- Phase 2agent_done
构图没问题,改成 2000x2000 的正式图,导出 /home/user/Documents/bottle_final.png。
- Phase 3agent_done
再导一张透明背景版本 /home/user/Documents/bottle_cutout.png,并把工程保存为 /home/user/Documents/ib07_delivery.blend。
Source difficulty label: L3
INTERACTIVE_blender_interactive_blender_ib08_avocado_lighting_ab_001先导入 /home/user/Documents/model_avocado.glb,用 /home/user/Documents/hdri_kloppenheim_06_puresky_1k.exr 做 A 版,渲染 /home/user/Docu…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 4
先导入 /home/user/Documents/model_avocado.glb,用 /home/user/Documents/hdri_kloppenheim_06_puresky_1k.exr 做 A 版,渲染 /home/user/Documents/avocado_a.png(1600x1600)。
- Phase 2agent_done
中途改需求:把光照改成 /home/user/Documents/hdri_aerodynamics_workshop_1k.exr,做 B 版 /home/user/Documents/avocado_b.png(1600x1600),并保存 /home/user/Documents/ib08_delivery.blend。
Source difficulty label: L3
INTERACTIVE_blender_interactive_blender_ib09_barbershop_aspect_switch_001先做 16:9 横版目录图 /home/user/Documents/chair_catalog.png(1920x1080)。如果贴图丢失,请从 /home/user/Documents/textures/ 重新链接。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
先做 16:9 横版目录图 /home/user/Documents/chair_catalog.png(1920x1080)。如果贴图丢失,请从 /home/user/Documents/textures/ 重新链接。
- Phase 2agent_done
临时插单:改成 9:16 竖版封面 /home/user/Documents/chair_story.png(1080x1920),主体保持居中偏下。
- Phase 3agent_done
最后保存工程到 /home/user/Documents/chair_pack.blend。
Source difficulty label: L3
INTERACTIVE_blender_interactive_blender_ib10_boombox_compliance_rework_001先导入 /home/user/Documents/model_boombox.glb,输出主视觉 v1:/home/user/Documents/boombox_hero_v1.png(1920x1080)。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先导入 /home/user/Documents/model_boombox.glb,输出主视觉 v1:/home/user/Documents/boombox_hero_v1.png(1920x1080)。
- Phase 2agent_done
法务反馈:右上角留安全区,重渲 /home/user/Documents/boombox_hero_v2.png(1920x1080)。
- Phase 3agent_done
再导出缩略图 /home/user/Documents/boombox_thumb.png(1080x1080),并保存工程到 /home/user/Documents/ib10_delivery.blend。
Source difficulty label: L3
INTERACTIVE_blender_interactive_blender_ib11_corset_lookdev_clarify_001这个服饰效果不够高级,帮我调一下。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
这个服饰效果不够高级,帮我调一下。
- Phase 2agent_done
具体要求:导入 /home/user/Documents/model_corset.glb,整体偏冷色、有丝绸质感,使用 /home/user/Documents/hdri_aerodynamics_workshop_1k.exr,输出 /home/user/Documents/corset_lookdev.png(1600x2000)。
- Phase 3agent_done
最后保存工程到 /home/user/Documents/corset_lookdev.blend。
Source difficulty label: L3
INTERACTIVE_blender_interactive_blender_ib12_armchair_catalog_workflow_001先做白底目录图 /home/user/Documents/armchair_catalog.png(2000x2000)。若贴图丢失,请从 /home/user/Documents/textures/ 重新链接。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先做白底目录图 /home/user/Documents/armchair_catalog.png(2000x2000)。若贴图丢失,请从 /home/user/Documents/textures/ 重新链接。
- Phase 2agent_done
再做氛围图 /home/user/Documents/armchair_mood.png(2000x2000),可使用 /home/user/Documents/hdri_aerodynamics_workshop_1k.exr。
- Phase 3agent_done
最后保存工程到 /home/user/Documents/armchair_delivery.blend。
Source difficulty label: L3
INTERACTIVE_blender_interactive_blender_ib13_ground_pbr_insertion_001先把当前场景构图整理好,准备渲染。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
先把当前场景构图整理好,准备渲染。
- Phase 2agent_done
补充技术要求:给 Plane 地面接完整贴图链路(diff/nor_gl/rough),对应文件都在 /home/user/Documents/,渲染 /home/user/Documents/scene_ground_final.png(1920x1080),并保存 /home/user/Documents/ib13_delivery.blend。
Source difficulty label: L3
INTERACTIVE_blender_interactive_blender_ib14_lantern_day_night_001请导入 /home/user/Documents/model_lantern.glb,先做白天版 /home/user/Documents/lantern_day.png(1920x1080),使用 /home/user/Documents/hdri…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
请导入 /home/user/Documents/model_lantern.glb,先做白天版 /home/user/Documents/lantern_day.png(1920x1080),使用 /home/user/Documents/hdri_kloppenheim_06_puresky_1k.exr。
- Phase 2agent_done
再做夜间版 /home/user/Documents/lantern_night.png(1920x1080),改用 /home/user/Documents/hdri_aerodynamics_workshop_1k.exr。
- Phase 3agent_done
最后导出对比图 /home/user/Documents/lantern_compare.png(PNG),并保存工程到 /home/user/Documents/ib14_delivery.blend。
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_002Help me copy a column to a new sheet
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me copy a column to a new sheet
- Phase 2agent_done
Copy the Revenue column (including the header) to a new Sheet2, starting at A1, then save
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_003Help me add the profit data
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me add the profit data
- Phase 2agent_done
Add a new Profit column to the right of the existing columns, with the formula Sales - COGS, then save
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_005Help me create a promotion type breakdown
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me create a promotion type breakdown
- Phase 2agent_done
On Sheet2, summarize total Revenue by Promotion Type, with columns named 'Promotion Type' and 'Total Revenue', then save
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_007Help me fill in the profit column
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me fill in the profit column
- Phase 2agent_done
Fill the Gross profit column with a formula (revenue minus all expenses) for every row, then save
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_011Help me back up some of the data to a new sheet
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me back up some of the data to a new sheet
- Phase 2agent_done
Only copy the first 3 data rows (excluding the header row) to Sheet2, do not copy the rest, then save
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_017Help me sort by the January column from smallest to largest
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me sort by the January column from smallest to largest
- Phase 2agent_done
Changed my mind. Sort by the February column from largest to smallest instead. Undo the previous sort first, then save
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_018Help me put the Revenue total on Sheet2
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me put the Revenue total on Sheet2
- Phase 2agent_done
Wrong location. Put the total at the bottom of the Revenue column on Sheet1 instead, and delete Sheet2, then save
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_019Help me count each Invoice No.'s occurrences on Sheet2
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me count each Invoice No.'s occurrences on Sheet2
- Phase 2agent_done
Don't count occurrences anymore. Instead, sum up the amount for each Invoice No., and rename the column to 'Total Amount', then save
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_error_correction_001Sort the data by the highest numbers
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 5
Sort the data by the highest numbers
- Phase 2agent_done
No, that's the wrong column! I meant sort by the March column specifically, from highest to lowest. Please undo what you did and redo it correctly.
- Phase 3agent_done
Good, now also add a Total row at the bottom with SUM for each column, and save.
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_interruption_001Add a Total row at the bottom of the spreadsheet with SUM formulas for each month column
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Add a Total row at the bottom of the spreadsheet with SUM formulas for each month column
- Phase 2agent_done
Wait, before you continue - can you quickly check the disk space on the system? Run 'df -h' in a terminal and tell me how much space is left on the root partition
- Phase 3agent_done
OK thanks. Now go back to the spreadsheet and also add an Average row below the Total row, calculating the average for each month column. Save the file.
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_interruption_002Sort the spreadsheet by the Sales column from highest to lowest
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Sort the spreadsheet by the Sales column from highest to lowest
- Phase 2agent_done
Hold on - before you do anything else, please save a backup copy of this file as WeeklySales_backup.xlsx on the Desktop
- Phase 3agent_done
Great. Now in the original WeeklySales.xlsx, add a Profit column (Sales minus COGS) and save.
Source difficulty label: L3
INTERACTIVE_calc_interactive_calc_workflow_001First, add a 'Total' column at the end that sums all monthly values for each sales rep.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
First, add a 'Total' column at the end that sums all monthly values for each sales rep.
- Phase 2agent_done
Now sort the entire table by the Total column from highest to lowest.
- Phase 3agent_done
Create a new sheet called 'Summary'. In A1 write 'Top Performer', in B1 write the name of the sales rep with the highest total.
- Phase 4agent_done
Go back to Sheet1, make the header row bold, then save the file.
