计算机使用智能体分类English
R13.01.01.03 · 任务小类

竞速与载具操控

Racing & vehicle control

Steer vehicles through courses in games and sims.

20 条本项目编写的提案 · 分类 v1.1 · 新增基准运行 0 次。下方验证方式与部分得分规则是设计,不是执行结果。

典型应用
racing games · BeamNG
小类 GUI 需求标签
G3 · 仅 GUI

任务提案 · 20

展开查看完整原文与建议检查方式;两种界面均保留提案英文原文。

R13.01.01.03-T01 Finish a SuperTuxKart race on the podium

原始指令

SuperTuxKart is set to a single race on 'Lighthouse', 3 laps, Novice difficulty, 4 AI karts, your kart 'Tux'. Finish in the top 3 using steering, nitro and items with the keyboard.

平台
mac · macOS win · Windows lin · Linux
应用
SuperTuxKart
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
2 / 5

建议验证方式

Race result written by a harness build of SuperTuxKart (results.xml): finishing position ≤ 3 and 3 laps completed. The agent sends OS key events only; game console and artist debug mode are disabled.

建议部分得分

40% race finished; 60% scaled by position (5th 0, 3rd full)

R13.01.01.03-T02 Lap a TORCS speedway under 60 seconds without leaving the track

原始指令

TORCS runs a practice session on 'CG Speedway number 1' in the car 'car1-trb1' with automatic gearbox. Complete one flying lap under 60.0 s without any wheel leaving the asphalt.

平台
lin · Linux win · Windows
应用
TORCS
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Telemetry from the TORCS harness robot interface (read-only): best valid lap time < 60.0 s with no off-track samples during that lap. Agent controls via keyboard only.

建议部分得分

30% clean lap completed; 70% scaled by lap time from 75 s to 60 s

R13.01.01.03-T03 Park a car in a marked bay in BeamNG.drive

原始指令

BeamNG.drive scenario: a sedan on the West Coast USA parking lot must be reverse-parked into the marked bay between two parked cars. End stopped with the car centred within 0.3 m and heading within 5° of the bay axis, without touching anything.

平台
win · Windows
应用
BeamNG
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
rt · 实时控制 geom · 精确几何 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

BeamNGpy (harness side only) reads final vehicle pose and damage: lateral and longitudinal offset ≤ 0.3 m, heading error ≤ 5°, damage = 0. The Lua console and world editor are disabled for the agent.

建议部分得分

20% stopped inside the bay; 40% scaled by position error; 20% heading; 20% no contact

R13.01.01.03-T04 Beat a target time at Hirochi Raceway in BeamNG

原始指令

BeamNG.drive time trial on Hirochi Raceway (full circuit) in the provided sports car, traction control on. Set a valid lap under 1:58.0 within 6 attempts; cutting chicanes invalidates a lap.

平台
win · Windows
应用
BeamNG
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

Scenario lap timer and track-limits checker (harness Lua extension) log valid lap times; best valid lap compared to 1:58.0. The Lua console and world editor are disabled for the agent and BeamNGpy runs harness-side only, so vehicle state and timers cannot be set by script.

建议部分得分

20% valid lap; 80% scaled by best valid lap from 2:15 to 1:58

R13.01.01.03-T05 Finish a lap under three minutes in The Need for Speed (DOS)

原始指令

DOSBox runs The Need for Speed (harness-supplied), practice mode on 'Rusty Springs' in the Mazda RX-7. Complete one lap under 3:00.

平台
mac · macOS win · Windows lin · Linux
应用
racing games
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Lap counter and timer read from DOS memory by the harness; fallback OCR of the HUD timer. Pass at lap time < 3:00. The DOSBox debugger and config file are not accessible to the agent, so DOS memory cannot be patched; input is OS key events only.

建议部分得分

40% lap completed; 60% scaled by lap time from 4:00 to 3:00

R13.01.01.03-T06 Earn a bronze medal on the first Trackmania Nations Forever track

原始指令

Trackmania Nations Forever is on campaign track A01 (offline). Drive a full run and earn at least the bronze medal time. Retries are allowed.

平台
win · Windows
应用
Trackmania
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
2 / 5

建议验证方式

Replay file (.Replay.Gbx) saved by the game is parsed: finish time ≤ bronze time and checkpoint count complete. Replays are validated by the game's own replay validation.

建议部分得分

40% finish; 60% bronze or better

R13.01.01.03-T07 Win a four-race SuperTuxKart grand prix on Intermediate

原始指令

SuperTuxKart grand prix 'Penguin Playground' (4 tracks), Intermediate difficulty, 5 AI karts. Finish the cup in first place on total points.

