计算机使用智能体分类English
R13.01.02.01 · 任务小类

策略与经营游戏

Strategy & management games

Reach objectives in 4X, RTS, city and factory builders.

20 条本项目编写的提案 · 分类 v1.1 · 新增基准运行 0 次。下方验证方式与部分得分规则是设计,不是执行结果。

典型应用
Civilization · Factorio · OpenTTD
小类 GUI 需求标签
G3 · 仅 GUI

任务提案 · 20

展开查看完整原文与建议检查方式;两种界面均保留提案英文原文。

R13.01.02.01-T01 Found three cities by turn 40 in Freeciv

原始指令

Freeciv 3.x (GTK client) single-player game, ruleset civ2civ3, fixed map seed, you start with settlers and workers. Found at least 3 cities by turn 40 while keeping all of them at size ≥ 2 by turn 40.

平台
mac · macOS win · Windows lin · Linux
应用
Freeciv
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
click · 指向与点击 nav · 平移 / 缩放 / 滚动 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Server autosave at turn 40 parsed: player's city count ≥ 3, each size ≥ 2. Server commands (/set, /cheat) are disabled for the client; savegame edits detected by server-side hash chain.

建议部分得分

60% scaled by cities founded (a third per city); 40% scaled by cities at size ≥ 2

R13.01.02.01-T02 Reach the Classical era by turn 70 in Civilization VI

原始指令

Civilization VI single-player save (Rome, Prince difficulty, small continents, turn 1). Reach the Classical era by turn 70 without losing the capital.

平台
win · Windows mac · macOS
应用
Civilization
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
click · 指向与点击 nav · 平移 / 缩放 / 滚动 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
3 / 5

建议验证方式

Autosave at turn 70 parsed (Civ6 save parser): player era ≥ Classical and original capital owned. Firetuner/debug console disabled; the Lua game-core API is not reachable from the GUI session.

建议部分得分

30% scaled by techs and civics completed; 50% era reached; 20% capital held

R13.01.02.01-T03 Automate iron gear production at 16 per minute in Factorio

原始指令

Factorio sandbox scenario: burner mining drills on iron ore, stone furnaces and 2 assembling machines in inventory, no research needed. Build an automated line of drills, belts, furnaces, inserters and an assembler making iron gear wheels at ≥ 16/min sustained.

平台
mac · macOS win · Windows lin · Linux
应用
Factorio
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
CL · CLI 足够
交互原语
drag · 拖放 click · 指向与点击 geom · 精确几何
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

Harness reads production statistics via RCON (unavailable to the agent): iron-gear-wheel production ≥ 16/min averaged over the last 10 in-game minutes with no manual crafting of gears. In-game console commands disable achievements and are blocked.

建议部分得分

30% automated plate smelting; 30% gears produced automatically; 40% scaled by rate up to 16/min

R13.01.02.01-T04 Fix a broken belt so the furnaces receive ore in Factorio

原始指令

Factorio save: a smelting column of 12 furnaces has stopped because of a mis-rotated belt segment and a missing underground belt. Repair the belt line so all 12 furnaces receive ore and produce plates.

平台
mac · macOS win · Windows lin · Linux
应用
Factorio
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
click · 指向与点击 geom · 精确几何 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
2 / 5

建议验证方式

RCON (harness side): each of the 12 furnaces has crafted ≥ 5 plates after the fix, measured over 5 in-game minutes. Console commands blocked.

建议部分得分

40% belt direction fixed; 20% underground restored; 40% all furnaces producing

R13.01.02.01-T05 Create a profitable bus route between two towns in OpenTTD

原始指令

OpenTTD scenario 'Two Towns' (temperate, 1950, £100,000 loan available). Build bus stations in both towns, a road connection if missing, and at least 2 buses on a route between them. After 2 in-game years, the route must have positive total profit.

平台
mac · macOS win · Windows lin · Linux
应用
OpenTTD
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
drag · 拖放 click · 指向与点击 nav · 平移 / 缩放 / 滚动
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Admin port (harness only) or savegame parse: ≥ 2 road vehicles with orders between stations in the two towns; sum of their last-year profit > 0. Cheat menu disabled in the build.