Source difficulty label: L3
INTERACTIVE_chrome_interactive_chrome_ambiguous_101帮我把一个以后还会查的 Python 参考页留好。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我把一个以后还会查的 Python 参考页留好。
- Phase 2agent_done
我是说 Python Quick Ref 那一页,把它打开后加入书签栏。
- Phase 3agent_done
最后就停留在那个 Python 页面上。
INTERACTIVE_chrome_interactive_chrome_ambiguous_106这个供应商门户里有几页我后面会经常看,但我现在说不清,你先问我一下要怎么留。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
这个供应商门户里有几页我后面会经常看,但我现在说不清,你先问我一下要怎么留。
- Phase 2agent_done
把 Shipping Policy 和 Returns 这两页都打开并加入书签栏。
- Phase 3agent_done
最后停留在 Returns 页面。
INTERACTIVE_chrome_interactive_chrome_ambiguous_111帮我把这个浏览器准备成方便调试本地扩展的状态。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我把这个浏览器准备成方便调试本地扩展的状态。
- Phase 2agent_done
具体来说,帮我把桌面上的 /home/user/Desktop/debugHelperExtension 作为 unpacked extension 加载进 Chrome。
- Phase 3agent_done
然后把 Do Not Track 打开,最后停留在扩展管理页面。
INTERACTIVE_chrome_interactive_chrome_ambiguous_201这个本地参考站里有几页我做界面时会常看,帮我先留好。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
这个本地参考站里有几页我做界面时会常看,帮我先留好。
- Phase 2agent_done
把 Color System 和 Component Gallery 这两页都打开并加入书签栏。
- Phase 3agent_done
最后停留在 Component Gallery 页面。
INTERACTIVE_chrome_interactive_chrome_correction_105打开 API Overview 页面,并把它加入书签栏。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
打开 API Overview 页面,并把它加入书签栏。
- Phase 2agent_done
不对,我真正要的是 API Authentication 这一页;把 API Overview 的书签撤掉,改成它。
- Phase 3agent_done
最后浏览器里只保留 API Authentication 这一个文档标签,并停留在那一页。
INTERACTIVE_chrome_interactive_chrome_correction_110先打开 Expense Policy,并把它加入书签栏。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先打开 Expense Policy,并把它加入书签栏。
- Phase 2agent_done
我刚说错了,不是报销政策。请把 Expense Policy 的书签去掉,改成把 Travel Policy 加到书签栏。
- Phase 3agent_done
另外再把 Remote Work Policy 也加入书签栏,并最后停留在 Remote Work Policy 页面。
INTERACTIVE_chrome_interactive_chrome_correction_114先帮我把桌面的 /home/user/Desktop/meetingHelperExt 这个 unpacked extension 加载进来。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先帮我把桌面的 /home/user/Desktop/meetingHelperExt 这个 unpacked extension 加载进来。
- Phase 2agent_done
我说错扩展了,我真正要调的是 /home/user/Desktop/noteHighlighterExt。请把这个也加载进来,接下来以它为准。
- Phase 3agent_done
另外把 Do Not Track 打开,最后停留在扩展管理页面。
INTERACTIVE_chrome_interactive_chrome_correction_204先帮我把 /home/user/Desktop/paletteAuditExt 这个 unpacked extension 加载到 Chrome 里。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先帮我把 /home/user/Desktop/paletteAuditExt 这个 unpacked extension 加载到 Chrome 里。
- Phase 2agent_done
我刚说错了,我真正要调的是 /home/user/Desktop/palettePreviewExt。请把它也加载进来,并以它为准继续。
- Phase 3agent_done
另外把 Do Not Track 打开,最后停留在 chrome://extensions 页面。
INTERACTIVE_chrome_interactive_chrome_interruption_104帮我找到 FAQ 页面并先保留在前台。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 2
帮我找到 FAQ 页面并先保留在前台。
- Phase 2agent_done
等等,不看 FAQ 了,改成打开 Troubleshooting 页面并把那一页加入书签栏。
INTERACTIVE_chrome_interactive_chrome_interruption_109先打开 Venue 页面并把它加入书签栏。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 2
先打开 Venue 页面并把它加入书签栏。
- Phase 2agent_done
先停一下,我现在更关心停车信息。请把 Venue 的书签删掉,改成打开 Parking Information 并加入书签栏。
- Phase 3agent_done
再把 Agenda 打开看一眼,但最后回到 Parking Information 页面,并且只保留 Parking Information 和 Agenda 这两个文档标签。
INTERACTIVE_chrome_interactive_chrome_interruption_115先打开 Vendor Guide 并把它加入书签栏。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 2
先打开 Vendor Guide 并把它加入书签栏。
- Phase 2agent_done
等一下,Vendor Guide 先不用留。把 Security Checklist 和 Invoice Rules 都打开,只保留这两条书签到书签栏。
- Phase 3agent_done
最后只保留 Security Checklist 和 Invoice Rules 这两个文档标签,并停留在 Invoice Rules 页面。
INTERACTIVE_chrome_interactive_chrome_interruption_205先打开 Hero Prompts,并把它加入书签栏。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 2
先打开 Hero Prompts,并把它加入书签栏。
- Phase 2agent_done
等等,我现在不想留 hero prompt 了。请把 Dashboard Prompts 和 Onboarding Prompts 都打开,并只保留这两个书签。
- Phase 3agent_done
最后只保留 Dashboard Prompts 和 Onboarding Prompts 这两个文档标签,并停留在 Onboarding Prompts 页面。
INTERACTIVE_chrome_interactive_chrome_interruption_208先打开 Hero Layout 和 Waitlist Flow 这两个参考页。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先打开 Hero Layout 和 Waitlist Flow 这两个参考页。
- Phase 2agent_done
打断一下,别继续看 hero 方向了。改成打开 Checkout Guardrails 和 Validation Notes,并把这两个页面加入书签栏。
- Phase 3agent_done
最后把 Hero Layout、Waitlist Flow 和首页标签都关掉,只保留 Checkout Guardrails 与 Validation Notes 两个标签,并停留在 Validation Notes。
INTERACTIVE_chrome_interactive_chrome_progressive_103先打开 Keyboard Shortcuts 这一页。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先打开 Keyboard Shortcuts 这一页。
- Phase 2agent_done
把 Keyboard Shortcuts 加到书签栏。
- Phase 3agent_done
再把 Extensions Guide 也打开并加入书签栏,最后停留在 Extensions Guide 页面。
INTERACTIVE_chrome_interactive_chrome_progressive_113先把 Incident Response 打开成单独标签页。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 Incident Response 打开成单独标签页。
- Phase 2agent_done
再把 Rollback Checklist 也打开成单独标签页。
- Phase 3agent_done
最后把 Status Page Guide 也打开成单独标签页,只保留这三个文档标签,不要留首页标签;然后把 Incident Response 和 Status Page Guide 加进书签栏,并停留在 Status Page Guide 页面。
INTERACTIVE_chrome_interactive_chrome_progressive_207先把 Tokens 页面打开成单独标签页。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 Tokens 页面打开成单独标签页。
- Phase 2agent_done
再把 Chart Board 和 Dialog Pattern 都打开出来,并把 Chart Board 加入书签栏。
- Phase 3agent_done
最后把 Mobile Nav 也打开出来,只保留 Chart Board、Dialog Pattern、Mobile Nav 这 3 个参考标签,不要留首页和 Tokens 标签;把 Mobile Nav 也加入书签栏,并停留在 Mobile Nav。
INTERACTIVE_chrome_interactive_chrome_requirement_change_102打开 Deployment Checklist 那一页,并把它加入书签栏。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
打开 Deployment Checklist 那一页,并把它加入书签栏。
- Phase 2agent_done
等一下,不是这个,真正要保留的是 Incident Runbook;把书签栏里保留它,不要刚才那个。
- Phase 3agent_done
最后浏览器里只保留 Incident Runbook 这一个文档标签,并停留在那一页。
INTERACTIVE_chrome_interactive_chrome_requirement_change_107先打开 Pricing Overview,并把这一页加入书签栏。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先打开 Pricing Overview,并把这一页加入书签栏。
- Phase 2agent_done
等一下,我真正需要常看的是 Security FAQ,不要保留 Pricing Overview 的书签了,改成把 Security FAQ 加到书签栏。
- Phase 3agent_done
最后停留在 Security FAQ 页面。
INTERACTIVE_chrome_interactive_chrome_requirement_change_112先帮我把 Do Not Track 打开,再把 Safe Browsing 提升到 Enhanced protection。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先帮我把 Do Not Track 打开,再把 Safe Browsing 提升到 Enhanced protection。
- Phase 2agent_done
我再加一个要求:关掉所有窗口时要自动清除 cookies 和站点数据。
- Phase 3agent_done
都处理完之后,把浏览器停留在 Security 设置页面,我想顺手再看一眼。
INTERACTIVE_chrome_interactive_chrome_requirement_change_202先打开 Landing Mock,并把这一页加入书签栏。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先打开 Landing Mock,并把这一页加入书签栏。
- Phase 2agent_done
我改主意了,不要保留 Landing Mock 的书签了。改成把 Mobile Checkout 和 Typography System 加入书签栏。
- Phase 3agent_done
最后停留在 Mobile Checkout 页面。
INTERACTIVE_chrome_interactive_chrome_requirement_change_206先打开 Bento Story 和 Form Rules 这两个参考页,并把它们都加入书签栏。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先打开 Bento Story 和 Form Rules 这两个参考页,并把它们都加入书签栏。
- Phase 2agent_done
我改主意了,不再保留 Bento Story 和 Form Rules。改成打开 Dashboard Signals 和 Modal Handoff,并把书签栏改成只保留这两个页面。
- Phase 3agent_done
最后把首页标签和其它无关标签都关掉,只保留 Dashboard Signals 与 Modal Handoff 两个参考页,并停留在 Modal Handoff。
INTERACTIVE_chrome_interactive_chrome_progressive_203先把 Tokens 页面打开成一个单独标签页。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 Tokens 页面打开成一个单独标签页。
- Phase 2agent_done
再把 Spacing 页面也打开成单独标签页。
- Phase 3agent_done
最后把 Motion 页面也打开出来,只保留 Tokens、Spacing、Motion 这 3 个文档标签,不要留首页标签;把 Tokens 和 Motion 加入书签栏,并停留在 Motion 页面。