平台
mac · macOS win · Windows lin · Linux
应用
SuperTuxKart
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
5 / 5

建议验证方式

Grand-prix result file: player rank 1 on total points after 4 races. Debug features disabled.

建议部分得分

60% races finished top 3 (a quarter per race); 40% overall cup win

R13.01.01.03-T08 Finish a 10-lap Speed Dreams race with a planned pit stop

原始指令

Speed Dreams quick race on 'Espie' in a car-ls1 with damage and fuel consumption on, starting with fuel for 6 laps, 10 laps total, 5 AI cars. Make a pit stop with a fuel amount set in the pit menu and finish the race without running dry, in the top 4.

平台
lin · Linux win · Windows mac · macOS
应用
Speed Dreams
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键 click · 指向与点击
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
5 / 5

建议验证方式

Race result XML: 10 laps completed, pit-stop event with fuel added, no out-of-fuel stop, final position ≤ 4. The result folder is read-only to the agent and no shell is available, so results and car setups cannot be edited outside the game; input is keyboard only.

建议部分得分

30% pit stop made with fuel; 30% finished without running dry; 40% scaled by position

R13.01.01.03-T09 Complete a gravel rally stage with limited damage in BeamNG

原始指令

BeamNG.drive rally scenario on a Utah gravel stage with pace notes in the HUD. Complete the stage under the target time 4:30 with total vehicle damage below $3,000 (scenario damage meter).

平台
win · Windows
应用
BeamNG
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

Scenario end report (harness extension): finish time, damage value. Pass at time ≤ 4:30 and damage < 3,000. The Lua console and world editor are disabled for the agent and BeamNGpy runs harness-side only, so damage and timing cannot be altered by script.

建议部分得分

30% stage finished; 40% scaled by time; 30% damage under limit

R13.01.01.03-T10 Win a HexGL anti-gravity race in the browser

原始指令

HexGL (self-hosted WebGL racer) is open on the default track, difficulty Casual. Finish the 3-lap race with your shield not depleted and a total time under 2:30.

平台
web · 任意系统(网页)
应用
racing games
交互表面
brow · 浏览器
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

JS bridge on the game object (closure-scoped, harness only): race finished, shield > 0, total time < 150 s. DevTools are disabled by browser policy, so game state cannot be patched by script; only trusted (isTrusted) keys are accepted.

建议部分得分

40% race finished; 20% shield intact; 40% scaled by time

R13.01.01.03-T11 Lap Monza under target time in Assetto Corsa without penalties

原始指令

Assetto Corsa hotlap session at Monza in the Ferrari 458 GT2 with default setup. Set a valid lap under 1:51.0 within 15 minutes of wall-clock time, keyboard or the virtual gamepad.

平台
win · Windows
应用
Assetto Corsa
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
5 / 5

建议验证方式

Shared-memory telemetry captured by the harness: best valid lap time (track-limit invalidations excluded). Content Manager and in-game apps that change physics are disabled.

建议部分得分

20% valid lap; 80% scaled by best valid lap from 2:05 to 1:51

R13.01.01.03-T12 Reverse a semi-trailer into a loading dock in Euro Truck Simulator 2

原始指令

Euro Truck Simulator 2 save starts at a depot with a job whose trailer must be delivered. Choose the 'hard' parking option and reverse the trailer into the marked dock bay with no collisions.

平台
win · Windows mac · macOS lin · Linux
应用
Euro Truck Simulator 2
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 geom · 精确几何 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

Telemetry SDK plugin (harness side) logs trailer pose and job events: delivery event with 'hard parking' flag, collision count 0, trailer damage unchanged. The developer console is disabled (g_developer 0, config read-only) and the agent has no shell access to the profile folder.

建议部分得分

30% trailer aligned to bay; 40% delivery accepted with hard parking; 30% no collisions

R13.01.01.03-T13 Hold a drift for a target score in BeamNG

原始指令

BeamNG.drive drift scenario on the Gridmap with a rear-wheel-drive coupe. Accumulate a single uninterrupted drift chain scoring at least 5,000 points around the marked cones without spinning out.

平台
win · Windows
应用
BeamNG
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

Drift extension score log: max single chain ≥ 5,000 with no spin event (yaw > 180°) in that chain. The Lua console and world editor are disabled for the agent and BeamNGpy runs harness-side only, so score and vehicle state cannot be set by script.

建议部分得分

50% scaled by best chain score up to 2,500; 50% scaled from 2,500 to 5,000

R13.01.01.03-T14 Complete the SuperTuxKart tutorial

原始指令

Start SuperTuxKart and play the built-in tutorial track to the end, following its prompts for acceleration, steering, items, nitro and skidding.