建议部分得分

30% stations in both towns; 30% buses with valid orders; 40% positive profit

R13.01.02.01-T06 Deliver 500 tonnes of coal by rail in one year in OpenTTD

原始指令

OpenTTD scenario: a coal mine 40 tiles from a power station, £300,000 available, 1960. Build a rail line with stations and signals, run at least 2 trains, and deliver ≥ 500 t of coal to the power station within the first in-game year after the first train departs.

平台
mac · macOS win · Windows lin · Linux
应用
OpenTTD
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
drag · 拖放 geom · 精确几何 nav · 平移 / 缩放 / 滚动
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
4 / 5

建议验证方式

Savegame/admin-port cargo statistics: coal delivered to the power station ≥ 500 t within the window; company not bankrupt. Cheats disabled.

建议部分得分

25% connected track; 25% trains running; 50% scaled by coal delivered up to 500 t

R13.01.02.01-T07 Grow a Cities: Skylines city to 1,000 residents

原始指令

Cities: Skylines new map 'Green Plains', default start funds, no unlimited money. Connect to the highway, zone residential/commercial/industrial, provide power, water and sewage, and reach a population of 1,000 without going into debt.

平台
win · Windows mac · macOS
应用
Cities: Skylines
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
drag · 拖放 path · 连续路径 click · 指向与点击
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
4 / 5

建议验证方式

Savegame read by a harness mod: population ≥ 1,000; money never below 0 (time series from the mod's log). Mods that alter money or unlock all are disabled.

建议部分得分

20% road connected and zoned; 20% utilities; 60% scaled by population up to 1,000

R13.01.02.01-T08 Raise traffic flow above 70% in a congested Cities: Skylines city

原始指令

A Cities: Skylines save of a 25,000-pop city shows traffic flow at 41% with gridlock at a highway interchange and a downtown roundabout. Redesign roads, add public transport or adjust lane use so city traffic flow is ≥ 70% after one in-game month, without demolishing more than 40 buildings.

平台
win · Windows mac · macOS
应用
Cities: Skylines
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
drag · 拖放 path · 连续路径 geom · 精确几何
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
5 / 5

建议验证方式

Harness mod logs city traffic flow % and demolished building count: flow ≥ 70% after 30 in-game days, demolitions ≤ 40, population not reduced by more than 5%. Only the harness mod is loaded (no ModTools or console mods), and the agent has no shell access to the save folder, so traffic and demolition stats cannot be altered outside play.

建议部分得分

70% scaled by traffic flow from 0.41 to 0.70; 15% demolition limit; 15% population kept

R13.01.02.01-T09 Win a StarCraft II game against the Easy AI

原始指令

StarCraft II (offline vs AI) 1v1 on a ladder map, you Terran, opponent Random race Easy AI. Win the game.

平台
win · Windows mac · macOS
应用
StarCraft II
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
AP · API 足够
交互原语
click · 指向与点击 drag · 拖放 rt · 实时控制
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

Replay file parsed with sc2reader: player result 'Win'. The s2client API is not running in the agent's session (only the GUI client).

建议部分得分

20% supply ≥ 50 reached; 30% opponent structures destroyed fraction; 50% win

R13.01.02.01-T10 Build a refinery and two harvesters within five minutes in OpenRA

原始指令

OpenRA Red Alert skirmish on a 2-player map, you Allies, one 'Easy' bot. Within the first 5 game minutes, build a power plant, an ore refinery and have at least 2 ore trucks harvesting.

平台
mac · macOS win · Windows lin · Linux
应用
OpenRA
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
click · 指向与点击 drag · 拖放 rt · 实时控制
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
2 / 5

建议验证方式

OpenRA replay (.orarep) parsed: refinery built and 2 harvester actors alive with harvesting activity before 5:00 game time. Developer cheats are disabled in the lobby options and the agent has no shell access to the replay folder, so the replay cannot be edited outside the game.