INTERACTIVE_gimp_interactive_gimp_avatar_refined_progressive_001先给我做一个基础头像版本,我先看大方向。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先给我做一个基础头像版本,我先看大方向。
- Phase 2agent_done
按最终要求完善:裁成 1024x1024,清理明显瑕疵,轻度锐化,并把整体对比度至少提升 5%。
- Phase 3agent_done
导出 /home/user/Desktop/avatar_refined.png 和 /home/user/Desktop/avatar_refined.jpg,同时保存 /home/user/Desktop/avatar_refined.xcf。
Source difficulty label: L3
INTERACTIVE_gimp_interactive_gimp_camera_annotation_ambiguous_001帮我做一张相机说明图。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我做一张相机说明图。
- Phase 2agent_done
具体要求:保持原分辨率,标注 Lens、Grip、Mode Dial 三个 callout,并在底部加半透明说明栏。
- Phase 3agent_done
导出到 /home/user/Desktop/camera_annotation.png,并保存 /home/user/Desktop/camera_annotation.xcf。图层名必须是 Base_Image、Callout_1、Callout_2、Callout_3、Footer_Note。
Source difficulty label: L3
INTERACTIVE_gimp_interactive_gimp_city_night_run_interruption_001先按普通城市活动图的思路开始处理。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 5
先按普通城市活动图的思路开始处理。
- Phase 2agent_done
需求更新:裁成 1080x1440,增强对比和饱和度,在顶部加入深色半透明标题栏,并写上 CITY NIGHT RUN。
- Phase 3agent_done
导出到 /home/user/Desktop/city_night_run_cover.jpg,并保存 /home/user/Desktop/city_night_run_cover.xcf。图层名必须是 BG_City、Title_Bar、Title_Text。
Source difficulty label: L3
INTERACTIVE_gimp_interactive_gimp_perfume_listing_workflow_001先做一版透明主图草稿,我先看主体位置。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先做一版透明主图草稿,我先看主体位置。
- Phase 2agent_done
方向没问题,正式版请做成 1200x1200 透明画布,商品居中,占画面高度大约 70%-80%,并加柔和阴影。
- Phase 3agent_done
导出到 /home/user/Desktop/perfume_listing.png,并保存 /home/user/Desktop/perfume_listing.xcf。图层名必须是 Product、Shadow、Guide_BG。
Source difficulty label: L3
INTERACTIVE_gimp_interactive_gimp_watch_white_standard_ambiguous_001帮我把这张手表图做成能上架的平台主图。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我把这张手表图做成能上架的平台主图。
- Phase 2agent_done
具体要求是:1600x1600 白底,手表居中,对比度至少提升 8%,带轻微投影。
- Phase 3agent_done
导出到 /home/user/Desktop/watch_white_standard.jpg,并保存 /home/user/Desktop/watch_white_standard.xcf。图层名必须是 Watch_Main、Shadow_Soft、BG_White。
Source difficulty label: L3
INTERACTIVE_gimp_interactive_gimp_watch_white_standard_interruption_001先按普通商品图的思路开始修这张手表图。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 4
先按普通商品图的思路开始修这张手表图。
- Phase 2agent_done
新要求来了:最终必须做成 1600x1600 白底平台主图,手表居中,对比度至少提升 8%,并带轻微投影。
- Phase 3agent_done
导出到 /home/user/Desktop/watch_white_standard.jpg,并保存 /home/user/Desktop/watch_white_standard.xcf。图层名必须是 Watch_Main、Shadow_Soft、BG_White。
Source difficulty label: L3
INTERACTIVE_impr_interactive_impress_001Help me change that title
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me change that title
- Phase 2agent_done
Change the first slide's title to something appropriate, then save
Source difficulty label: L2
INTERACTIVE_impr_interactive_impress_002Help me add a summary slide at the end
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me add a summary slide at the end
- Phase 2agent_done
On the new slide, add the title 'Q4 Summary' and the content 'Revenue target achieved.', then save
Source difficulty label: L2
INTERACTIVE_impr_interactive_impress_004Help me add 'Prepared by: Team A' on the first slide
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me add 'Prepared by: Team A' on the first slide
- Phase 2agent_done
Change it to 'Prepared by: Analytics Team A' instead, that's more complete, then save
Source difficulty label: L2
INTERACTIVE_impr_interactive_impress_007Help me add a reference on one of the slides
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me add a reference on one of the slides
- Phase 2agent_done
Only add 'Reference: Smith et al., 2024' on the last slide, leave other slides unchanged, then save
Source difficulty label: L2
INTERACTIVE_impr_interactive_impress_010Help me change the first slide's title from 'Game Theory' to 'Introduction to Game Theory'
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me change the first slide's title from 'Game Theory' to 'Introduction to Game Theory'
- Phase 2agent_done
Done. Now change the subtitle to 'A Mathematical Approach to Strategy', then save
Source difficulty label: L3
INTERACTIVE_impr_interactive_impress_011Help me change that report type
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me change that report type
- Phase 2agent_done
Change 'Interim Report' on the cover to 'Annual Report', then save
Source difficulty label: L3
INTERACTIVE_impr_interactive_impress_013Help me add author info to the slides
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me add author info to the slides
- Phase 2agent_done
Only add 'Author: Dr. Sarah Chen' on the first slide, leave other slides unchanged, then save
Source difficulty label: L2
INTERACTIVE_impr_interactive_impress_error_correction_001Add the text 'Presented by: Music History Dept.' on the last slide
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 5
Add the text 'Presented by: Music History Dept.' on the last slide
- Phase 2agent_done
Hmm, that doesn't look right. I think you added it to the wrong place. Please make sure 'Presented by: Music History Dept.' appears as a text box at the bottom of the very last slide in the presentation.
- Phase 3agent_done
Now also add 'Thank You!' as the main title text on that same last slide. Save the file.
Source difficulty label: L3
INTERACTIVE_impr_interactive_impress_interruption_001Change the title on slide 1 to 'Introduction to Game Theory'
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Change the title on slide 1 to 'Introduction to Game Theory'
- Phase 2agent_done
Wait - can you check the file size of this presentation? Use 'ls -lh' in a terminal to see how big the file is on Desktop
- Phase 3agent_done
OK, now go back to the presentation and add a new slide at the end with the title 'Key Takeaways' and the text 'Game theory helps us understand strategic interactions.' Save the file.
Source difficulty label: L3
INTERACTIVE_impr_interactive_impress_workflow_001Please open MyPresentation.pptx on the desktop and change the title of the first slide to "Project Report"
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
Please open MyPresentation.pptx on the desktop and change the title of the first slide to "Project Report"
- Phase 2agent_done
Okay, now add a subtitle below the title on the first slide, writing "Q1 2025"
- Phase 3agent_done
Then create a new slide and give it the title "Project Progress"
- Phase 4agent_done
Finally, please save the entire presentation
Source difficulty label: L3
INTERACTIVE_inkscape_interactive_inkscape_infographic_progressive_001先更新季度柱状图:把 bar_q3 的高度改到 230、bar_q4 的高度改到 210。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先更新季度柱状图:把 bar_q3 的高度改到 230、bar_q4 的高度改到 210。
- Phase 2agent_done
继续改:把 donut_outer 改成 #27ae60,donut_label 改成 14.2K。
- Phase 3agent_done
最后把页脚 footer_text 改成 Updated March 2026,导出 /home/user/Desktop/report_review.png(宽度 1600),并保存 SVG。
Source difficulty label: L3
INTERACTIVE_inkscape_interactive_inkscape_social_cover_ambiguous_001帮我做个小红书封面,吸睛一点。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我做个小红书封面,吸睛一点。
- Phase 2agent_done
具体要求:画布改成 1080x1440,把 scene_title 改成 春季露营清单,并新增一行副文案 5件装备不踩坑。
- Phase 3agent_done
再加一个角标文案 收藏备用,然后导出到 /home/user/Desktop/cover_final.png,并保存 SVG。
Source difficulty label: L3
INTERACTIVE_inkscape_interactive_inkscape_correction_001Please change zigzag to a blue dashed stroke with width 4.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
Please change zigzag to a blue dashed stroke with width 4.