平台
mac · macOS win · Windows lin · Linux
应用
SuperTuxKart
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
1 / 5

建议验证方式

Game config/achievements file: tutorial completion flag set during the run. Agent input via OS key events only; the game console and artist debug mode are disabled and the config folder is read-only to the agent, so the flag cannot be written directly.

建议部分得分

50% scaled by the first half of tutorial checkpoints passed; 50% scaled by the rest, full credit on the completion flag

R13.01.01.03-T15 Score five goals in Rocket League free play

原始指令

Rocket League (offline Free Play, Octane, keyboard controls) on DFH Stadium. Hit the ball into the orange goal 5 times within 5 minutes.

平台
win · Windows
应用
Rocket League
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

A harness BakkesMod plugin (read-only) logs goal events in free play; fallback: goal-explosion detection by frame classifier. Plugin console is unavailable to the agent.

建议部分得分

20% first goal; 20% second goal; 20% third goal; 40% fourth and fifth goals

R13.01.01.03-T16 Beat a ghost replay in a SuperTuxKart time trial

原始指令

SuperTuxKart time trial on 'Zen Garden', 3 laps, with a provided ghost replay of 2:10.5 loaded. Finish faster than the ghost.

平台
mac · macOS win · Windows lin · Linux
应用
SuperTuxKart
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

Result file: race time < 130.5 s and 3 laps. Ghost is visible for reference only. The game console and artist debug mode are disabled, input is OS key events only, and the result folder is read-only to the agent, so results cannot be edited.

建议部分得分

30% finished; 70% scaled by time from 2:40 to 2:10.5

R13.01.01.03-T17 Complete a Need for Speed lap with at most one collision

原始指令

In DOSBox, The Need for Speed practice on 'City' track in the Lamborghini Diablo with traffic on. Complete one lap with at most one collision with traffic or walls.

平台
mac · macOS win · Windows lin · Linux
应用
racing games
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Collision counter from DOS memory (harness side), fallback frame-diff impact heuristic; lap completion from the lap counter. The DOSBox debugger and config file are not accessible to the agent, so DOS memory cannot be patched; input is OS key events only.

建议部分得分

40% lap completed; 60% collisions ≤ 1 (half credit if 2-3)

R13.01.01.03-T18 Reach 1,000 m in Hill Climb Racing on Android

原始指令

On the Android emulator, Hill Climb Racing is on stage 'Countryside' with the starter jeep (no upgrades). Using the on-screen gas and brake pedals, drive as far as possible and reach 1,000 m before fuel runs out or the driver's head hits the ground.

平台
and · Android
应用
Hill Climb Racing
交互表面
mob · 移动触控
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
touch · 触控手势 rt · 实时控制 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Best distance read from the app's saved stats (pulled with adb by the harness) and cross-checked with a screen recording OCR of the end screen. adb and root are not exposed to the agent, so the saved stats cannot be edited; input comes only from emulator touches.

建议部分得分

50% scaled by best distance up to 500 m; 50% scaled from 500 to 1,000 m

R13.01.01.03-T19 Plough a field with full coverage in Farming Simulator

原始指令

Farming Simulator 22 save: a tractor with a plough at the edge of field 7 (2.1 ha). Plough the whole field with manual steering (no AI helper, no GPS mod) so at least 95% of the field area is ploughed, without driving outside the field boundary.

平台
win · Windows mac · macOS
应用
Farming Simulator
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
rt · 实时控制 path · 连续路径 nav · 平移 / 缩放 / 滚动
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
4 / 5

建议验证方式

Savegame density maps parsed: ploughed fraction of field 7 ≥ 0.95; helper-hire events absent from the log. The developer console is disabled and the savegame folder is read-only to the agent (no shell), so density maps cannot be edited outside the game.

建议部分得分

50% ploughed fraction from 0.5 to 0.725; 50% from 0.725 to 0.95; score minus one fifth if a helper is used

R13.01.01.03-T20 Pass a moose-test lane change at 70 km/h in BeamNG

原始指令

BeamNG.drive scenario: a cone-marked ISO 3888-2 avoidance course. Enter at 70 ±2 km/h, release the throttle at the entry gate and complete the double lane change without hitting cones.

平台
win · Windows
应用
BeamNG
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
rt · 实时控制 key · 快捷键 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Scenario extension logs entry speed at the gate, throttle state and cone displacement: pass when speed in band, throttle released, and 0 cones moved. The Lua console and world editor are disabled for the agent and BeamNGpy runs harness-side only, so speed and cones cannot be set by script.

建议部分得分

30% entry speed in band; 20% throttle released; 50% no cones hit

已有研究映射

以下沿用研究目录中的基准与小类映射,不是逐题标注、执行记录或产品背书。

同工作流族的小类