建议部分得分

30% power plant; 35% refinery; 35% two harvesters

R13.01.02.01-T11 Reach the Castle Age in 25 minutes in Age of Empires II

原始指令

Age of Empires II: Definitive Edition, random map Arabia, you Britons vs one Moderate AI (no rush setting). Reach the Castle Age within 25 in-game minutes with at least 25 villagers alive.

平台
win · Windows
应用
Age of Empires II
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
click · 指向与点击 drag · 拖放 rt · 实时控制
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

Recorded game (.aoe2record) parsed: Castle Age research complete time ≤ 25:00 and villager count ≥ 25 at that time. Cheats disabled in lobby settings.

建议部分得分

20% Feudal by 15:00; 50% scaled by Castle Age time; 30% villager count

R13.01.02.01-T12 Produce 200 automation science packs within an hour in Factorio

原始指令

Factorio freeplay start (fixed seed, no biters). Research and build so that 200 automation (red) science packs are produced by assemblers and consumed or stored within 60 in-game minutes. Hand-crafting packs does not count.

平台
mac · macOS win · Windows lin · Linux
应用
Factorio
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
CL · CLI 足够
交互原语
drag · 拖放 click · 指向与点击 geom · 精确几何 nav · 平移 / 缩放 / 滚动
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
5 / 5

建议验证方式

RCON production stats (harness only): automation-science-pack produced by assembling machines ≥ 200 by tick 216,000. Console commands blocked.

建议部分得分

20% automated plates; 20% automated gears; 60% scaled by packs up to 200

R13.01.02.01-T13 Set up autoreplace and timetables for an aging fleet in OpenTTD

原始指令

OpenTTD save (1985) with 24 buses of an old model whose reliability is falling. Use Autoreplace to replace them with the newest bus model when old, enable autorenew in company settings, and give the 4 buses on route 'Line A' a timetable with 10-day separation.

平台
mac · macOS win · Windows lin · Linux
应用
OpenTTD
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
click · 指向与点击 type · 文字与表单 nav · 平移 / 缩放 / 滚动
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
2 / 5

建议验证方式

Savegame: engine renew list maps the old model to the new one for the group; company autorenew true; 'Line A' vehicles share a timetable with start dates separated by 10 days. The cheat menu and in-game console are disabled in the build, the admin port is harness-only, and the save folder is read-only to the agent.

建议部分得分

40% autoreplace rule; 20% autorenew; 40% timetable separation

R13.01.02.01-T14 Defend a city through a scripted invasion in Freeciv

原始指令

Freeciv scenario: your coastal city 'Harbor' will face a scripted invasion of 6 legions over 10 turns; you have 60 gold, a barracks and one archer. Keep the city for all 10 turns using production, purchases and city walls.

平台
mac · macOS win · Windows lin · Linux
应用
Freeciv
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
click · 指向与点击 nav · 平移 / 缩放 / 滚动 vis · 视觉判断
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Autosave after turn 10 of the scenario: Harbor owned by the player; city size ≥ 3. Server commands disabled.

建议部分得分

50% city held through turns 1-5 (scaled per turn); 50% held through turns 6-10 (scaled per turn), full credit if held and size ≥ 3

R13.01.02.01-T15 Survive fifteen waves on Ground Zero in Mindustry

原始指令

Mindustry campaign sector 'Ground Zero' fresh start. Build drills, conveyors and turrets to survive 15 enemy waves with the core intact.

平台
mac · macOS win · Windows lin · Linux
应用
Mindustry
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
drag · 拖放 click · 指向与点击 rt · 实时控制
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Sector save parsed: wave counter ≥ 15 and core health > 0. Console and editor disabled.

建议部分得分

50% scaled by waves 1-8 survived; 50% scaled by waves 9-15 survived

R13.01.02.01-T16 Keep a RimWorld colony alive for 30 days with a food reserve

原始指令

RimWorld new colony (Crashlanded, Cassandra Classic, Rough), 3 colonists, temperate forest. Survive 30 in-game days with at least 3 colonists alive and at least 300 nutrition-equivalent of meals or raw food stored indoors at day 30.