- Phase 2agent_done
Correction: not zigzag. Instead, set blob_shape fill to #ff8c00 and delete spiral_path.
- Phase 3agent_done
Then bring complex_curve to the top of the stacking order and save.
Source difficulty label: L3
INTERACTIVE_inkscape_interactive_inkscape_interruption_001Open the poster and quickly make a first draft: set poster_title to 'INKSCAPE WORKSHOP', poster_subtitle to '2026 SPRING', an…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Open the poster and quickly make a first draft: set poster_title to 'INKSCAPE WORKSHOP', poster_subtitle to '2026 SPRING', and change the page background color to #0b1d3a.
- Phase 2agent_done
Interrupting with new requirements: before export, resize the document to 1080x1080 and change footer_text to 'Scan to Register'.
- Phase 3agent_done
Now export PNG to /home/user/Documents/workshop_square.png with width 1080.
Source difficulty label: L3
INTERACTIVE_inkscape_interactive_inkscape_progressive_001First give me a quick icon draft by arranging the parts into a centered composition.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
First give me a quick icon draft by arranging the parts into a centered composition.
- Phase 2agent_done
Looks okay, now refine colors: set icon_bg to #2c3e50, icon_triangle to #ffffff, and accent_dot to #f39c12.
- Phase 3agent_done
Final change: set icon_label text to 'PlayApp', then export PNG to /home/user/Documents/playapp_icon.png with width 1024.
Source difficulty label: L3
INTERACTIVE_inkscape_interactive_inkscape_requirement_change_001Prepare the internal review version first and keep the footer as 'Confidential — Internal Use Only'.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
Prepare the internal review version first and keep the footer as 'Confidential — Internal Use Only'.
- Phase 2agent_done
Requirement changed: switch to public version by changing footer text to 'Public Release' and deleting the right customer card group (card_right, card_right_title, donut_outer, donut_inner, donut_label).
- Phase 3agent_done
Now export PNG to /home/user/Documents/report_public.png with width 2000.
Source difficulty label: L3
INTERACTIVE_inkscape_interactive_inkscape_workflow_001First reorganize layer order to Background, Labels, Shapes.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
First reorganize layer order to Background, Labels, Shapes.
- Phase 2agent_done
Now rename the Shapes layer (id=layer2) to Main Content.
- Phase 3agent_done
Hide the Labels layer and change bg_rect fill to #fffde7.
- Phase 4agent_done
Final step: export PNG to /home/user/Documents/layer_handoff.png with width 1600.
Source difficulty label: L3
INTERACTIVE_kdenlive_interactive_kdenlive_ambiguous_001Please make a more professional opening video for tomorrow's report.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Please make a more professional opening video for tomorrow's report.
- Phase 2agent_done
Specific requirement: create a 3-second title card with text 'Tomorrow's Report', then append /home/user/Videos/6533277-hd_1920_1080_24fps.mp4, add a Dissolve transition between title and video, and save project to /home/user/Videos/tomorrows_report.kdenlive.
- Phase 3agent_done
Export final video to /home/user/Videos/Tomorrows_Report_Opening.mp4.
Source difficulty label: L3
INTERACTIVE_kdenlive_interactive_kdenlive_interruption_001Set up a PiP draft: place /home/user/Videos/15368811_1920_1080_30fps.mp4 on V1 as the main view and place /home/user/Videos/6…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 2
Set up a PiP draft: place /home/user/Videos/15368811_1920_1080_30fps.mp4 on V1 as the main view and place /home/user/Videos/6533277-hd_1920_1080_24fps.mp4 on V2 as overlay.
- Phase 2agent_done
New platform request: move overlay to top-left, render at 1280x720 to /home/user/Videos/pip_720.mp4, and save project to /home/user/Videos/pip_720.kdenlive.
Source difficulty label: L3
INTERACTIVE_kdenlive_interactive_kdenlive_progressive_001Create a v1 structural draft using roughly the first 12 seconds of /home/user/Videos/6533277-hd_1920_1080_24fps.mp4 and save …
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
Create a v1 structural draft using roughly the first 12 seconds of /home/user/Videos/6533277-hd_1920_1080_24fps.mp4 and save it as /home/user/Videos/color_v1.kdenlive.
- Phase 2agent_done
Second-round feedback: apply Brightness and Sepia effects in this order, then save the updated project as /home/user/Videos/color_final.kdenlive.
- Phase 3agent_done
Final polish: add 2-second audio fade-in and 2-second audio fade-out, then render to /home/user/Videos/color_final.mp4.
Source difficulty label: L3
INTERACTIVE_kdenlive_interactive_kdenlive_requirement_change_001Start a horizontal teaser draft: import /home/user/Videos/15368811_1920_1080_30fps.mp4, place it on V1, and prepare a quick f…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Start a horizontal teaser draft: import /home/user/Videos/15368811_1920_1080_30fps.mp4, place it on V1, and prepare a quick first version with a short title card 'New Product Teaser'.
- Phase 2agent_done
New requirement from the media team: switch to a 1080x1920 vertical project, render as MP4 (H.264) to /home/user/Videos/teaser_vertical.mp4, and save the project as /home/user/Videos/teaser_vertical.kdenlive.
Source difficulty label: L3
INTERACTIVE_kdenlive_interactive_kdenlive_workflow_001Build a rough cut first: place the two videos in sequence on V1, add a Dissolve transition between them, and save a preview p…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
Build a rough cut first: place the two videos in sequence on V1, add a Dissolve transition between them, and save a preview project to /home/user/Videos/workflow_preview.kdenlive.
- Phase 2agent_done
Approved. Add /home/user/Music/98f73cb483a429d5edf2313da9077769.mp3 to A1 as background music, then save as /home/user/Videos/workflow_final.kdenlive.
- Phase 3agent_done
Now render the final delivery to /home/user/Videos/workflow_final.mp4.
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_c2w_001Help me summarize the sales data
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me summarize the sales data
- Phase 2agent_done
Find the employee with the highest total sales across three months from /home/user/Desktop/q1_sales.xlsx, append a line to /home/user/Desktop/sales_summary.txt: 'Q1 Top Sales: Wang Qiang', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_c2w_002Help me record the monthly revenue
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me record the monthly revenue
- Phase 2agent_done
Find the month with the highest revenue from /home/user/Desktop/monthly_revenue.xlsx, append to /home/user/Desktop/revenue_report.txt: 'Highest Revenue Month: March (52.1)', save
Source difficulty label: L1
INTERACTIVE_multi_app_interactive_multiapp_c2w_003Record the employee evaluation results
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Record the employee evaluation results
- Phase 2agent_done
Find employees rated 'Excellent' from /home/user/Desktop/employee_kpi.xlsx, append to /home/user/Desktop/kpi_record.txt: 'Excellent Employees: Liu Yang, Huang Li', save
Source difficulty label: L1
INTERACTIVE_multi_app_interactive_multiapp_c2w_005Help me organize the inventory status
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me organize the inventory status
- Phase 2agent_done
Find products with stock below safety stock from /home/user/Desktop/inventory.xlsx, then append a stock alert line to /home/user/Desktop/stock_alert.txt in the format 'Stock Alert: <comma-separated product names>' listing the below-safety-stock products, and save the file
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_c2w_006Help me record the contract information
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me record the contract information
- Phase 2agent_done
Find the contract with the largest amount from /home/user/Desktop/contract_list.xlsx, append to /home/user/Desktop/contract_notes.txt: 'Largest Contract: HT2025003 (920K CNY, Client: CloudSail Networks)', save
Source difficulty label: L2
INTERACTIVE_multi_app_interactive_multiapp_c2w_008Help me record the training results
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me record the training results
- Phase 2agent_done
Find the course with the highest pass rate from /home/user/Desktop/training_scores.xlsx, append to /home/user/Desktop/training_summary.txt: 'Highest Pass Rate Course: Sales Skills (97%)', save
Source difficulty label: L2
INTERACTIVE_multi_app_interactive_multiapp_c2w_009Help me organize the customer feedback
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me organize the customer feedback
- Phase 2agent_done
Count the number of customers with a score >= 4 from /home/user/Desktop/customer_feedback.xlsx, append to /home/user/Desktop/feedback_digest.txt: 'High Satisfaction Customers: 3', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_c2w_010Help me record the sales channel performance
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me record the sales channel performance
- Phase 2agent_done
Find the channel with the highest conversion rate from /home/user/Desktop/sales_channels.xlsx, append to /home/user/Desktop/channel_report.txt: 'Highest Conversion Rate Channel: APP (6.1%)', save
Source difficulty label: L2
INTERACTIVE_multi_app_interactive_multiapp_c2w_012Help me organize the department expenses
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me organize the department expenses
- Phase 2agent_done
Calculate the total expense for Marketing Dept from /home/user/Desktop/expense_report.xlsx, append to /home/user/Desktop/expense_memo.txt: 'Marketing Dept Total Expense: 41300 CNY', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_c2w_013Help me record the product sales data
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me record the product sales data
- Phase 2agent_done
Find the product with the lowest return rate from /home/user/Desktop/product_sales.xlsx, append to /home/user/Desktop/product_summary.txt: 'Lowest Return Rate Product: Wireless Mouse (0.8%)', save
Source difficulty label: L2
INTERACTIVE_multi_app_interactive_multiapp_c2w_015Help me record the store performance
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me record the store performance
- Phase 2agent_done
Find the store with the highest monthly sales from /home/user/Desktop/store_data.xlsx, append to /home/user/Desktop/store_report.txt: 'Top Sales Store: Pudong Store (Shanghai, 92.1)', save
Source difficulty label: L2
INTERACTIVE_multi_app_interactive_multiapp_c2w_016Help me summarize the HR headcount
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me summarize the HR headcount
- Phase 2agent_done
Find the department with the highest net headcount increase (hires minus departures) from /home/user/Desktop/hr_headcount.xlsx, append to /home/user/Desktop/headcount_note.txt: 'Highest Net Increase Dept: Sales Dept (net +5)', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_c2w_017Help me organize the logistics information
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me organize the logistics information
- Phase 2agent_done
Find the order with the lowest freight from /home/user/Desktop/logistics.xlsx, append to /home/user/Desktop/logistics_memo.txt: 'Lowest Freight Order: LG003 (20 CNY, Beijing to Hangzhou)', save
Source difficulty label: L2
INTERACTIVE_multi_app_interactive_multiapp_c2w_019Help me summarize the supplier evaluation
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me summarize the supplier evaluation
- Phase 2agent_done
Find the A-rated supplier with the highest on-time delivery rate from /home/user/Desktop/supplier_info.xlsx, append to /home/user/Desktop/supplier_note.txt: 'Preferred Supplier: Premium Materials (On-time 98.5%)', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_001Help me fill the Q2 targets from the meeting minutes into the spreadsheet
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me fill the Q2 targets from the meeting minutes into the spreadsheet
- Phase 2agent_done
Fill the Q2 target information from /home/user/Desktop/meeting_record.txt into /home/user/Desktop/q2_targets.xlsx row 2: A2='Q2 Sales Target', B2='Zhang Wei', C2=1150, D2='15% growth over Q1', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_002Help me register the project information in the spreadsheet
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me register the project information in the spreadsheet
- Phase 2agent_done
Fill the project information from /home/user/Desktop/project_brief.txt into /home/user/Desktop/project_register.xlsx row 2: A2='PRJ-2025-008', B2='Smart Customer Service System Upgrade', C2='Lin Zhiwei', D2=85, E2='High', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_003Fill the telesales data into the statistics table
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Fill the telesales data into the statistics table
- Phase 2agent_done
Fill the data from /home/user/Desktop/sales_calls.txt into /home/user/Desktop/call_stats.xlsx row 2: A2='Chen Jing', B2=128, C2=89, D2=69.5, E2=8, F2=42.5, save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_005Help me enter the new employee information into the roster
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me enter the new employee information into the roster
- Phase 2agent_done
Fill the onboarding information from /home/user/Desktop/employee_onboard.txt into /home/user/Desktop/employee_roster.xlsx row 2: A2='EMP20250316', B2='Su Chenxi', C2='Product Dept', D2='Product Manager', E2='Zhang Hua', F2='2025-03-16', G2='P6', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_007Help me enter the order information into the tracker
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me enter the order information into the tracker
- Phase 2agent_done
Fill the order information from /home/user/Desktop/order_detail.txt into /home/user/Desktop/order_tracker.xlsx row 2: A2='SO-20250315-0088', B2='Shanghai Minghua Trading Co.', C2='Industrial Sensor X-200', D2=500, E2=190000, F2='2025-04-15', G2='Zhou Peng', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_009Help me register the IT asset in the asset ledger
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me register the IT asset in the asset ledger
- Phase 2agent_done
Fill the asset information from /home/user/Desktop/it_asset.txt into /home/user/Desktop/asset_register.xlsx row 2: A2='IT-2025-00456', B2='Laptop', C2='ThinkPad X1 Carbon Gen11', D2='SN20250312001', E2=12800, F2='Jiang Hao', G2='R&D Dept', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_010Enter the supplier audit results into the ledger
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Enter the supplier audit results into the ledger
- Phase 2agent_done
Fill the audit results from /home/user/Desktop/supplier_audit.txt into /home/user/Desktop/supplier_audit_log.xlsx row 2: A2='Eastern Precision Parts Co., Ltd.', B2='2025-03-10', C2='Wei Dong, Sun Lei', D2=90, E2='Passed, maintain A-level qualification', F2='2026-03-10', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_012Help me enter the bug information into the bug tracker
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me enter the bug information into the bug tracker
- Phase 2agent_done
Fill the bug information from /home/user/Desktop/bug_report.txt into /home/user/Desktop/bug_tracker.xlsx row 2: A2='BUG-2025-0312', B2='User Center - Login', C2='High', D2='P1', E2='Xu Hao', F2='Cui Ming', G2='2025-03-12', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_015Help me enter the marketing campaign into the campaign tracker