平台
win · Windows mac · macOS lin · Linux
应用
RimWorld
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
click · 指向与点击 drag · 拖放 nav · 平移 / 缩放 / 滚动
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
5 / 5

建议验证方式

Save XML at day 30 parsed: living colonists ≥ 3; food stockpile nutrition ≥ 300 in roofed zones. Development mode disabled.

建议部分得分

40% scaled by days survived; 30% colonists alive; 30% food reserve

R13.01.02.01-T17 Clear the first island of Into the Breach with a healthy power grid

原始指令

Into the Breach new game (Rift Walkers squad, Easy). Complete all missions on the first chosen island and defeat the island boss with the power grid never dropping below 4 bars.

平台
win · Windows mac · macOS
应用
Into the Breach
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
click · 指向与点击 vis · 视觉判断 hover · 悬停与上下文
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
4 / 5

建议验证方式

Profile save parsed after the run: island 1 secured and minimum grid value logged by the harness from save snapshots per turn ≥ 4. The game has no console or mod loader installed and the agent has no shell access to the profile folder, so the save cannot be edited outside play.

建议部分得分

60% scaled by missions completed; 20% boss; 20% grid ≥ 4 throughout

R13.01.02.01-T18 Reach 20 gold per turn by turn 80 in Civilization V

原始指令

Civilization V save (Netherlands, King difficulty, standard map, turn 1). By turn 80 reach a net income of ≥ +20 gold per turn and have at least 2 active trade routes.

平台
win · Windows mac · macOS
应用
Civilization
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G2 · GUI 必要
交互原语
click · 指向与点击 nav · 平移 / 缩放 / 滚动 hover · 悬停与上下文
工作产物
WP11 · 游戏 / 仿真状态
条件
long · 长流程
提案难度
4 / 5

建议验证方式

Turn-80 autosave parsed: player gold per turn ≥ 20 and trade-route count ≥ 2. Firetuner and debug panel disabled.

建议部分得分

50% scaled by GPT up to +20; 30% two trade routes; 20% no city lost

R13.01.02.01-T19 Build a working 4-to-4 belt balancer in Factorio

原始指令

Factorio sandbox with 4 input belts of iron plates (3 lanes heavily loaded, 1 sparse) and 4 output belts to chests. Build a 4-to-4 balancer with splitters and belts so each output receives within 5% of the others' throughput. Blueprint import is disabled.

平台
mac · macOS win · Windows lin · Linux
应用
Factorio
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
CL · CLI 足够
交互原语
drag · 拖放 geom · 精确几何 click · 指向与点击
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

RCON (harness): items into each output chest over 5 minutes; max/min ratio ≤ 1.05 and total throughput ≥ 95% of input. Blueprint string import blocked by a scenario script.

建议部分得分

30% all outputs receive items; 50% scaled by balance; 20% throughput

R13.01.02.01-T20 Carry 500 passengers on the London map in Mini Metro

原始指令

Mini Metro, London, Normal mode. Draw and redraw lines by dragging between stations, assign weekly upgrades and carry at least 500 passengers before a station overcrowds.

平台
mac · macOS win · Windows
应用
Mini Metro
交互表面
desk · 桌面 GUI
GUI 需求 · 任务设定
G3 · 仅 GUI
GUI 需求 · 普通权限
G3 · 仅 GUI
交互原语
drag · 拖放 path · 连续路径 rt · 实时控制
工作产物
WP11 · 游戏 / 仿真状态
条件
未声明
提案难度
3 / 5

建议验证方式

Game score from the local stats file (scores.json) read after the run; pass at ≥ 500. Endless/creative modes not allowed (mode recorded in the stats). The stats folder is read-only to the agent and no shell is available, so the score cannot be written outside the game.

建议部分得分

50% scaled by passengers carried up to 250; 50% scaled from 250 to 500

已有研究映射

以下沿用研究目录中的基准与小类映射,不是逐题标注、执行记录或产品背书。

同工作流族的小类