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me enter the marketing campaign into the campaign tracker
- Phase 2agent_done
Fill the campaign information from /home/user/Desktop/marketing_event.txt into /home/user/Desktop/campaign_tracker.xlsx row 2: A2='MKT-2025-S03', B2='Spring Renewal Festival', C2='2025-03-20 to 2025-04-05', D2=15, E2=200, F2='Ye Si', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_016Record the client visit information in the ledger
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Record the client visit information in the ledger
- Phase 2agent_done
Fill the visit information from /home/user/Desktop/client_visit.txt into /home/user/Desktop/visit_record.xlsx row 2: A2='2025-03-14', B2='North China Medical Group', C2='Fang Lei', D2='Qiao Yong', E2='Annual framework contract renewal', F2=320, G2='Send contract draft', save
Source difficulty label: L3
INTERACTIVE_multi_app_interactive_multiapp_w2c_020Help me enter the sales forecast data into the forecast table
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me enter the sales forecast data into the forecast table
- Phase 2agent_done
Fill the forecast data from /home/user/Desktop/sales_forecast.txt into /home/user/Desktop/forecast_table.xlsx rows 2-4: A2='North Region', B2=480, C2=12, D2='Miao Ze'; A3='South Region', B3=620, C3=8, D3='Miao Ze'; A4='East Region', B4=710, C4=15, D4='Miao Ze', save
Source difficulty label: L3
INTERACTIVE_os_interactive_os_ambiguous_101我桌面有点乱,帮我整理一下吧。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
我桌面有点乱,帮我整理一下吧。
- Phase 2agent_done
把图片移到 Pictures,pdf 和 txt 文件都移到 Documents。
- Phase 3agent_done
整理完后,桌面上不要再留这三个文件。
INTERACTIVE_os_interactive_os_ambiguous_106我桌面上有一些旅行资料,帮我整理一下吧。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
我桌面上有一些旅行资料,帮我整理一下吧。
- Phase 2agent_done
把 itinerary.pdf、hotel_booking.pdf 和 packing_list.txt 都放到 Documents/Travel,把 museum_tickets.png 和 passport_scan.jpg 放到 Pictures/Travel。
- Phase 3agent_done
整理完后,桌面上不要再留这些旅行文件。
INTERACTIVE_os_interactive_os_ambiguous_111帮我把这台值班电脑准备得顺手一点。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我把这台值班电脑准备得顺手一点。
- Phase 2agent_done
把收藏栏改成 thunderbird.desktop、google-chrome.desktop、org.gnome.Terminal.desktop 这三个,顺序就按我说的来。
- Phase 3agent_done
再把顶栏电量百分比打开,并在桌面新建 station_prep.txt,前 3 行按顺序写这 3 个 desktop 文件名,第 4 行写 battery-percentage=true。
INTERACTIVE_os_interactive_os_ambiguous_201帮我把这批做界面要用的东西整理一下。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我把这批做界面要用的东西整理一下。
- Phase 2agent_done
把 hero_bg.png 放到 ui_asset_drop_201_bundle/assets/images,把 logo_mark.svg 和 icon_user.png 放到 ui_asset_drop_201_bundle/assets/icons。
- Phase 3agent_done
再把 palette_notes.md 和 README.txt 放到 ui_asset_drop_201_bundle/docs,原始投递目录里不要再留这些文件。
INTERACTIVE_os_interactive_os_correction_105先把 budget.xlsx 和 ideas.txt 都移到 Work 文件夹里。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 budget.xlsx 和 ideas.txt 都移到 Work 文件夹里。
- Phase 2agent_done
我说错了,ideas.txt 不该进 Work,应该放到 Notes。
- Phase 3agent_done
另外把 vacation.jpg 也移到 Pictures。
INTERACTIVE_os_interactive_os_correction_110先把 contract_scan.pdf、id_scan.png 和 headshot.jpg 都收进 Documents/HR。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 contract_scan.pdf、id_scan.png 和 headshot.jpg 都收进 Documents/HR。
- Phase 2agent_done
我说得不准确,id_scan.png 和 headshot.jpg 其实都应该放 Pictures/HR,pdf 还是留在 Documents/HR。
- Phase 3agent_done
另外把 contract_scan.pdf 重命名成 employment_contract.pdf。
INTERACTIVE_os_interactive_os_correction_114先把收藏栏整理成 google-chrome.desktop、org.gnome.Terminal.desktop、org.gnome.Nautilus.desktop 这三个。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把收藏栏整理成 google-chrome.desktop、org.gnome.Terminal.desktop、org.gnome.Nautilus.desktop 这三个。
- Phase 2agent_done
不对,我真正想要的是 thunderbird.desktop、google-chrome.desktop、org.gnome.Terminal.desktop,顺序也按这个来,不要 Files。
- Phase 3agent_done
最后在桌面写一个 favorites_handoff.txt,把最终这 3 个 desktop 文件名按顺序一行一个写进去。
INTERACTIVE_os_interactive_os_correction_204先把 login_mock.png 和 hero_final.png 都放进 mockup_archive_204/assets 里,把 style_notes.txt 放进 mockup_archive_204。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 login_mock.png 和 hero_final.png 都放进 mockup_archive_204/assets 里,把 style_notes.txt 放进 mockup_archive_204。
- Phase 2agent_done
我纠正一下:login_mock.png 不该在 assets,它应该放到 previews,而且改名成 login-screen.png。
- Phase 3agent_done
再把 hero_final.png 在 assets 里改名成 hero-banner.png,style_notes.txt 留在 mockup_archive_204 根目录。
INTERACTIVE_os_interactive_os_interruption_104在桌面上建一个 project_board 文件夹,并在里面建 todo、doing、done 三个子文件夹。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 2
在桌面上建一个 project_board 文件夹,并在里面建 todo、doing、done 三个子文件夹。
- Phase 2agent_done
先停一下,改成只保留 backlog 和 completed 两个文件夹就可以了。
INTERACTIVE_os_interactive_os_interruption_109先在 Desktop/ClientUploads 里建三个文件夹:Finance、Legal、Reference,然后把 invoice_april.pdf 和 receipt_hotel.pdf 放 Finance,把 master_service…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
先在 Desktop/ClientUploads 里建三个文件夹:Finance、Legal、Reference,然后把 invoice_april.pdf 和 receipt_hotel.pdf 放 Finance,把 master_service_agreement.pdf 和 nda_signed.pdf 放 Legal,把 moodboard.png 和 logo_draft.png 放 Reference。
- Phase 2agent_done
先别按那个方式了,不要 Reference 了。Finance 里还是放 invoice_april.pdf 和 receipt_hotel.pdf,Legal 里还是放 master_service_agreement.pdf 和 nda_signed.pdf,但两张图片改放到 Pictures/ClientDrafts。
- Phase 3agent_done
整理完后,ClientUploads 里不要再留 Reference 文件夹。
INTERACTIVE_os_interactive_os_interruption_115先把 ~/Desktop/photos_dispatch 里的 JPG 图片都整理到 ~/Desktop/press_pick 里,目录结构尽量保留。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
先把 ~/Desktop/photos_dispatch 里的 JPG 图片都整理到 ~/Desktop/press_pick 里,目录结构尽量保留。
- Phase 2agent_done
等等,筛选规则改了:private 目录下面的一律不要,文件名里带 _raw 的 JPG 也不要。只保留能公开发出的 JPG。
- Phase 3agent_done
最后在 ~/Desktop/press_pick/manifest.txt 里写入每个复制出来的 JPG 的 sha256 和相对路径,格式是 <sha256> 两个空格 <相对路径>,按相对路径排序。
INTERACTIVE_os_interactive_os_interruption_205先把 ui_press_source_205 里能找到的截图都整理到 ~/Desktop/ui_press_pack_205,目录层级尽量保留。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
先把 ui_press_source_205 里能找到的截图都整理到 ~/Desktop/ui_press_pack_205,目录层级尽量保留。
- Phase 2agent_done
等等,规则改了:private 目录下的不要,文件名里带 _raw 的 JPG 也不要。最后只保留可以公开发的 JPG。
- Phase 3agent_done
再在 ~/Desktop/ui_press_pack_205/manifest.txt 里写每个复制出的 JPG 的 sha256 和相对路径,格式是 <sha256> 两个空格 <relative_path>,按相对路径排序。
INTERACTIVE_os_interactive_os_progressive_103先帮我把系统文字调大一点,更容易看清。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先帮我把系统文字调大一点,更容易看清。
- Phase 2agent_done
再把鼠标光标也调大,至少调到 48。
- Phase 3agent_done
最后打开放大镜,并把倍率调到 1.75 或更高。
INTERACTIVE_os_interactive_os_progressive_108我要今晚一直盯着电脑,先把顶栏电量百分比显示出来。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
我要今晚一直盯着电脑,先把顶栏电量百分比显示出来。
- Phase 2agent_done
再把 Night Light 打开。
- Phase 3agent_done
把 Night Light 色温调到 3700。
- Phase 4agent_done
最后在桌面上新建一个 late_shift_setup.txt,按顺序写三行:battery_percentage=on、night_light=on、temperature=3700。
INTERACTIVE_os_interactive_os_progressive_113我要去做展示,先把系统在空闲时不要自动变暗。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
我要去做展示,先把系统在空闲时不要自动变暗。
- Phase 2agent_done
再把自动息屏也关掉,也就是 idle delay 设成 0。
- Phase 3agent_done
但是安全性还是要保留:把 screen lock 打开,并且 blank 以后立刻锁定,也就是 lock delay 设成 0。
- Phase 4agent_done
最后在桌面写一个 presentation_security.txt,依次写这四行:idle-dim=false、idle-delay=0、lock-enabled=true、lock-delay=0。
INTERACTIVE_os_interactive_os_progressive_203先把 component_handoff_203 这个交接目录搭好,里面要有 assets、previews、notes 三个子目录。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 component_handoff_203 这个交接目录搭好,里面要有 assets、previews、notes 三个子目录。
- Phase 2agent_done
再把 button_preview.png 和 modal_preview.png 放进 previews,把 component_notes.txt 放进 notes。
- Phase 3agent_done
最后在 component_handoff_203/manifest.txt 里按顺序写 previews/button_preview.png、previews/modal_preview.png、notes/component_notes.txt 三行,并把整个 component_handoff_203 打成 component_handoff_203.zip。
INTERACTIVE_os_interactive_os_requirement_change_102在桌面上建一个 Archive 文件夹,然后在里面建三个子文件夹:Q1、Q2、Q3。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
在桌面上建一个 Archive 文件夹,然后在里面建三个子文件夹:Q1、Q2、Q3。
- Phase 2agent_done
等一下,不用按季度了,把 Q1、Q2、Q3 去掉,改成 North 和 South 两个文件夹。
INTERACTIVE_os_interactive_os_requirement_change_107先把 client_brief.docx、quote.xlsx 和 logo.png 都放进桌面的 Projects/AprilPitch 文件夹里。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 client_brief.docx、quote.xlsx 和 logo.png 都放进桌面的 Projects/AprilPitch 文件夹里。
- Phase 2agent_done
等一下,logo.png 不用放在项目里了。把 Projects/AprilPitch 改名成 Projects/AprilPitch_Final,并把 logo.png 挪到 Pictures/BrandAssets。
- Phase 3agent_done
最后把 quote.xlsx 从 AprilPitch_Final 挪到 Projects/Archive,client_brief.docx 还是留在 AprilPitch_Final。
INTERACTIVE_os_interactive_os_requirement_change_112先帮我把 ~/Desktop/log_audit/current 里出现过的 service 名称粗略汇总一下,暂时不用区分严重程度。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先帮我把 ~/Desktop/log_audit/current 里出现过的 service 名称粗略汇总一下,暂时不用区分严重程度。
- Phase 2agent_done
我改一下标准:只统计 level 是 ERROR 或 CRITICAL 且 status 大于等于 500 的 service,而且 archive 目录下的日志要忽略。
- Phase 3agent_done
把最终结果按字母序去重后,每行一个 service,保存到 ~/Desktop/log_audit/report/failing_services.txt。
INTERACTIVE_os_interactive_os_requirement_change_202先把 ui_release_source_202 里的 card.png、chart.png、draft_old.png 和 tokens.json 都整理到 ui_release_202/package 里。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 ui_release_source_202 里的 card.png、chart.png、draft_old.png 和 tokens.json 都整理到 ui_release_202/package 里。
- Phase 2agent_done
我改一下发布规则:draft_old.png 不能进正式包,tokens.json 也不要放 package 里,改放到 ui_release_202/config。
- Phase 3agent_done
最后把 ui_release_202/package 和 ui_release_202/config 打成 /home/user/Desktop/ui_release_202/final_bundle.zip。
INTERACTIVE_vscode_interactive_vscode_ambiguous_101帮我把 VS Code 调整得更适合我平时写笔记,用起来省心一点。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我把 VS Code 调整得更适合我平时写笔记,用起来省心一点。
- Phase 2agent_done
具体一点:打开自动保存并设为 afterDelay,延迟 800 毫秒,再把自动换行打开。
- Phase 3agent_done
顺手把保存时自动去掉行尾空格也打开。
INTERACTIVE_vscode_interactive_vscode_ambiguous_106帮我把这个工作区整理成适合交接的样子。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我把这个工作区整理成适合交接的样子。
- Phase 2agent_done
先新建一个 HANDOFF.md,内容按下面写:第一行是 # Handoff Notes,第二行是 ## Open Items,接着两条列表分别是 Verify login redirect 和 Confirm billing export。
- Phase 3agent_done
再把 VS Code 用户设置改一下:自动保存设成 afterDelay,延迟 1200 毫秒,并打开自动换行。
INTERACTIVE_vscode_interactive_vscode_ambiguous_111帮我把这个项目整理成交接时好用的工作区。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我把这个项目整理成交接时好用的工作区。
- Phase 2agent_done
把 /home/user/runbooks 和 /home/user/scripts 也加进同一个工作区,并保存成 /home/user/ops-toolkit_handoff.code-workspace。
- Phase 3agent_done
在这个工作区里把 .terraform 和 .cache 隐藏掉,并推荐 redhat.vscode-yaml 和 ms-python.python 这两个扩展。
- Phase 4agent_done
最后在 /home/user/ops-toolkit/.vscode/tasks.json 里加两个 shell task:Validate JSON 运行 python -m json.tool config.json,Search TODO 运行 grep -R TODO .。
INTERACTIVE_vscode_interactive_vscode_ambiguous_201帮我先做一个看起来像 B2B 产品首屏的页面原型。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
帮我先做一个看起来像 B2B 产品首屏的页面原型。
- Phase 2agent_done
具体一点:在 /home/user/Desktop/ui_marketing_brief_201 里创建 index.html、styles.css 和 manifest.json。页面要有 <main id="app">、<section id="hero" class="hero">、<section id="proof" class="proof"> 和按钮 <button id="cta">Request Demo</button>。正文里要出现标题 Orbit Analytics。
- Phase 3agent_done
再在 proof 区里放 3 个 class="proof-card" 的卡片,并在 manifest.json 里写 project=orbit-analytics, theme=midnight, version=1.1。保存所有文件。
INTERACTIVE_vscode_interactive_vscode_correction_104帮我在 status.md 里写一个标题 Project Status,并在下一行写 Overall: On Track。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
帮我在 status.md 里写一个标题 Project Status,并在下一行写 Overall: On Track。
- Phase 2agent_done
我说错文件了,不是 status.md,应该把这些内容写到 ideas.md;status.md 保持空白就行。
- Phase 3agent_done
另外在 ideas.md 末尾再加一行:Next review: Friday.
INTERACTIVE_vscode_interactive_vscode_correction_109帮我把这个工作区调成适合 code review:先把 tab size 设成 2,打开 trim trailing whitespace,并加一条 80 列的 ruler。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
帮我把这个工作区调成适合 code review:先把 tab size 设成 2,打开 trim trailing whitespace,并加一条 80 列的 ruler。
- Phase 2agent_done
我刚说错了,tab size 不是 2,要改成 4,而且 ruler 也改成 100。
- Phase 3agent_done
另外再打开 format on save 和 insert final newline。
INTERACTIVE_vscode_interactive_vscode_correction_114先配两个终端导航快捷键:Ctrl+J 在终端聚焦时切回编辑器,Ctrl+Shift+J 在编辑器聚焦时切到终端。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先配两个终端导航快捷键:Ctrl+J 在终端聚焦时切回编辑器,Ctrl+Shift+J 在编辑器聚焦时切到终端。
- Phase 2agent_done
我说错了,从终端切回编辑器的那个不要 Ctrl+J,改成 Ctrl+Alt+J。
- Phase 3agent_done
再顺手把资源管理器里的查找冲突也处理掉:去掉 list.find 的 Ctrl+F 绑定,并给同一个命令加上 Ctrl+Alt+F,条件还是 listFocus && !inputFocus。
INTERACTIVE_vscode_interactive_vscode_correction_204先把 badge 文案改成 Beta Ready,把 manifest 里的 theme 改成 indigo,version 改成 1.1。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 badge 文案改成 Beta Ready,把 manifest 里的 theme 改成 indigo,version 改成 1.1。
- Phase 2agent_done
我纠正一下,不是 Beta Ready,应该是 Aurora Ready;theme 也不是 indigo,是 aurora;version 改成 2.0。项目名 launch-badge-kit 不要动。
- Phase 3agent_done
最后把按钮文字改成 Generate UI,并保留 id="cta"。保存所有修改。
INTERACTIVE_vscode_interactive_vscode_interruption_105先帮我把 minimap 打开,再把行号改成 relative,并加一条 80 列的 ruler。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
先帮我把 minimap 打开,再把行号改成 relative,并加一条 80 列的 ruler。
- Phase 2agent_done
等等,改成审稿用的配置:minimap 不要开,改成关闭 minimap,行号显示设成 off,ruler 改成 100,同时把自动换行打开,并把 render whitespace 设成 boundary。
INTERACTIVE_vscode_interactive_vscode_interruption_110先在当前项目里起草一个 incident_report.md,写标题 Incident Report,并加一条项目符号 API latency spike。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
先在当前项目里起草一个 incident_report.md,写标题 Incident Report,并加一条项目符号 API latency spike。
- Phase 2agent_done
先别写事故报告了,改成给客户的说明。请删除 incident_report.md(如果已经建了),新建 customer_update.md,第一行写 # Customer Update,第二行写 We identified elevated API latency and are monitoring recovery.。
- Phase 3agent_done
最后再补一个二级标题 ## Next Update,并在下面写 Tomorrow 10:00 AM UTC。
INTERACTIVE_vscode_interactive_vscode_interruption_115先把 /home/user/notebooks 和 /home/user/reports 加进当前工作区,然后保存成 /home/user/research.code-workspace。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
先把 /home/user/notebooks 和 /home/user/reports 加进当前工作区,然后保存成 /home/user/research.code-workspace。
- Phase 2agent_done
先暂停,我不想把 reports 放进去。改成把 /home/user/experiments 加进来,并把最终工作区保存成 /home/user/research_handoff.code-workspace。
- Phase 3agent_done
在最终工作区里再补上这些配置:editor.rulers 是 [88],files.exclude 隐藏 .ipynb_checkpoints 和 __pycache__,search.exclude 隐藏 data/cache,并推荐 ms-python.python 和 ms-toolsai.jupyter。
INTERACTIVE_vscode_interactive_vscode_interruption_205先做一个 signup form 原型:创建 index.html、styles.css、script.js,页面标题是 Create Account,表单 id="signup-form",至少先放上 name、email、company 三个输入…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
先做一个 signup form 原型:创建 index.html、styles.css、script.js,页面标题是 Create Account,表单 id="signup-form",至少先放上 name、email、company 三个输入框和一个按钮。
- Phase 2agent_done
先停一下,不要做 Create Account 了,改成一个 waitlist 页面。最终页面要有 <main id="waitlist-app">、<section id="hero">、<section id="benefits">、<form id="waitlist-form">,只保留一个 email 输入框 id="email" 和按钮 <button id="join-button">Join Waitlist</button>。
- Phase 3agent_done
再加一个 id="status-message" 的消息区域,并在 manifest.json 里写 project=waitlist-flow, theme=sunset, version=1.0。保存所有文件。
INTERACTIVE_vscode_interactive_vscode_progressive_103请在当前项目里新建一个 meeting_notes.md 文件,并写一个一级标题 Weekly Sync。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
请在当前项目里新建一个 meeting_notes.md 文件,并写一个一级标题 Weekly Sync。
- Phase 2agent_done
在标题下面补两条无序列表:Review blockers 和 Plan next steps。
- Phase 3agent_done
最后在末尾再加一行:Reminder: send summary today.
INTERACTIVE_vscode_interactive_vscode_progressive_108请新建 incident_brief.md。第一行写 # Incident Brief,第二行写 API latency increased after the deploy.。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
请新建 incident_brief.md。第一行写 # Incident Brief,第二行写 API latency increased after the deploy.。
- Phase 2agent_done
在下面补一个二级标题 ## Immediate Actions,并写一个有序列表,内容依次是 Check error budget、Roll back the API pod、Monitor recovery。
- Phase 3agent_done
最后再补一个二级标题 ## Follow-up,并插入一个两列表格。表头是 Owner 和 Task;两行内容分别是 SRE | Pull nginx logs,Support | Update status page。
INTERACTIVE_vscode_interactive_vscode_progressive_113先把 VS Code 用户设置里 editor.formatOnSave 打开,再把 editor.tabCompletion 设成 on。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把 VS Code 用户设置里 editor.formatOnSave 打开,再把 editor.tabCompletion 设成 on。
- Phase 2agent_done
接着在用户 keybindings 里加两个快捷键:Ctrl+Alt+R 用来运行 Python 文件,只有 editorTextFocus 且 editorLangId 是 python 时生效;Ctrl+Alt+S 用来保存全部文件,只有 editorTextFocus 时生效。
- Phase 3agent_done
最后在 Python 用户 snippets 里加一个 main_guard:prefix 是 mg,body 两行分别是 if __name__ == '__main__': 和四个空格加 ${1:main()},description 是 Python main guard。同时把 editor.snippetSuggestions 设成 top。
INTERACTIVE_vscode_interactive_vscode_progressive_116先给当前项目补一个 .vscode/settings.json:把 editor.formatOnSave 打开,files.trimTrailingWhitespace 也打开,再加一条 88 列的 ruler。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先给当前项目补一个 .vscode/settings.json:把 editor.formatOnSave 打开,files.trimTrailingWhitespace 也打开,再加一条 88 列的 ruler。
- Phase 2agent_done
接着在 .vscode/tasks.json 里加两个 shell task:Run analytics 执行 python src/main.py,List data 执行 ls data。
- Phase 3agent_done
最后再补一个 .vscode/extensions.json,推荐 ms-python.python 和 ms-python.vscode-pylance。
INTERACTIVE_vscode_interactive_vscode_progressive_203先创建 index.html 和 styles.css,搭一个运营看板外壳:要有 <main id="app">、<aside id="sidebar"> 和 <section id="hero">,页面标题出现 Ops Console。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先创建 index.html 和 styles.css,搭一个运营看板外壳:要有 <main id="app">、<aside id="sidebar"> 和 <section id="hero">,页面标题出现 Ops Console。
- Phase 2agent_done
接着在主区域里加一个 id="metrics" 的区域,里面放 3 个 class="metric-card" 的卡片。
- Phase 3agent_done
最后补 app.js 和 manifest.json。index.html 里要有 <canvas id="chartCanvas"></canvas> 并引入 app.js;app.js 里声明 const activeUsers = [42, 58, 63, 71] 并用 canvas 画简单柱状图;manifest.json 里写 project=ops-console, theme=slate, chartType=bar。
INTERACTIVE_vscode_interactive_vscode_requirement_change_102先把编辑器字体调到 16,然后把 minimap 关掉。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先把编辑器字体调到 16,然后把 minimap 关掉。
- Phase 2agent_done
等一下,字体先别那么大,改成 14;另外把行号改成相对行号。
- Phase 3agent_done
最后再加一条 80 列的竖线方便我看排版。
INTERACTIVE_vscode_interactive_vscode_requirement_change_107请新建一个 release_runbook.md,先写一个发布流程草稿:标题写 # Release Runbook,下面写一个有序列表,内容依次是 Backup database、Deploy API、Smoke test login。
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
请新建一个 release_runbook.md,先写一个发布流程草稿:标题写 # Release Runbook,下面写一个有序列表,内容依次是 Backup database、Deploy API、Smoke test login。
- Phase 2agent_done
我改主意了,标题要改成 # Friday Release Runbook,而且在 Deploy API 前面加一步 Notify support team,同时 Deploy API 这一项改成 Deploy API and worker。
- Phase 3agent_done
最后在文件末尾再追加一行:Owner: Ops on-call。
INTERACTIVE_vscode_interactive_vscode_requirement_change_112先帮我给 /home/user/frontend-app 搭一个前端项目基础配置:在 .vscode/extensions.json 里推荐 dbaeumer.vscode-eslint 和 esbenp.prettier-vscode,并在 .vs…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先帮我给 /home/user/frontend-app 搭一个前端项目基础配置:在 .vscode/extensions.json 里推荐 dbaeumer.vscode-eslint 和 esbenp.prettier-vscode,并在 .vscode/tasks.json 里放两个 shell task,名字分别是 npm: build 和 npm: test。
- Phase 2agent_done
我改一下要求:task 名字不要写 npm: build 和 npm: test 了,改成 Frontend Build 和 Frontend Test,而且测试命令改成 npm run test -- --watch=false。
- Phase 3agent_done
再补一个 .vscode/settings.json:editor.formatOnSave 为 true,editor.defaultFormatter 为 esbenp.prettier-vscode,files.associations 里把 *.css 映射到 tailwindcss,并且 files.exclude 隐藏 dist 和 coverage。
INTERACTIVE_vscode_interactive_vscode_requirement_change_202先做一个 pricing 页面:创建 index.html、styles.css 和 manifest.json,页面标题是 Pricing Plans,里面有 id="pricing-grid" 的容器和 3 个 class="pricing-ca…
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
先做一个 pricing 页面:创建 index.html、styles.css 和 manifest.json,页面标题是 Pricing Plans,里面有 id="pricing-grid" 的容器和 3 个 class="pricing-card" 的卡片,计划名先写 Starter、Growth、Scale。
- Phase 2agent_done
我改一下需求:第三个计划不要叫 Scale,改成 Enterprise;第二个计划要加 class="popular",而且卡片里要有可见文本 Popular。
- Phase 3agent_done
最后把 Enterprise 卡片的按钮文案改成 Talk to Sales,并在 manifest.json 里写 project=pricing-studio, theme=violet, version=2.0。
Verifier configuration needs review
result: 3 entries for 4 metric functions
INTERACTIVE_writ_interactive_writer_003Help me fill in Party B's info
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me fill in Party B's info
- Phase 2agent_done
Write "Beijing Tech Solutions Ltd." on the "Party B:" line, then save
Source difficulty label: L2
INTERACTIVE_writ_interactive_writer_008Help me add the notes section
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me add the notes section
- Phase 2agent_done
Under the "Important Notes" heading, add "1. Please back up all data in advance", then save
Source difficulty label: L2
INTERACTIVE_writ_interactive_writer_010Help me add the department info
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me add the department info
- Phase 2agent_done
Only add "Department: Engineering" after the first employee record (E001), then save
Source difficulty label: L1
INTERACTIVE_writ_interactive_writer_011Help me update the status
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_asks
Help me update the status
- Phase 2agent_done
Only change the first task (Requirements Document Review) status from "In Progress" to "Completed", leave others unchanged, then save
Source difficulty label: L1
INTERACTIVE_writ_interactive_writer_013Help me fill in the basic info on the leave request email
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me fill in the basic info on the leave request email
- Phase 2agent_done
Fill in the leave reason as: feeling unwell and need rest, and number of days: 3 days, then save
Source difficulty label: L1
INTERACTIVE_writ_interactive_writer_014Help me fill in the meeting time: August 15, 2025 at 9:00 AM
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me fill in the meeting time: August 15, 2025 at 9:00 AM
- Phase 2agent_done
Now add the meeting location: Main Conference Hall, 1st Floor, then save
Source difficulty label: L1
INTERACTIVE_writ_interactive_writer_017Help me add "Project Lead: Zhang Ming" at the end of the report
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me add "Project Lead: Zhang Ming" at the end of the report
- Phase 2agent_done
The name was wrong, change it to "Project Lead: Zhang Qiang", then save
Source difficulty label: L2
INTERACTIVE_writ_interactive_writer_018Help me add a title line: "2025 Procurement Contract"
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me add a title line: "2025 Procurement Contract"
- Phase 2agent_done
The title should be more formal, change it to "2025 Annual Strategic Procurement Contract", then save
Source difficulty label: L1
INTERACTIVE_writ_interactive_writer_020Help me add the Q4 target to the plan: Achieve 110% of annual sales
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Help me add the Q4 target to the plan: Achieve 110% of annual sales
- Phase 2agent_done
Set the target higher, change it to 120%, then save
Source difficulty label: L1
INTERACTIVE_writ_interactive_writer_error_correction_001Add a disclaimer to the document: 'This policy is subject to annual review.'
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1step_count · 3
Add a disclaimer to the document: 'This policy is subject to annual review.'
- Phase 2agent_done
Wait, I wanted the disclaimer at the END of the document, not where you put it. Please move it to the very last line.
- Phase 3agent_done
Now also add 'Last updated: March 2025' right before the disclaimer. Save.
Source difficulty label: L3
INTERACTIVE_writ_interactive_writer_workflow_001Add the author name 'Prepared by: Marketing Department' at the very top of the document, before the title.
Configured user phase goals
Source configuration, not recorded dialogue. Runtime replies may be model-generated.
- Phase 1agent_done
Add the author name 'Prepared by: Marketing Department' at the very top of the document, before the title.
- Phase 2agent_done
Now add a new section at the end titled 'Key Risks' with the text: 'Supply chain disruptions remain the primary concern.'
- Phase 3agent_done
Add the date 'Date: March 2025' right after the author line you added earlier.
- Phase 4agent_done
Finally, add 'CONFIDENTIAL' at the very end of the document. Save the file.
Source difficulty label: L3